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Forums - Gaming - Can we really call any games a flop these days?

hard tay, I've been buying digital games from last gen, never bought a physical disk for this gen. The companies never seem t ore lease digital sales numbers weather the games are succesful or not so you can't just say that it was a flp because they didn't release the numbers.

I'd say the best way to tell is if the game in question dies off. if it is discontinued, chances are it wasn't profitable, if it comes back revamped a year later, chances are they mades something from the previous game.

Another decoder that can be used is in online centric games like cod, the game lobbies tells you how many people are online. keeping track at early samples of those numbers and comparing them can give you an idea theoretically as well.



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Yes we can.

Besides, GTA 5 sold 70M millions of millions copies.

Any game that doesn't sell that much is a flop.



Seriously though, digital sales is currently tracking at around 25-30%. So we can just take 27% of whatever the physical sales are as an estimated guess. Games like FIFA though have much higher digital sales than other titles tho.



I consider a game a flow is when it fails to make money or/and the final quality of the game is is marred by glitches effecting gameplay.



Don't act like everybody's SWITCHing to digital now when most AAA games are huge and their HDDs aren't enough. There are flops among us, there's no way to spin it.

Think about it, if digital sales were so great then companies would talk about them and be cocky.



RenCutypoison said:
The difference in digital/retail ratio between two games isn't that high (I would guess 25% between extremes on the same platform), so if a game doesn't do good on the physical front we can safely assume digital is going bad too.
As for digital estimates publishers and manufacturers often come up with ratios, and we verify them with financial results too.

Yeah but digital sales increase fast according to some:

, EA opened the floor for questions from investors following yesterday’s Q2 2017 financial report. The answer to one particular question may have just given us the closest thing to a hard stat on just how big the digital market is compared to retail.

EA CFO Blake Jorgensen said that the company ended fiscal year 2016 with digital amounting to around 24 percent of all game sales. That’s just for PS4 and Xbox One, and Jorgensen added that including PC in this would bring the number up to 75 or 80 percent.

“We think the industry is going to probably [be], by calendar year end, around 30 percent. And our internal estimates are around 29 percent for ourselves,” said the CFO






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konnichiwa said:
RenCutypoison said:
The difference in digital/retail ratio between two games isn't that high (I would guess 25% between extremes on the same platform), so if a game doesn't do good on the physical front we can safely assume digital is going bad too.
As for digital estimates publishers and manufacturers often come up with ratios, and we verify them with financial results too.

Yeah but digital sales increase fast according to some:

, EA opened the floor for questions from investors following yesterday’s Q2 2017 financial report. The answer to one particular question may have just given us the closest thing to a hard stat on just how big the digital market is compared to retail.

EA CFO Blake Jorgensen said that the company ended fiscal year 2016 with digital amounting to around 24 percent of all game sales. That’s just for PS4 and Xbox One, and Jorgensen added that including PC in this would bring the number up to 75 or 80 percent.

“We think the industry is going to probably [be], by calendar year end, around 30 percent. And our internal estimates are around 29 percent for ourselves,” said the CFO

That's just a prediction. EA's data only shows 19% more full game downloads YoY, which means the digital/physical ratio only went from 20% to 24% in a year.

4% is an okay error margin, and I don't expect to see digital growing more in the next quarter as it did in a full year.

edit : source : 

edit 2 : I misread the data, 19% is their 2017 prediction. It seems their digital sales only went up 8% if i read that correctly this time (395->427 in revenue).



Unless you're GTA all games are flops.



RenCutypoison said:
konnichiwa said:

Yeah but digital sales increase fast according to some:

, EA opened the floor for questions from investors following yesterday’s Q2 2017 financial report. The answer to one particular question may have just given us the closest thing to a hard stat on just how big the digital market is compared to retail.

EA CFO Blake Jorgensen said that the company ended fiscal year 2016 with digital amounting to around 24 percent of all game sales. That’s just for PS4 and Xbox One, and Jorgensen added that including PC in this would bring the number up to 75 or 80 percent.

“We think the industry is going to probably [be], by calendar year end, around 30 percent. And our internal estimates are around 29 percent for ourselves,” said the CFO

That's just a prediction. EA's data only shows 19% more full game downloads YoY, which means the digital/physical ratio only went from 20% to 24% in a year.

4% is an okay error margin, and I don't expect to see digital growing more in the next quarter as it did in a full year.

edit : source : 

edit 2 : I misread the data, 19% is their 2017 prediction. It seems their digital sales only went up 8% if i read that correctly this time (395->427 in revenue).

No, you are still misreading the data. These 19% digital "full game downloads" aren't 19% of total game sales (100% = digital + retail games revenue) but 19% of the total digital revenue (100% = digital full games + DLCs + Subs + Mobile Apps) 



Thanks Conina =p.

I don't think EA can't give wrong information if they say it is around 24% it must be around 24%.






konnichiwa said:
Thanks Conina =p.

I don't think EA can't give wrong information if they say it is around 24% it must be around 24%.

Nah, I was wrong. 19% is indeed the year-on-year growth of digital sales of full games. But that graphic tells nothing about the year-on-year growth of retail games... they probably shrunk.