Zkuq said: I'm no expert on graphics or game programming, but I'm under the impression that there's quite a limited range of situations where half-precision FP numbers are usable. Any experts capable of shedding some light on this? How much of a boost does FP16 give over FP32 without too much noticeable degradation in image quality (or other areas) in a typical modern game? |
It seems so, but 32-bit has been the standar for a long time, so its probably strongly established in devs mindset. Only time will tell if theres any advantage to 16-bit flops, if developers even take their time to experiment with it.
“Simple minds have always confused great honesty with great rudeness.” - Sherlock Holmes, Elementary (2013).
"Did you guys expected some actual rational fact-based reasoning? ...you should already know I'm all about BS and fraudulence." - FunFan, VGchartz (2016)