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Zkuq said:
I'm no expert on graphics or game programming, but I'm under the impression that there's quite a limited range of situations where half-precision FP numbers are usable. Any experts capable of shedding some light on this? How much of a boost does FP16 give over FP32 without too much noticeable degradation in image quality (or other areas) in a typical modern game?

It seems so, but 32-bit has been the standar for a long time, so its probably strongly established in devs mindset. Only time will tell if theres any advantage to 16-bit flops, if developers even take their time to experiment with it.



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