captain carot said:
EVERYTHING third person for example. Tried that on a PC with Oculus, looked weird to me, more like toys or something like that. Usually you have at least two arms in FPS. Having no animated body isn't that much of an issue as it is with VR, mainly because you look around in a totally different way. And in real life you don't need to look exactly at ypur arms because it's at least in the periphery of your view. Mirror's Edge to me was totally outstanding at it's time partially because Faith's body animations gave a great level of immersion. Robinson destroys that immersion to me if my hand and only my hand grabs something.
Resolution: It's not pixelcount but resolution vs. viewing distance. I still have an old 15" CRT tv for SD consoles, with 60Hz and RGB. And many PS2 games still look really well on that tv. Playing on a not so big 46" TV with usually 3.5 meters viewing distance, 720p games and even som sub-HD games like Oblivion (360) don't look that much worse than 1080p games. Comparing Halo 4 and Halo 4 MCC the 60fps have a way bigger impact than the resolution. Skyrim and Skyrim SE, lighting, foliage and textures make the difference.
But if i get closer to my tv that really changes. The lower res games start to get way less sharp, pixelarted and so on.
It looks like the PS4 Pro improves many of those issues. So i might buy PSVR if the kind of games i want to play on VR come at an acceptable price range. |
That Playroom VR platformer defies your claim. It's only one level but I play it over and over again. It can't accurately be portrayed on video but it makes me smile every single time. It's amazing!








