SvennoJ said:
captain carot said:
I didn't say it hasn't improved. But it hasn't improved more than the rest of gaming.
And honestly, i care about very few of the current VR games while many games i like don't benefit from a VR headset at all. Stuff like 'no body, no arms' in Robinson totally destroy immersion for me. And because of other people getting motion sickness i'll probably not get VR in something like Halo 6.
Adding in the terrible resolution many VR-games have on a standard PS4, often pretty shallow VR experiences and still not that great displays VR is at least two or three years from getting really interesting for me. And that only if i get the kind of experiences i want to play on VR.
Robinson was a nice thing for some minutes though.
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What games don't benefit from VR? (Except 2D games obviously)
Does no body no arms destroy immersion in any fps you play? It didn't bother me at all in Robinson, I don't check if my body is still there all the time in real life either. Don't need to look at my feet to walk, just the occasional window check to see how awesome I look :p The immersion comes from the surroundings actually surrounding you. Characters standing right in front of you feel completely different from a character on a screen.
The resolution is on par with last gen games, how quickly they have become unacceptable? It's better than the Wii, my kids still play on the ps2! (Champions of Norrath, top down RPG in VR could be fun, lots of overview of the battlefield!)
But sure, the paranoia about motion sickness is holding it back a bit. And yes, I would like to play full games too in VR. Dishonered 2 seems perfect for it. Sneaking around, leaning around corners, leaning in to peak through gaps, putting your ear to the wall, moving a curtain slightly aside to look through the crack and fiddling with puzzles right in front of you. As it is now, I have no desire to play it on a screen.
Anyway the only way to get the games you want to VR is to invest in VR :)
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EVERYTHING third person for example. Tried that on a PC with Oculus, looked weird to me, more like toys or something like that.
Usually you have at least two arms in FPS. Having no animated body isn't that much of an issue as it is with VR, mainly because you look around in a totally different way. And in real life you don't need to look exactly at ypur arms because it's at least in the periphery of your view.
Mirror's Edge to me was totally outstanding at it's time partially because Faith's body animations gave a great level of immersion. Robinson destroys that immersion to me if my hand and only my hand grabs something.
Resolution: It's not pixelcount but resolution vs. viewing distance. I still have an old 15" CRT tv for SD consoles, with 60Hz and RGB. And many PS2 games still look really well on that tv. Playing on a not so big 46" TV with usually 3.5 meters viewing distance, 720p games and even som sub-HD games like Oblivion (360) don't look that much worse than 1080p games. Comparing Halo 4 and Halo 4 MCC the 60fps have a way bigger impact than the resolution. Skyrim and Skyrim SE, lighting, foliage and textures make the difference.
But if i get closer to my tv that really changes. The lower res games start to get way less sharp, pixelarted and so on.
It looks like the PS4 Pro improves many of those issues. So i might buy PSVR if the kind of games i want to play on VR come at an acceptable price range.