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joesampson said:
onionberry said:

"Jumping Flash' also predates 'Super Mario 64' by almost a year thus busting the myth a lot of people seem to believe which is that 'Super Mario 64' was the first modern day 3D Platformer."

 

so what you're telling me is Nintendo copied this jumping flash thing that nobody remembers in less than a year and made a way better game than this first person platformer WITHOUT A CHARACTER WITHOUT REAL 3D MOVEMENTS in less than a year? then that's a better accomplishment!!!...or maybe mario 64 was in development for more than a year? hmmm I'm not sure, jumping flash looks complex asf even more complex than mario 64 so maybe was in development for a decade... hehe. After mario 64 3d platformers were real 3d platformers, not after jumping flash, a game WITHOUT A CHARACTER AND WITHOUT REAL 3D MOVEMENTS... and I can't wait to collect things on yooka laylee, a game that follows the mario 64 formula and not the jumping flash formula.

Why do people always forget about the original Tomb Raider. It only came out 4 months after Mario 64 and actually began its development before Mario 64 did. Tomb Raider is arguably more influential on modern 3D gaming than Mario 64. To use your example, the witcher probably owes more to tomb Raider than Mario 64. 

First, jumping flash may have had 3d design, but the stages are more simplistic to where it literally is just jump from one platform to another. It lacks the clever level design to be an adventure/platformer (puzzles to unlock new areas, ect), the same problem that plagues a lot of platformers that try to get a slice of the platformer pie. 

As for Tomb Raider, sure. But it isn't like TR influenced Mario 64. And I'd say OOT is far more influential than TR.