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Forums - Sales - Japan: Famicom Mini outsold PS4 Pro in opening week for both consoles

I kind of expected this though, it's pretty cheap compared to pro.



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lonerism said:
$400 vs $60

nice comparison

Well its evident PS4 Pro should be $60.



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I'm curious what their profits are on this device taking the free games, two controllers, and the device itself into consideration. I'm sure they are profitting less on this than they would be on selling a game for $60, right?



Dulfite said:
I'm curious what their profits are on this device taking the free games, two controllers, and the device itself into consideration. I'm sure they are profitting less on this than they would be on selling a game for $60, right?

Will surely depend on what type of profit you are talking about.

Considering the game is finished and the cost to print, ship and retailers margin, they would get 30-40 profit on each SW sold, and I can't see this HW costing less than 30 USD to make, ship and retailer margin. But if we consider the cost of making a game and this retro console, depending on the amount sold it could be a lot more profitable or not.



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Honestly, I thought both did well. *shrug*



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globalisateur said:
Not comparable at all. $60 toys vs $400 consoles

Makes me wonder why suvh a comparison is even being made. So the $400 upgrade to a 3 year old console is expected to move numbers akin to that of a $60 nostalgia device?

We might as well start comparing hardware sales to software sales now. 

It would be interesting to see what kinda numbers the switch moves in its first 4 days. And if worse than the Famicom mini, I would love to see what people say then. 



It also outsold the Wii U's entire 2016 sales. That's a truly shocking stat.



So Persona 5 on the PS4 easily outsold the NES mini......oh wait let's not compare it to something it's own Price *sigh*



Preston Scott

Dulfite said:
I'm curious what their profits are on this device taking the free games, two controllers, and the device itself into consideration. I'm sure they are profitting less on this than they would be on selling a game for $60, right?

Actually, I would imagine that they are profiting more than they would on a game.

Of course the NES Classic is more expensive to make than an actual game, but the price of the games is in the development, and not in the materials.

Nintendo already had emulators available for the NES, and they probably just had to do slight adjustments to optimize it.  I would be surprised if the R&D budget reached a million dollars.  The games cost virtually nothing.  You could argue that they're forsaking future sales, but these games have been available as paid downloads for 10 years or so, so most people who wanted to download them likely would have.

A game's development budget varies.  Nintendo's are on the cheaper side, but you gotta figure the budgets are still between 5-10 million at a minimum.  Probably much more than it cost for R&D on Nintendo Classic.

I'm not an expert, but I think after factoring in R&D, they're making significantly more per unit than off of a game.