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Forums - Sony - Forget 4K Or Switch For A Second: VR Is the Real Revolution

d21lewis said:

I've been gaming for as long as I can remember. Good games with great polish were always paramount (the reason I gravitated towards Nintendo) but there was always excitement for innovation. Pushing of the envelope.

I watched with anticipation as companies released crazy new controllers that often didn't work (U Force, Power Glove), unconventional peripherals like the Life Cycle exercise bike, the Miracle piano keyboard, Mario Paint with mouse support, different graphics technology like MMC chips on the NES or the Super FX Chip on the SNES. We were excited to see innovations like analog sticks that actually worked, motion controls, camera peripherals, etc. No matter what the generation, we were always impressed by what companies could get our hardware to do. Online play, Netflix, voice chat, up until last gen, things were so exciting. So fresh.

I'm kinda surprised to see the skepticism and resentment when it comes to VR. Even some people who haven't tried the tech seem to be on a crusade against it. They're more than happy to "press L to aim, press R to shoot, press d-pad to change weapons, and press A to jump". Where is our sense of adventure? Our willingness to try something new?

We have a new frontier right in front of us. A new level of immersion never before seen. And rather than embrace it or encourage it, we're potentially going to shun it. Stifle it in exchange for "sharper picture and more colors".

I don't get it.

 

The funny thing is that you see people here complaining all the time that this generation doesnt bring anything new to the table and that there is no innovation and there is no "new ways of playing".

 

But don't worry. I got a feeling that as soon as all three mayor companies have their devices out in the market, we will see a lot more support and praise for VR over here.



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SvennoJ said:
captain carot said:

I didn't say it hasn't improved. But it hasn't improved more than the rest of gaming.

 

And honestly, i care about very few of the current VR games while many games i like don't benefit from a VR headset at all. Stuff like 'no body, no arms' in Robinson totally destroy immersion for me. And because of other people getting motion sickness  i'll probably not get VR in something like Halo 6.

 

Adding in the terrible resolution many VR-games have on a standard PS4, often pretty shallow VR experiences and still not that great displays VR is at least two or three years from getting really interesting for me. And that only if i get the kind of experiences i want to play on VR.

Robinson was a nice thing for some minutes though.

What games don't benefit from VR? (Except 2D games obviously)

Does no body no arms destroy immersion in any fps you play? It didn't bother me at all in Robinson, I don't check if my body is still there all the time in real life either. Don't need to look at my feet to walk, just the occasional window check to see how awesome I look :p The immersion comes from the surroundings actually surrounding you. Characters standing right in front of you feel completely different from a character on a screen.

The resolution is on par with last gen games, how quickly they have become unacceptable? It's better than the Wii, my kids still play on the ps2! (Champions of Norrath, top down RPG in VR could be fun, lots of overview of the battlefield!)

But sure, the paranoia about motion sickness is holding it back a bit. And yes, I would like to play full games too in VR. Dishonered 2 seems perfect for it. Sneaking around, leaning around corners, leaning in to peak through gaps, putting your ear to the wall, moving a curtain slightly aside to look through the crack and fiddling with puzzles right in front of you. As it is now, I have no desire to play it on a screen.

Anyway the only way to get the games you want to VR is to invest in VR :)

EVERYTHING third person for example. Tried that on a PC with Oculus, looked weird to me, more like toys or something like that.

Usually you have at least two arms in FPS. Having no animated body isn't that much of an issue as it is with VR, mainly because you look around in a totally different way. And in real life you don't need to look exactly at ypur arms because it's at least in the periphery of your view.

Mirror's Edge to me was totally outstanding at it's time partially because Faith's body animations gave a great level of immersion. Robinson destroys that immersion to me if my hand and only my hand grabs something.

 

Resolution: It's not pixelcount but resolution vs. viewing distance. I still have an old 15" CRT tv for SD consoles, with 60Hz and RGB. And many PS2 games still look really well on that tv. Playing on a not so big 46" TV with usually 3.5 meters viewing distance, 720p games and even som sub-HD games like Oblivion (360) don't look that much worse than 1080p games. Comparing Halo 4 and Halo 4 MCC the 60fps have a way bigger impact than the resolution. Skyrim and Skyrim SE, lighting, foliage and textures make the difference.

 

But if i get closer to my tv that really changes. The lower res games start to get way less sharp, pixelarted and so on.

 

It looks like the PS4 Pro improves many of those issues. So i might buy PSVR if the kind of games i want to play on VR come at an acceptable price range.



Star Wars coming dec 6th

http://www.nextpowerup.com/news/31700/star-wars-battlefront-experience-reaches-psvr-on-december-6/



Simple fact is, there is a lot of shovelware on this format.

Some VR features on AAA games will keep the format alive, but thats about it.



captain carot said:
SvennoJ said:

What games don't benefit from VR? (Except 2D games obviously)

Does no body no arms destroy immersion in any fps you play? It didn't bother me at all in Robinson, I don't check if my body is still there all the time in real life either. Don't need to look at my feet to walk, just the occasional window check to see how awesome I look :p The immersion comes from the surroundings actually surrounding you. Characters standing right in front of you feel completely different from a character on a screen.

The resolution is on par with last gen games, how quickly they have become unacceptable? It's better than the Wii, my kids still play on the ps2! (Champions of Norrath, top down RPG in VR could be fun, lots of overview of the battlefield!)

But sure, the paranoia about motion sickness is holding it back a bit. And yes, I would like to play full games too in VR. Dishonered 2 seems perfect for it. Sneaking around, leaning around corners, leaning in to peak through gaps, putting your ear to the wall, moving a curtain slightly aside to look through the crack and fiddling with puzzles right in front of you. As it is now, I have no desire to play it on a screen.

Anyway the only way to get the games you want to VR is to invest in VR :)

EVERYTHING third person for example. Tried that on a PC with Oculus, looked weird to me, more like toys or something like that.

Usually you have at least two arms in FPS. Having no animated body isn't that much of an issue as it is with VR, mainly because you look around in a totally different way. And in real life you don't need to look exactly at ypur arms because it's at least in the periphery of your view.

Mirror's Edge to me was totally outstanding at it's time partially because Faith's body animations gave a great level of immersion. Robinson destroys that immersion to me if my hand and only my hand grabs something.

 

Resolution: It's not pixelcount but resolution vs. viewing distance. I still have an old 15" CRT tv for SD consoles, with 60Hz and RGB. And many PS2 games still look really well on that tv. Playing on a not so big 46" TV with usually 3.5 meters viewing distance, 720p games and even som sub-HD games like Oblivion (360) don't look that much worse than 1080p games. Comparing Halo 4 and Halo 4 MCC the 60fps have a way bigger impact than the resolution. Skyrim and Skyrim SE, lighting, foliage and textures make the difference.

 

But if i get closer to my tv that really changes. The lower res games start to get way less sharp, pixelarted and so on.

 

It looks like the PS4 Pro improves many of those issues. So i might buy PSVR if the kind of games i want to play on VR come at an acceptable price range.

That Playroom VR platformer defies your claim. It's only one level but I play it over and over again. It can't accurately be portrayed on video but it makes me smile every single time. It's amazing!



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It doesn't defy my claim at all. It's just totally different perspectives.

I actually am interested in some games as VR. I'm not at all caring about others.

And that's one of the main issues VR ever had and ever will have. Some will love it, others hate it, for most people it's a nice add-on at best.

Yes, i've played VR experiences. That Robinson Demo on Gamescom was quite interesting in mire than one way. I've criticised it in my other posts. but looking down in that pit seeing the velociraptors jumping up is as fascinating as the brachiosaurus with his head blocking my way.

But, right now to me many VR 'games' don't feel like games at all, don't give me enough for my money or feel to limited. At the same time the technical side isn't completely where i'd want it to be.

Maybe ten years from now some Switch like device will give us everything from mobile over home console to (Gear-like) VR without to many compromises.



captain carot said:
SvennoJ said:

What games don't benefit from VR? (Except 2D games obviously)

Does no body no arms destroy immersion in any fps you play? It didn't bother me at all in Robinson, I don't check if my body is still there all the time in real life either. Don't need to look at my feet to walk, just the occasional window check to see how awesome I look :p The immersion comes from the surroundings actually surrounding you. Characters standing right in front of you feel completely different from a character on a screen.

The resolution is on par with last gen games, how quickly they have become unacceptable? It's better than the Wii, my kids still play on the ps2! (Champions of Norrath, top down RPG in VR could be fun, lots of overview of the battlefield!)

But sure, the paranoia about motion sickness is holding it back a bit. And yes, I would like to play full games too in VR. Dishonered 2 seems perfect for it. Sneaking around, leaning around corners, leaning in to peak through gaps, putting your ear to the wall, moving a curtain slightly aside to look through the crack and fiddling with puzzles right in front of you. As it is now, I have no desire to play it on a screen.

Anyway the only way to get the games you want to VR is to invest in VR :)

EVERYTHING third person for example. Tried that on a PC with Oculus, looked weird to me, more like toys or something like that.

Usually you have at least two arms in FPS. Having no animated body isn't that much of an issue as it is with VR, mainly because you look around in a totally different way. And in real life you don't need to look exactly at ypur arms because it's at least in the periphery of your view.

Mirror's Edge to me was totally outstanding at it's time partially because Faith's body animations gave a great level of immersion. Robinson destroys that immersion to me if my hand and only my hand grabs something.

 

Resolution: It's not pixelcount but resolution vs. viewing distance. I still have an old 15" CRT tv for SD consoles, with 60Hz and RGB. And many PS2 games still look really well on that tv. Playing on a not so big 46" TV with usually 3.5 meters viewing distance, 720p games and even som sub-HD games like Oblivion (360) don't look that much worse than 1080p games. Comparing Halo 4 and Halo 4 MCC the 60fps have a way bigger impact than the resolution. Skyrim and Skyrim SE, lighting, foliage and textures make the difference.

 

But if i get closer to my tv that really changes. The lower res games start to get way less sharp, pixelarted and so on.

 

It looks like the PS4 Pro improves many of those issues. So i might buy PSVR if the kind of games i want to play on VR come at an acceptable price range.

Bound doesn't look like toys to me. The childs perspective in the memory scenes makes you feel really small with the adults towering over you. Wayward sky is a bit more toy like, yet that's what the game is going for. Still the characters feel life size to me. Tethered looks like a huge model world below you with little peeps you direct, as intented. Looks very cute. And Robot escape in the playroom vr is simply amazing.

I don't know what you have played in 3rd person, yet so far I've been more impressed with 3rd person games than 1st. Well until Robinson and Windlands finally allowed free movement. Arms in Robinson won't work, it takes some liberties with the climbing mechanic resulting in needing spagethi arms to connect. They figured gameplay over arms I guess. The immersion is over the top in the last chaper, sneaking around the ship, hiding from the raptors.

Mirror's edge was indeed great, different game, yet I would like to see a new one made for VR. Windlands comes close already. The lack of body there doens't bother me either, although the wall jumping is a bit more difficult in 1st person. Plenty of parkour challenges to beat, but sure, instead of offering  a hamsterball cage to make the game more comfortable, a body might have worked too.

I used to play ps1 games on a 72" screen, CRT projector. CRT as well as the PSVR OLED do a great job to hide the pixel structure. PSVR is better as with the projector you could see the scan lines. There is still some screendoor effect yet the only time you notice pixels is in games that have a lower render resolution than the headset. The pro indeed helps with this. For example for Robinson: improvements include higher rendering resolution, enhanced SSDO/SSAO lighting effects, longer view distances, higher quality texture filtering, and more seamless LOD (level of detail) generation.

Anyway it's not about looking much worse to me. The added benefits more than make up for a small step back. DC hasn't had a patch yet and looks so much better on TV. However I'm only playing it in VR now, still about an hour a day, keeping up with challenges.

I guess I've always been used to being close to the action. 92" projector with 360/ps3. Yes GTA 4 and Alan Wake were very pixelated on that, no smoothing out on a 1080p 3lcd projector, but you don't pay attention to that anymore after you play for a while. That's the biggest problem with these short VR experiences, they're over by the time you are settled in the world. The longer games feel better and better to get back to. I'm enjoying my second playthrough of Robinson a lot. (Still haven't found any new comunicators yet, I suck)



craighopkins said:

Star Wars coming dec 6th

http://www.nextpowerup.com/news/31700/star-wars-battlefront-experience-reaches-psvr-on-december-6/

Experience :( I'm starting to hate that word. How much will that 1 mission cost?

Hopefully RE7 will get good pro support from day one, and they put analog rotation back in!
http://www.theverge.com/2016/9/16/12939344/resident-evil-7-vr-preview-tgs-2016
Seems it's not really designed for VR, I'll give it a try anyway.



Can't expect everybody to love it. Hell, when I got s Super NES, I had people who didn't like it because they preferred the NES.

I'll respect your opinion, Captain.



To be honest, right after i had played the first PSVR games i was thinking about buying one.
I think Sony did a good job on the headset itself.
If you ever tried 90s VR like Forte VFX, all current VR systems are a great improvement.
Yes, eyetracking, 4K displays and all that stuff will improve them furhter. And VR might be where 4K really is useful.

At the same time, just my opinion, the standard PS4 is totally underpowered, Pro is where VR belongs.
MS made the right decision with VR being a Scorpio thing. But Scorpio is still one year away so you can't really count it.

And then there's games and prices. That's another story.