| Wildcard36qs said: This concerns me as it means they will not even try to have parity with the other consoles, which means other developers will most likely do the same thing. So we are going to have the same type of 3rd party support that Wii and Wii U had which typically means none of the main AAA titles, just random other lower budget games. While I personally only buy my Nintendo's for their unique experiences, a lot of other gamers do not. This is just my personal take on it, and it makes sense for the developers since it will not be nearly as powerful. Hopefully I am just being too cautious. |
I think A LOT of gamers do :p
For 3/4 generations most gamers did not buy Nintendo home consoles at all. N64/Gamecube and Wii U sales combined does not even come close the PS3's or Xbox 360s LT sales. Of those gamers who did buy Nintendo consoles I doubt many bought it for non-Nintendo franchises. Even their most successful platforms including the DS was hugely driven by Nintendo's exclusives: Wii sports, Mario Kart, Wii fit (Wii) Nintendodogs, brain training (DS). The simple fact is if People want to play GTA, Fifa, COD, Battlefield, Mass Effect, Final Fantasy etc there are far better places to play it then the consoles Nintendo have offered, so I'm pretty much sure you're in the majority in terms of buying Nintenedo for Nintendo's experiences.
Developers giving Switch nothing but ports is meaningless for most franchises, because the audience for those games would prefer to play it on PS4/X1 and if they haven't bought one of those platforms they soon will. The key to Nintendo's success post SNES is distinguishing themselves from their more aggressive competitors. That means there has to be an abundance of quality, unique games, an affordable price and a gimmick to make it a unique experience you will want alongside your other gaming system. The last point is why Nintendo has never had issues in the handheld space. PS2 couldn't do what the GBA done and vise versa, the 360 couldn't do what the Wii done and vise versa. Wii U was a reminder that not all gimmicks are compelling to the average consumer, especially when you don't the software to sell it.







