exclusive games for a low userbase will have low sales and the support will drop. Just like always with nintendo consoles.
exclusive games for a low userbase will have low sales and the support will drop. Just like always with nintendo consoles.




| spurgeonryan said: So they are taking Monster Hunter away from us? |
I don't think so. Remember, in Japan, MH's main market, the series is a handheld series, and the Switch is the only new handheld on the horizon for any big company. They will bring Monster Hunter to the PS4, no doubt, but the main developement will be Switch.
The statement is not saying anything that isn't expected it just means that Switch's library will be more in line with Nintendo's portables than consoles when it comes to third parties. You won't get your GTAs, Battlefields and such but you'll get more console like versions of your Monster Hunters, Bravely Defaults etc...
| Volterra_90 said: It makes sense. I think third parties should adapt their software output to the console fanbase and the hardware itself. |
^ this 100%.




JRPGfan said:
^ this 100%. |
This too.
| Wildcard36qs said: This concerns me as it means they will not even try to have parity with the other consoles, which means other developers will most likely do the same thing. So we are going to have the same type of 3rd party support that Wii and Wii U had which typically means none of the main AAA titles, just random other lower budget games. While I personally only buy my Nintendo's for their unique experiences, a lot of other gamers do not. This is just my personal take on it, and it makes sense for the developers since it will not be nearly as powerful. Hopefully I am just being too cautious. |
I think A LOT of gamers do :p
For 3/4 generations most gamers did not buy Nintendo home consoles at all. N64/Gamecube and Wii U sales combined does not even come close the PS3's or Xbox 360s LT sales. Of those gamers who did buy Nintendo consoles I doubt many bought it for non-Nintendo franchises. Even their most successful platforms including the DS was hugely driven by Nintendo's exclusives: Wii sports, Mario Kart, Wii fit (Wii) Nintendodogs, brain training (DS). The simple fact is if People want to play GTA, Fifa, COD, Battlefield, Mass Effect, Final Fantasy etc there are far better places to play it then the consoles Nintendo have offered, so I'm pretty much sure you're in the majority in terms of buying Nintenedo for Nintendo's experiences.
Developers giving Switch nothing but ports is meaningless for most franchises, because the audience for those games would prefer to play it on PS4/X1 and if they haven't bought one of those platforms they soon will. The key to Nintendo's success post SNES is distinguishing themselves from their more aggressive competitors. That means there has to be an abundance of quality, unique games, an affordable price and a gimmick to make it a unique experience you will want alongside your other gaming system. The last point is why Nintendo has never had issues in the handheld space. PS2 couldn't do what the GBA done and vise versa, the 360 couldn't do what the Wii done and vise versa. Wii U was a reminder that not all gimmicks are compelling to the average consumer, especially when you don't the software to sell it.
Darwinianevolution said:
This too. |
If only Nintendo understood this same concept.
People want a new metroid? give them one, a real one too.
People want a new paper mario like TTYD? give them one, dont go makeing sticker star like ones.
People want a new Animal Crossing game? dont do a quick half arsed party board game, give them a real Animal crossing.
Hell even with Mario.... people want a 3D collectathon mario game? go back to it, drop the 2D/3D platform mix, and give them what they want instead.
Been to long without Z-Fero? give it to them.
Even that Chibi-robot (3ds) game.... turned into a bad 2D platformer.... when it used to be all 3D and about exploration.
New Pikimen game for the 3ds... same thing... it went 2D? why?
Same problem SM3DW had.... not sure why they've focused so much on mixing the old with the new.
When it seems people dont really want that mix.
And when they do try something new.... like in starfox with the double rendering for 3rd & cockpit viewpoints, they sacrifice so damn much to do it, it hurts the game. Its like they arnt thinking about the gameplay anymore, their just trying new things for the sake of trying new things.
Sometimes I feel like Nintendo doesnt listen to its fan base at all.... atleast this forum makes it seem like theres alot of common ground here.






teigaga said:
I think A LOT of gamers do :p For 3/4 generations most gamers did not buy Nintendo home consoles at all. N64/Gamecube and Wii U sales combined does not even come close the PS3's or Xbox 360s LT sales. Of those gamers who did buy Nintendo consoles I doubt many bought it for non-Nintendo franchises. Even their most successful platforms including the DS was hugely driven by Nintendo's exclusives: Wii sports, Mario Kart, Wii fit (Wii) Nintendodogs, brain training (DS). The simple fact is if People want to play GTA, Fifa, COD, Battlefield, Mass Effect, Final Fantasy etc there are far better places to play it then the consoles Nintendo have offered, so I'm pretty much sure you're in the majority in terms of buying Nintenedo for Nintendo's experiences. Developers giving Switch nothing but ports is meaningless for most franchises, because the audience for those games would prefer to play it on PS4/X1 and if they haven't bought one of those platforms they soon will. The key to Nintendo's success post SNES is distinguishing themselves from their more aggressive competitors. That means there has to be an abundance of quality, unique experiences, an affordable price and a gimmick to make it a unique experience you will want alongside your other gaming system. The last point is why Nintendo has never had issues in the handheld space. |
This guy gets it.
I don't want to sound like a broken record, but who is waiting for Switch to play Mass Effect and Call of Duty and Grand Theft Auto? If people want to play those games they have many places to play them.
The formula here is simple. Step one: Nintendo makes games people want. Step two: Nintendo creates an inexpensive, accesible ecosystem in which to play those games. Step three: consumers buy the cheap system to play the desired games. Step four: other game makers notice growing hardware sales and start making games for the system. A rising tide lifts all boats.
A lot of folks on this forum seem to think it should work the complete opposite. 1) Reach out to other game makers to satisfy their demands, which 2) will result in an overpowered, overpriced system, which 3) will cause hardware sales to sputter, which 4) will lower software sales for both Nintendo and third parties. A falling tide sinks all boats.
They just said they could port multiplats if they want to, but would prefer to do things more unique. Take this to mean Monster Hunter.

| Veknoid_Outcast said: This guy gets it. I don't want to sound like a broken record, but who is waiting for Switch to play Mass Effect and Call of Duty and Grand Theft Auto? If people want to play those games they have many places to play them. The formula here is simple. Step one: Nintendo makes games people want. Step two: Nintendo creates an inexpensive, accesible ecosystem in which to play those games. Step three: consumers buy the cheap system to play the desired games. Step four: other game makers notice growing hardware sales and start making games for the system. A rising tide lifts all boats. A lot of folks on this forum seem to think it should work the complete opposite. 1) Reach out to other game makers to satisfy their demands, which 2) will result in an overpowered, overpriced system, which 3) will cause hardware sales to sputter, which 4) will lower software sales for both Nintendo and third parties. A falling tide sinks all boats. |
I agree with you guys to a point, but the outcrys of everyone for Nintendoom has always been lack of 3rd party support. And sure 3rd party support technically means that if a developer makes any game for Switch, but what most people mean when they say they want 3rd party support is equal treatment and effort (ie. the same AAA games). When you have 2 consoles that are near enough in power, you can spend a lot of money on a AAA game and port to either one and PC without any difficulty. When you have an outlier, it takes more effort and more money which then means there is less incentive to do so. This gets us in the situation of the Wii U. The only way this will not happen again is if the Switch takes off and has a huge userbase that will guaratnee sales for these developers (like the Wii did).
I agree with the strategy Nintendo is taking on making a cheap, accessible device that will appeal to a broad demographic, and hopefully the world does too. I personally do not play many multiplat AAA games. I have a high-end PC for those, so this again doesn't affect me as much, but I know it will affect a lot of people who can afford only 1 console.