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Forums - Nintendo - Emily Rogers: Switch has 4GB of ram in RETAIL units, leaked specs might not be farfetched

Barkley said:
Akeos said:

We have 2 or 3 leaks that Switch use USB-C to connect on dock... 

So if there is a Tegra X 2 in Switch,  it’s easy to put a gpu in dock and use USB-C to connect tegra X2 to gpu... 

With GRID TECHNOLOGY NVIDIA, we can make a server with GPU,  just need little ARM like in wiiu to ensure the active standby..

USB-C would allow for fast charging of the handheld, which is definitely going to be needed considering the likely high power consumption, USB-C in no way indicates a GPU inside the dock, there will not be a GPU inside the dock, the cost of buying the Switch would be too high and it would be DOA.

Having a GPU inside the dock would make docking/undocking during gameplay impossible, undocking during gameplay with no pauses was shown in the reveal trailer. (The reveal trailer used post-production footage, but regardless it would be false or at least misleading advertisement if the process shown wasn't equivelent to the retail release.)

Nintendo using "cloud processing" is ridiculous, considering how far behind they are on all things "online". To take advantage of Cloud-Computing or whatever in a serious way would require an ALWAYS ONLINE SYSTEM. The dock having some form of processing chip inside it I give a 4% chance, the Switch using cloud computing I give a 0.01% chance.

Barkley,  How much would cost to add a gpu about 1 TFLOPS in the dock? 25-30 dollards ... Maybe next 40 $ with ram ...

But with it,  Switch will be nearly ps4 power (tegra X 2 > 750 GFLOPS,  dock > 1 TFLOPS) 

 

And when I say that the dock could be a server hosted in community cloud, it does not mean that there will be the Nintendo network, only that the community network switch massively relieve labor nintendo network ..

To play Xbox Live, Microsoft asks you a monthly fee because it must absorb the data center, maintenance, repair, replace obsolete equipment and especially pay electricity which can cost up to seven times the price of the equipment. ..

If dock is a server,  Nintendo will not have a significant investment and will make a more efficient online system that Xbox Live .... The centralization of data center so XboxLive suffers from geographical distance induced latency.

 Infrastructure composed of millions of small dispersed servers in all territories will be much more effective ... icing on the cake, Nintendo has not imposed a monthly subscription ...



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Akeos said:

Barkley,  How much would cost to add a gpu about 1 TFLOPS in the dock? 25-30 dollards ... Maybe next 40 $ with ram ...

But with it,  Switch will be nearly ps4 power (tegra X 2 > 750 GFLOPS,  dock > 1 TFLOPS) 

 

And when I say that the dock could be a server hosted in community cloud, it does not mean that there will be the Nintendo network, only that the community network switch massively relieve labor nintendo network ..

Ah, I thought you meant the cloud computing would be use for processing in games. Using switches connected to improve Nintendo's Network is actually a really interesting idea. It could work like torrenting for system and software updates/downloads... so if you have a game installed and someone else wants to download it, you upload parts of it to them, could result in very fast downloads... that's actually fantastic. I'm not sure it'll be implemented but everyone should!

As for the Dock GPU I still don't see it happening... it would push the launch price to at least $349. I just don't think it's a good idea, unless the dock is sold seperately... and then that kills the whole point. I think if they ever intend to create a dock with a GPU in it it should be released at a later date and sold seperately.



Akeos said:

Barkley,  How much would cost to add a gpu about 1 TFLOPS in the dock? 25-30 dollards ... Maybe next 40 $ with ram ...

But with it,  Switch will be nearly ps4 power (tegra X 2 > 750 GFLOPS,  dock > 1 TFLOPS) 

An external GPU solution would probably deactivate the internal Tegra GPU instead of adding the both GPUs with all their syncing problems.

The "Razer Core" (an esternal GPU solution for laptops) does cost $400 - $500, and that doesn't even include the graphic card, which you have to buy extra: http://www.razerzone.com/store/razer-core

If it were soooo easy to just make a cheap plastic docking station with a GPU-slot and add that power to the handheld device, Razer couldn't take these prices.

Akeos said:

And when I say that the dock could be a server hosted in community cloud, it does not mean that there will be the Nintendo network, only that the community network switch massively relieve labor nintendo network ..

To play Xbox Live, Microsoft asks you a monthly fee because it must absorb the data center, maintenance, repair, replace obsolete equipment and especially pay electricity which can cost up to seven times the price of the equipment. ..

If dock is a server,  Nintendo will not have a significant investment and will make a more efficient online system that Xbox Live .... The centralization of data center so XboxLive suffers from geographical distance induced latency.

 Infrastructure composed of millions of small dispersed servers in all territories will be much more effective ... icing on the cake, Nintendo has not imposed a monthly subscription ...

So syncing millions of very lightweight servers and transferring data between them for computations and then sending the results to the clients over slow internet connections would be much more effective than data processing centers with superior connectivity? Yeah, right!



Conina said:

So syncing millions of very lightweight servers and transferring data between them for computations and then sending the results to the clients over slow internet connections would be much more effective than data processing centers with superior connectivity? Yeah, right!

I think it makes a lot of sense actually, it would supplement traditional networking, not replace Nintendo's *cough* online infrastructure *cough*. But look at torrents for example, that's individual PC's uploading data they have to other PC's that want it. So let's say whenever someone wanted to download a digital title on Switch, every other person who had that title installed and was opted-in to the program could be used to upload data to that person, in addition to Nintendo's own servers. It could really give a great boost to download speeds, sounds like a great idea to me.



Barkley said:
Azzanation said:

The Switch is NOT a PC that requires a monster amount of Ram to run games.(Still needs System Ram hence why it has 4gigs and not 2gigs which is the min requirment for most current made games).

Still literally only talking about vram requirements, it's not worth the debate. Look at how many people are telling you are wrong, then accept you are wrong. It's like talking to a wall, so I'm out.

That’s because this article is full of gamers crying about the Ram. I am sick of hearing people whinged about specs they have no idea about. Of course there are many in here trying to prove me wrong, that’s because there crying over Switch being underpowered. I am not even a huge Nintendo fan. The Switch will be able to play current gen games. If you want a system to break visual boundaries go buy a PC like I did. If you want to play good 1st party exclusives, than go buy a Nintendo. It’s simple.

I’m not afraid to jump in the lion’s den, to prove a point.

bigtakilla said:
Azzanation said:

You have really confused me with your understand of our debate. The dedicated Ram for consoles is for the Devs to use, the rest is for Sony to have there system operate. Again games are made with 2gigs of Vram in mind as a minimal requirement for todays games. The Switch has more than 2gigs of Vram.

You have put way to much effort in your post. Because i never said all you need is Vram for games. Min Vram for games is 2gigs on most, Switch has twice the amount as rumoured and could possibly have alot more as the system gets uncovered.

So Switch has what it needs to run current games.

PCs require alot more System Ram than a Console. The Switch is NOT a PC that requires a monster amount of Ram to run games.(Still needs System Ram hence why it has 4gigs and not 2gigs which is the min requirment for most current made games).

PCs Oranges/Consoles Apples.

Read my comments correctly than reply with reason. Thank you.

So you are telling me third parties WON'T say NS is to underpowered for their games. I'm going to hold you to this you know.

 

They shouldn't be downgraded or anything.

Weather its underpowered is debatable amongst Devs. Some say it will be and some will say it isn’t. The Switch isn’t coming out to break the visual barrier of graphics. It’s coming out to supply the Nintendo WiiU and 3DS audience with its amazing games, while doing so will have enough power to play 3rd party games. They might not be the best looking of the 3 consoles but if a game can run on it and is playable than there isn’t an issue on my part. Especially for a portable/hybrid device. 



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BasilZero said:
Veknoid_Outcast said:
Isn't that like 16 times the RAM in New 3DS and two times the RAM in WiiU?

That would be more than enough.

 

Thats like taping together two WiiUs  or 4 Wiis!

And the tape itself is probably worth something too.



Barkley, conina,

Nvidia already have a solution tegra X2 + gpu > drive px2, it use 2 tegra X 2 and 2 gpu mxm... 8 TFLOPS...
But Nintendo don't need that... Just need tegra X 2 in Switch and a gpu 1 TFLOPS in dock... APU + GPU = 1,7 TFLOPS...
Switch on portable mode could have 500 GFLOPS with around 7 watts to keep battery Life...

Dock could be a server for community... With TESLA technology, Nvidia remplace 8 cores CPU with 1 gpu 1 TFLOPS. So Nvidia could make small server for 100 to 200 players simultaneously, just need fiber or like...
So when some one take Switch on go, his dock could be use by community and be a very nice server. Just need to be active standby...
Things could go more longer, creat a cloud engine for share computing between players ... And lot of other features...



Akeos said:
Barkley, conina,

Nvidia already have a solution tegra X2 + gpu > drive px2, it use 2 tegra X 2 and 2 gpu mxm... 8 TFLOPS...

Yeah, I know... and that Drive px2 dev kit only cost $15.000, the drive px1was sold for $10.000

Can you show us ANY Tegra-based SLI-solutions under $1000? Or any hint of Nvidia boasting about having several chips in the Switch-product and not only one?

Akeos said:

But Nintendo don't need that... Just need tegra X 2 in Switch and a gpu 1 TFLOPS in dock... APU + GPU = 1,7 TFLOPS...
Switch on portable mode could have 500 GFLOPS with around 7 watts to keep battery Life...

Perhaps you should start at Nvidia if you know how to easily combine a Tegra-system with an external GPU... for minimal costs of course.

It all sound sooo easy and Nvidia will of course also give their whole Nvidia Grid technology to Nintendo plus free server and client licenses.



I see we are now officially in the "bargaining" phase of denial

"OK, ok, ok, so we're not getting an AMD Polaris .... give us an external Nvidia GPU Nintendo, you have to!"

 

 

Shock: Hybrid?! Noooooooooooooo.

Denial: Eurogamer is wrong! AMD still has a design win, it has to be NX!

Anger: Fuck! Eurogamer was right! How is this supposed to run Red Dead 2? 

Bargaining: OK, ok, so we're not getting Polaris, but external Nvidia GPU, you have to give it to us Nintendo!



Conina, px 2 is 2 tegra, 2 gpu, water cooling system, 12 caméra and a lot of software...
How cost dev kit for xboxone ? It's a different thing...

Don't forget Nintendo bought something for 150 millions dollars on 2013/2014.

http://nintendoeverything.com/nintendo-confirms-it-spent-150-million-on-new-tech-for-a-non-japanese-non-games-company/

After, it's easy to combined APU and gpu with USB-C thunderbolt... 5Gio / s, a little more than PCI E 16X (4 Gio / s)...
Don't forget it's a customised matérial, and Nvidia need more market for tegra chips, Switch could sell a lot of Tegra...

You're looking for problems where there is none...