I wonder if they are simplifying things for the masses. Choice in games seems to be getting more limited, yet still there. New Vegas was the right path, allow everyone to die but keep a unkillable character in (Yes Man) just in case. Missions should have multiple solutions, not just this or that (like you say, morally right or wrong, things aren't that simple).
Bioware games annoy me on that front (well Dragon Age). Remember in Dragon Age Origins, you could do a numerous amount of things, characters could at some point all leave, you could tell them to or not recruit most of them (Morrigan right at the end Alistair near too). Yet in Dragon Age Inquisition, once you recruited them, if you chose to, only about 2 would actually leave (during the main story), only 1 could be told to leave (Sera). Story wise, there were only 2 options in certain parts, do this or that. In DA:O there were many options, which sometimes disgusted party members and they'd attack you or leave. In DA:I, I think there might have been only like 2 instances when the option to ignore the conversation and attack instead was there and it wasn't even just attack, they still went to a scene of some kind.
Illusion of choice.
Basically, if I could have got rid of Solas, I would have. Selfish liar.
Hmm, pie.







