| Azzanation said: For Example, Dues Ex MD on PC can run on an AMD HD7870 (2gigs) or a GTX 660 (2gigs) Graphic cards. That on Switch leaves 2gigs left over for the system etc, if they program the game for its minimal specs. Most of my PC games I am looking at right now say 2gigs or more required of Vram. None say 8gigs of Vram required. Maybe at Maximum Requirements it needs more than 8gigs and if that’s the case than the PS4 and XB1 can’t run it either because again only 5gigs is available to Devs. The Devs only have access of 5gigs of Vram on the PS4 and I think it’s 5.5gigs on the XB1. The OS eats up the rest. The devs cannot touch or use that Ram. So games are focused on being made with a lot less. They normally design games on the lowest common denominator. I am not going to disagree with you on this, I am just saying that most current gen games are design with 2gigs in mind. PCs require a ton of system memory to run the OS and features. |
I'm baffled that a PC gamer like you with so many games and countless invested hours into PC gaming still doesn't understand the basic requirements for a PC game to run.
You are still thinking that the PC only needs
- RAM for the OS / features / game clients / other background tasks
- VRAM for the game
But to run the game the PC needs
- RAM for the OS / features / game clients / other background tasks
- RAM for the game
- VRAM for the game
Why are you still denying that requirement?
For example, when my PC is idle (some background tasks running like Steam client, Origin client, Windows Defender, Dropbox...) around 20% - 25% (that's 3 - 4 GB of 16 GB) of the available RAM are in use:

But if I start a demanding PC game, another 3 - 5 GB RAM (not VRAM!) are in use.
Here is Mirror's Edge Catalyst in the lowest settings (1280x720, quality settings = low)... that program needs around 3.2 GB RAM + 1.4 GB VRAM in that setting (additional to the ~4 GB RAM of the OS + background tasks)


Changing the quality settings increases both the demand for RAM and VRAM, even when not changing the resolution. Mirror's Edge Catalyst (1280x720, quality settings = hyper) needs around 4 GB RAM + 4 GB VRAM in that setting (additional to the ~4 GB RAM of the OS + background tasks):

While playing Mirror's Edge Catalyst in 1920x1080, quality settings = hyper, it uses up to 5 GB RAM + 5 GB VRAM in that setting (additional to the ~4 GB RAM of the OS + background tasks). So it uses up to 9 GB RAM + 5 GB VRAM in FullHD if we include the OS + background tasks:


In 4K resolution it can even be more demanding to RAM and VRAM.
So can you PLEASE stop spreading that disinformation that games only need VRAM and that RAM is only needed for the "OS + features"? Thank you!









