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Forums - Gaming - Bethesda! Elder scrolls VII... You leave me no damn choice! ***RANT***

 

Bethesda RPG lovers need to speak out...

Yes. Agreed. 35 52.24%
 
Nah. Let them sail ESO into a cliff. 17 25.37%
 
I don't care either way. 15 22.39%
 
Total:67
COKTOE said:

I'll buy another Bethesda developed game after I take a massive **** out of my hairy, too hairy for even furpie lovers, *****. I loved the new Wolfenstein games that they tainted with their publishing logo, but still feel like I compromised myself in buying them, even on firesale for $20 each. Fuck Bethesda into Oblivion. And I have something they can Skyrim. Oh, and of course this pack of assholes are leading the charge into the realm of delayed review copies. How fucking appropriately lovely that the poster children of launch day/week/month catastrophes would like to delay not critical opinion, but objective "this shit is broken" criticism of their unfinished mess.

Come to the dark side, we have Gothic.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

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John2290 said:
vivster said:

Is the kill children mod available on console?

You monster...

You know who the real monster is? Whoever decided it would be a good idea to make those kids immortal. Have you any idea what havoc they could cause with those powers?



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Slimebeast said:
Elder Scrolls 6 is going to be revolutionay is many ways. The climate in RPG industry will force this, first after the universal praise that Witcher 3 got for it's excellent decision making (largely overlooking all the game's weaker things while they where at it sadly, but that's another story) and we'll soon have Mass Effect Andromeda with lots of innovation shining through its dialogue system and character progression, like Bioware games are always made.

Then if we're very lucky we might get a a super exciting Fallout spinoff taking place in New Orleans made by Obsidian, which is almost a guarantee for a mature game and heavy emphasis put on player's choice and karma.

So when taken all this into mind and Bethesda being more than aware of the very harsh criticism Fallout 4 got for the weak RPG-elements and the extremely dumbed down conversation-wheel, you can be sure that Todd Howard and the team will make everything they can to make the next game shine in this department.

I believe the future is looking very bright on this front.

The Witcher 3s gameplay was great so I dont what overarching problem you're talking about.



"Say what you want about Americans but we understand Capitalism.You buy yourself a product and you Get What You Pay For."  

- Max Payne 3

Wouldn't people preferred a oblivion remaster, i would.



John2290 said:
vivster said:

You know who the real monster is? Whoever decided it would be a good idea to make those kids immortal. Have you any idea what havoc they could cause with those powers?

Lmao. As with that Vampiric child assassin in the DB. I really wanted to show her some sunlight. But still, kid killing even in a video game is just nasty. Would you kill the Orphans of Riftin too?

I'd kill everyone who'd I deem fit to die.

Why is killing a few kids nastier than commiting global genocide on Argonians?



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I wonder if they are simplifying things for the masses. Choice in games seems to be getting more limited, yet still there. New Vegas was the right path, allow everyone to die but keep a unkillable character in (Yes Man) just in case. Missions should have multiple solutions, not just this or that (like you say, morally right or wrong, things aren't that simple).

Bioware games annoy me on that front (well Dragon Age). Remember in Dragon Age Origins, you could do a numerous amount of things, characters could at some point all leave, you could tell them to or not recruit most of them (Morrigan right at the end Alistair near too). Yet in Dragon Age Inquisition, once you recruited them, if you chose to, only about 2 would actually leave (during the main story), only 1 could be told to leave (Sera). Story wise, there were only 2 options in certain parts, do this or that. In DA:O there were many options, which sometimes disgusted party members and they'd attack you or leave. In DA:I, I think there might have been only like 2 instances when the option to ignore the conversation and attack instead was there and it wasn't even just attack, they still went to a scene of some kind.

Illusion of choice.


Basically, if I could have got rid of Solas, I would have. Selfish liar.



Hmm, pie.

John2290 said:
vivster said:

Is the kill children mod available on console?

You monster...

Not really. Not when something like Little Lamplight exists and you're forced to entertain all those fuckers, instead of ripping them apart and eating their corpses.



Ive said this before. Until anyone else makes a game like Bethesda does and does it better, I just have to support them.



Having just re-played Fallout: New Vegas a couple of months ago, I've got to say that the idea of it being a lot better than Fallout 4 puzzles the hell out of me. Steam says I have over 700 hours into the game and I know it pretty well.

Mechanically speaking, Fallout 4 is vastly superior. I think we can all agree on that. The combat, the amount of content, the companions, enemy AI, the looting system--really, the improvements are significant.

There are areas where I give New Vegas the advantage. Random quests at unique locations, like the Vault with the plant life and the power plant/weapon complex. Fallout 4 needed more of those. I loved the way Fallout 4 told stories through terminals and letters but it needed more active quests no related to the main story.

New Vegas also lets you go evil almost immediately without needing to play the good guy for awhile first. I can understand why that's really hard to do with a much longer game, though. If they let you go evil right away in Fallout 4, you'd be missing most of the content.

The main quest-line, though? Uh, it's pretty much the same. Pick a faction. It's not much better or worse. After the revenge sequence is out of the way, the story falls apart. There is really nothing driving it at that point except that, apparently, nothing and no one can stop you from doing anything you want. The Legion, especially, is freaking stupid. I hated even looking at them because it took me right out of the game.

New Vegas is definitely not an example of a game with a strong main quest-line.

All things considered, there is no question in my mind that Fallout 4 is the better game. It's flawed, certainly, but so was everything else that came before, including New Vegas, which probably had more flaws.



I don't know about choices, but I fully expect TES VI not to be RPG anymore, just like FO4. When it comes to quality of RPG elements, Bethesda is on downward slope ever since Morrowind...not that Morrowind was without flaws, mind you.

But generally speaking, whole action-RPG genre has been pretty much on downward slope, with more and more games becoming action-adventures (or FPS) with some RPG elements.