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captain carot said:
SvennoJ said:

What games don't benefit from VR? (Except 2D games obviously)

Does no body no arms destroy immersion in any fps you play? It didn't bother me at all in Robinson, I don't check if my body is still there all the time in real life either. Don't need to look at my feet to walk, just the occasional window check to see how awesome I look :p The immersion comes from the surroundings actually surrounding you. Characters standing right in front of you feel completely different from a character on a screen.

The resolution is on par with last gen games, how quickly they have become unacceptable? It's better than the Wii, my kids still play on the ps2! (Champions of Norrath, top down RPG in VR could be fun, lots of overview of the battlefield!)

But sure, the paranoia about motion sickness is holding it back a bit. And yes, I would like to play full games too in VR. Dishonered 2 seems perfect for it. Sneaking around, leaning around corners, leaning in to peak through gaps, putting your ear to the wall, moving a curtain slightly aside to look through the crack and fiddling with puzzles right in front of you. As it is now, I have no desire to play it on a screen.

Anyway the only way to get the games you want to VR is to invest in VR :)

EVERYTHING third person for example. Tried that on a PC with Oculus, looked weird to me, more like toys or something like that.

Usually you have at least two arms in FPS. Having no animated body isn't that much of an issue as it is with VR, mainly because you look around in a totally different way. And in real life you don't need to look exactly at ypur arms because it's at least in the periphery of your view.

Mirror's Edge to me was totally outstanding at it's time partially because Faith's body animations gave a great level of immersion. Robinson destroys that immersion to me if my hand and only my hand grabs something.

 

Resolution: It's not pixelcount but resolution vs. viewing distance. I still have an old 15" CRT tv for SD consoles, with 60Hz and RGB. And many PS2 games still look really well on that tv. Playing on a not so big 46" TV with usually 3.5 meters viewing distance, 720p games and even som sub-HD games like Oblivion (360) don't look that much worse than 1080p games. Comparing Halo 4 and Halo 4 MCC the 60fps have a way bigger impact than the resolution. Skyrim and Skyrim SE, lighting, foliage and textures make the difference.

 

But if i get closer to my tv that really changes. The lower res games start to get way less sharp, pixelarted and so on.

 

It looks like the PS4 Pro improves many of those issues. So i might buy PSVR if the kind of games i want to play on VR come at an acceptable price range.

Bound doesn't look like toys to me. The childs perspective in the memory scenes makes you feel really small with the adults towering over you. Wayward sky is a bit more toy like, yet that's what the game is going for. Still the characters feel life size to me. Tethered looks like a huge model world below you with little peeps you direct, as intented. Looks very cute. And Robot escape in the playroom vr is simply amazing.

I don't know what you have played in 3rd person, yet so far I've been more impressed with 3rd person games than 1st. Well until Robinson and Windlands finally allowed free movement. Arms in Robinson won't work, it takes some liberties with the climbing mechanic resulting in needing spagethi arms to connect. They figured gameplay over arms I guess. The immersion is over the top in the last chaper, sneaking around the ship, hiding from the raptors.

Mirror's edge was indeed great, different game, yet I would like to see a new one made for VR. Windlands comes close already. The lack of body there doens't bother me either, although the wall jumping is a bit more difficult in 1st person. Plenty of parkour challenges to beat, but sure, instead of offering  a hamsterball cage to make the game more comfortable, a body might have worked too.

I used to play ps1 games on a 72" screen, CRT projector. CRT as well as the PSVR OLED do a great job to hide the pixel structure. PSVR is better as with the projector you could see the scan lines. There is still some screendoor effect yet the only time you notice pixels is in games that have a lower render resolution than the headset. The pro indeed helps with this. For example for Robinson: improvements include higher rendering resolution, enhanced SSDO/SSAO lighting effects, longer view distances, higher quality texture filtering, and more seamless LOD (level of detail) generation.

Anyway it's not about looking much worse to me. The added benefits more than make up for a small step back. DC hasn't had a patch yet and looks so much better on TV. However I'm only playing it in VR now, still about an hour a day, keeping up with challenges.

I guess I've always been used to being close to the action. 92" projector with 360/ps3. Yes GTA 4 and Alan Wake were very pixelated on that, no smoothing out on a 1080p 3lcd projector, but you don't pay attention to that anymore after you play for a while. That's the biggest problem with these short VR experiences, they're over by the time you are settled in the world. The longer games feel better and better to get back to. I'm enjoying my second playthrough of Robinson a lot. (Still haven't found any new comunicators yet, I suck)