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Forums - Gaming - your controversial opinion about "one of the best games ever made"

Zombie games aren't scary. I mean not 1 of them, and even Capcom knows it.



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Ocarina of Time is good, but nothing about it screams to me " ZOMG such an amazing game".



                
       ---Member of the official Squeezol Fanclub---

I think PlayStation has been shallow and dull since the PS2 era.



CaptainExplosion2 said:
I think PlayStation has been shallow and dull since the PS2 era.

 

I kind of agree. I really enjoy playing on PS4, the problem is I feel hardware-wise they don't bring anything new to the table. I'm normally not very excited about new hardware because.... I already know it will a more powerful console with a DS-like controller and it gets boring really quickly. I don't know if you mean that, still that's my take on PS brand.

Volterra_90 said:
CaptainExplosion2 said:
I think PlayStation has been shallow and dull since the PS2 era.

 

I kind of agree. I really enjoy playing on PS4, the problem is I feel hardware-wise they don't bring anything new to the table. I'm normally not very excited about new hardware because.... I already know it will a more powerful console with a DS-like controller and it gets boring really quickly. I don't know if you mean that, still that's my take on PS brand.

I was refering more in terms of first-party PlayStation franchises. They went from Crash and Spyro to God of War and Uncharted.



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CaptainExplosion2 said:
Volterra_90 said:

 

I kind of agree. I really enjoy playing on PS4, the problem is I feel hardware-wise they don't bring anything new to the table. I'm normally not very excited about new hardware because.... I already know it will a more powerful console with a DS-like controller and it gets boring really quickly. I don't know if you mean that, still that's my take on PS brand.

I was refering more in terms of first-party PlayStation franchises. They went from Crash and Spyro to God of War and Uncharted.

 

I miss Cash, that's for sure. I stilk enjoy the first party software output Sony releases right now though. What I miss is, maybe, more colorfoul, charming games. I feel that gaming nowadays is a bit dark for my taste sometimes. Except for Nintendo, some indie games and exceptions like LBP or Last Guardian. It provides a perfect counter-balance.

onionberry said:
BraLoD said:

As I already pointed, my argument is independant of it being or not the first 3D platformer.

But oh well, here is one link: http://www.retrocollect.com/Articles/what-was-the-first-true-3d-platformer.html

You can google "first 3D platformer" or something like it to get to wikipedia and other articles for more stuff to read about the subject as well.

"Jumping Flash' also predates 'Super Mario 64' by almost a year thus busting the myth a lot of people seem to believe which is that 'Super Mario 64' was the first modern day 3D Platformer."

 

so what you're telling me is Nintendo copied this jumping flash thing that nobody remembers in less than a year and made a way better game than this first person platformer WITHOUT A CHARACTER WITHOUT REAL 3D MOVEMENTS in less than a year? then that's a better accomplishment!!!...or maybe mario 64 was in development for more than a year? hmmm I'm not sure, jumping flash looks complex asf even more complex than mario 64 so maybe was in development for a decade... hehe. After mario 64 3d platformers were real 3d platformers, not after jumping flash, a game WITHOUT A CHARACTER AND WITHOUT REAL 3D MOVEMENTS... and I can't wait to collect things on yooka laylee, a game that follows the mario 64 formula and not the jumping flash formula.

Why do people always forget about the original Tomb Raider. It only came out 4 months after Mario 64 and actually began its development before Mario 64 did. Tomb Raider is arguably more influential on modern 3D gaming than Mario 64. To use your example, the witcher probably owes more to tomb Raider than Mario 64. 



Witcher 3.

Everyone thinks it's an RPG, when in fact all the RPG mechanics are so restricted and controlled that it plays like an action adventure. The mechanics are very cynically controlled to the smallest detail. Every decision is there to restrict player freedom and instead give control to the developer. For example:
- XP is given almost entirely from the main quest in order to secure that every player is equally leveled at any point in the story. It's impossible for the player to be overpowered as well as underpowered. You can't grind and become overpowered, and you can't rush through and ignore everything and become underpowered. The game simply takes care of this, it's not comething the player has to worry about.
- Skill tree is restricted. There are skill trees you can carefully deposit points into but even if you avoid them altogether the game will play almost identical to the first hours when you were slaying innumerable town-guards.
- Items are leveled, which means you simply can't find a powerful weapon no matter your luck or no matter if you go at lengths to go deep into hostile territory and take down a really difficult monster. No reward in the form of a powerful item.
- the toxicity system and the limited potion slots are there only to restrict the player's ability to heal and buff up in battle
- There are no options to mold your character unique.
- Witcher 3 decides which enemies you can take on and when. Try to take on an enemy 7 or more levels above you, and the game artifically reduces your damage to literally 1 with each attack on that enemy! As if the challenge already wasn't very tough, the game makes it literally impossible to take on enemies it decides are too early for you.
- In summary, just like with most modern game design, the developer is so anxious that the player will choose "wrong" so he goes at length to control all aspects of the experience. But the price is that we get a product that doesn't feel genuine and spontaneous.

Witcher 3 is a huge ripoff of Red Dead Redemption.

I loved Red Dead Redemption, but what Witcher 3 does worse is that unlike Red Dead its main protagonist is very unlikeable. Geralt is elitist and smug to the point that you just want that guy to fail. And Witcher 3's environments aren't at all as pleasant as the deserts and beautiful vistas of Red Dead. Witcher 3's world is made of repetitive continental European countryside.

The world design is quite generic. Every 15 meters you have one of these "enemy hubs", which feels very artificial and unexciting. On top of this, like a Rockstar game, big parts of the world are simply closed off until you have reached certain parts of the story.

The morals and values in the game is a huge negative. It bothers me so much that people in this supposed primitive medieval world are aware of the most modern social issues, just like the most up to date SJW of our time. The moral dilemmas are in stark contrast with classic RPGs. In this game it's about slavery, equality, racism, sexuality, feminism, gender issues, human rights. Witcher 3 is politically correct to the core. And it makes me vomit. I hate being preached to. The game is politically correct like no other game we have seen yet, even compared with Bioware's games. And it's particularly disappointing that it was made by a Polish developer, because Polish people aren't known for being politically correct.

I'm just waiting for Geralt to start passionately raving about pro-choice at any time.

Sadly, gamers hail the game as mature and sophisticated. It's laughable. Most people don't seem to understand how cheap this is, and they don't understand that other games on purpose have chosen to retain classical, traditional RPG moral values, such as Bethesda's with its games. Where good is good and evil is evil. Where it's still okay to have the innocent morals of old. Where characters are unaware of the social issues of the 21st century. It's a virtue to stand for traditional morals in this day and age. It shows integrity and courage. But I'm afraid Witcher 3's success will sadly force Bethesda and others to make their future games more cynical and SJW (especially given that Bethesda's game director Todd Howard is a leftist SJW himself. So far he has just decided to leave politics out of his games. But I think this change will suit him).

As the icing of the cake the game has the "Witcher sense" - his own version of Eagle vision by which he makes an investigation at yet another crime scene *cringe*

And I'm banging my head against the wall that nobody else seems able to see these things. The game is universally hailed as a revolution for the RPG genre, the new standard to which all future RPGs will be measured. I can only come to the conclusion that despite all the advances, gaming is still a primitive and anti-intellectual form of entertainment. It's my only comfort.



joesampson said:
onionberry said:

"Jumping Flash' also predates 'Super Mario 64' by almost a year thus busting the myth a lot of people seem to believe which is that 'Super Mario 64' was the first modern day 3D Platformer."

 

so what you're telling me is Nintendo copied this jumping flash thing that nobody remembers in less than a year and made a way better game than this first person platformer WITHOUT A CHARACTER WITHOUT REAL 3D MOVEMENTS in less than a year? then that's a better accomplishment!!!...or maybe mario 64 was in development for more than a year? hmmm I'm not sure, jumping flash looks complex asf even more complex than mario 64 so maybe was in development for a decade... hehe. After mario 64 3d platformers were real 3d platformers, not after jumping flash, a game WITHOUT A CHARACTER AND WITHOUT REAL 3D MOVEMENTS... and I can't wait to collect things on yooka laylee, a game that follows the mario 64 formula and not the jumping flash formula.

Why do people always forget about the original Tomb Raider. It only came out 4 months after Mario 64 and actually began its development before Mario 64 did. Tomb Raider is arguably more influential on modern 3D gaming than Mario 64. To use your example, the witcher probably owes more to tomb Raider than Mario 64. 

First, jumping flash may have had 3d design, but the stages are more simplistic to where it literally is just jump from one platform to another. It lacks the clever level design to be an adventure/platformer (puzzles to unlock new areas, ect), the same problem that plagues a lot of platformers that try to get a slice of the platformer pie. 

As for Tomb Raider, sure. But it isn't like TR influenced Mario 64. And I'd say OOT is far more influential than TR.



The only amazing version of Ocarina of Time that stands the test of time is OoT 3D. But with that said, OoT 3D is one of the best games ever made.