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Forums - Nintendo - Emily Rogers: Switch has 4GB of ram in RETAIL units, leaked specs might not be farfetched

Azzanation said:

You sound confused. Consoles utlise there ram for both OS and Gaming.  1 - PS4 uses its Vram for its OS hence why its split into two. Its why Devs can only access 5gigs not the full 8 gigs for games. Google It.

2- As for Star Citizen, well durr, anyone knows you need a beast of a PC to run a game like that. So the Switch cant run Star Citizen, nice, neither can the PS4 or XB1. Unless they butcher it, and in saying that they can also butcher it for the Switch aswell.

Yes I am well aware that the PS4 has access to only 5gb of it's gddr5 ram for use in games.

That wasn't my point, you said this, "Even if the Switch uses 1gig for its OS, it still has 3gigs left for gaming and like i stated before, a 1060 or 480 both come in 3gig variants which is more than enough to run any current game at a comfortable level. "  Completely ignoring the need for Ram used for cpu functions. You basically say anything that runs on a 1060 on a PC will run on the Switch, completely ignoring that the PC using the 1060 also no doubt has at least 4gb of ram of it's own.

All of your posts in this thread talk about nothing but VRAM for Gaming and you seem to ignore the fact that Ram has needs outside of the GPU.

 

"Link me a game that uses more than 4gigs of Vram on current consoles? Most games are developed around 2 to 4gigs of ram in mind not 8gigs. If a PC with less than 3gigs of Vram can run the latest games without issues than the Switch wont have any issues either."

I'm pretty sure we don't have technical info on that, but I have no doubt that there are many MANY titles that use more than 4gb of the available 5gb of ram on PS4/XBO. Your second comment is pulled out of your ass and completley wrong, your third comment completely ignores that PC's do not have a unified memory pool. That pc with "3gigs of Vram" has a lot more Ram than 3gb.



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Barkley said:
Azzanation said:

You sound confused. Consoles utlise there ram for both OS and Gaming.  1 - PS4 uses its Vram for its OS hence why its split into two. Its why Devs can only access 5gigs not the full 8 gigs for games. Google It.

2- As for Star Citizen, well durr, anyone knows you need a beast of a PC to run a game like that. So the Switch cant run Star Citizen, nice, neither can the PS4 or XB1. Unless they butcher it, and in saying that they can also butcher it for the Switch aswell.

Yes I am well aware that the PS4 has access to only 5gb of it's gddr5 ram for use in games.

That wasn't my point, you said this, "Even if the Switch uses 1gig for its OS, it still has 3gigs left for gaming and like i stated before, a 1060 or 480 both come in 3gig variants which is more than enough to run any current game at a comfortable level. "  Completely ignoring the need for Ram used for cpu functions. You basically say anything that runs on a 1060 on a PC will run on the Switch, completely ignoring that the PC using the 1060 also no doubt has at least 4gb of ram of it's own.

All of your posts in this thread talk about nothing but VRAM for Gaming and you seem to ignore the fact that Ram has needs outside of the GPU.

 

"Link me a game that uses more than 4gigs of Vram on current consoles? Most games are developed around 2 to 4gigs of ram in mind not 8gigs. If a PC with less than 3gigs of Vram can run the latest games without issues than the Switch wont have any issues either."

I'm pretty sure we don't have technical info on that, but I have no doubt that there are many MANY titles that use more than 4gb of the available 5gb of ram on PS4/XBO. Your second comment is pulled out of your ass and completley wrong, your third comment completely ignores that PC's do not have a unified memory pool. That pc with "3gigs of Vram" has a lot more Ram than 3gb.

Ram is important, hence why the Switch has 4gigs and not 2gigs, 1 gig for the OS and 3 gig for games is plenty.

Devs arent making games that use more than 4gigs unless we are talking high end PC games pushing past 1080p.

PCs need heaps of system memory because they are multi media/tasking machines with a heavy OS and apps and features that require alot of memory. We are talking about a gaming console that doesnt need a bloated OS and runs with PC functions. Most 3rd party PC games require minimal of 2gigs of Vram. That means the Switch can run most 3rd party PC games at minimal specs with 2gigs of Ram free which will be used for the CPU and other needs.

Im not saying CPU and system memory isnt important but your missing the point. If most games run at 2gigs of Vram that means the Switch has twice the amount to run that said game with room to spare depending whats allocated to the OS.



Azzanation said:

Devs arent making games that use more than 4gigs unless we are talking high end PC games pushing past 1080p.

Source? I'm pretty confident the vast majority of AAA ps4 games will be using more than 4gb of gddr5.

 

Here's a quote from a Naughty Dog guy in early 2014, and Ram Hunger is only going to increase with time.

Naughty Dog: "Even in the PlayStation 4 you have 5 gigs, which seems like a lot but you’ll be amazed by how quickly it fills up."

Crytek: "8GB of PS4/Xbox One RAM is not Enough, Will Surely Fill Up Soon and Act as a Limiting Factor"

Havok: "“I would have to agree with the viewpoint that 8 gigs can easily be filled up"




Azzanation said:
Barkley said:

Yes I am well aware that the PS4 has access to only 5gb of it's gddr5 ram for use in games.

That wasn't my point, you said this, "Even if the Switch uses 1gig for its OS, it still has 3gigs left for gaming and like i stated before, a 1060 or 480 both come in 3gig variants which is more than enough to run any current game at a comfortable level. "  Completely ignoring the need for Ram used for cpu functions. You basically say anything that runs on a 1060 on a PC will run on the Switch, completely ignoring that the PC using the 1060 also no doubt has at least 4gb of ram of it's own.

All of your posts in this thread talk about nothing but VRAM for Gaming and you seem to ignore the fact that Ram has needs outside of the GPU.

 

"Link me a game that uses more than 4gigs of Vram on current consoles? Most games are developed around 2 to 4gigs of ram in mind not 8gigs. If a PC with less than 3gigs of Vram can run the latest games without issues than the Switch wont have any issues either."

I'm pretty sure we don't have technical info on that, but I have no doubt that there are many MANY titles that use more than 4gb of the available 5gb of ram on PS4/XBO. Your second comment is pulled out of your ass and completley wrong, your third comment completely ignores that PC's do not have a unified memory pool. That pc with "3gigs of Vram" has a lot more Ram than 3gb.

Ram is important, hence why the Switch has 4gigs and not 2gigs, 1 gig for the OS and 3 gig for games is plenty.

Devs arent making games that use more than 4gigs unless we are talking high end PC games pushing past 1080p.

PCs need heaps of system memory because they are multi media/tasking machines with a heavy OS and apps and features that require alot of memory. We are talking about a gaming console that doesnt need a bloated OS and runs with PC functions. Most 3rd party PC games require minimal of 2gigs of Vram. That means the Switch can run most 3rd party PC games at minimal specs with 2gigs of Ram free which will be used for the CPU and other needs.

Im not saying CPU and system memory isnt important but your missing the point. If most games run at 2gigs of Vram that means the Switch has twice the amount to run that said game with room to spare depending whats allocated to the OS.

Let's just assume you're correct. Let's say the OS only uses 1 GB of unified memory, and the graphics chip only uses 2GB of unified memory for all of the rendering and physics calculations, and all great things we get graphics cards to do today. That leaves 1GB left over for literally everything else needed to run the game. That leaves one gb for all AI, gameplay, interaction and animation calculations, for all audio needs, for all controller input needs, for all networking needs.

If developers are using the remaining 3-4 GB available in the PS4 and X1 for all of these tasks, what makes you so confident they can effectively be made to work on a memory footprint that is 66%-75% smaller than what is available to them on other consoles, especially when they were designed to use this larget memory footprint? You might be right that they technically can do that in many cases, but in all of those cases, it probably requires re-writing and simplifing most if not all of the aspects of a game that would be using that footprint, which is no small task. Further more, this like would be considered an unreasonable amount of work to justify considering third parties can't possibly expect high sales on Nintendo hardware, esepcially considering the game would be objectively worse than the PS4 and X1 counterparts - an issue that many Wii and Wii U ports suffered from.



Miyamotoo said:
curl-6 said:

The problem is, your opinion is not backed up by adequate knowledge of the subject, as you have demonstrated of dozens of times throughout this thread. You post emotion, not reason. Feelings, not facts. And when you're called out on it, you just backpedal and contradict yourself, just like you're doing now with "Wii U is GC tech" and "no noticeable downgrades".

See, you seem to think you're getting away with it, but you don't seem to realize that guys like me, potato hamster, oniyide, soundwave, JEMC, svennoj, etc, we know enough about the subject that when you pull stuff out of your arse, we know instantly.

I am not backpedal anything just seems you don't understand some things, I said Wii U GC tech because specify Wii U CPU is GC tech and thats well know fact. And about 3rd party ports I already wrote, biggest downgrade will be 720p, there will be some other downgrades but not so noticeable like 720p beacuse tech is there.  "Have demonstrated of dozens of times throughout this thread"!? Stop with this, its very immature to accuse someone without evidence or examples for such a claims.

Getting away with it!? :D  I dont pull anything from my arse, I gave my opinions of infos we have. Prove that I am wrong or that my thinkings are not likly.

curl-6 said:

Wrong again.

As of 2010, PS3 only reserved 50MB of RAM for the OS, leaving around 462MB available for games. And even before that, the OS was 120MB, still leaving about 392MB for games, not 256. https://www.engadget.com/2010/02/23/70mb-of-additional-ram-unlocked-for-ps3-developers/

Xbox 360, on the other hand, had a 32MB OS, leaving 480MB available for games.

"Wrong again"!? About what exatly I was wrong before!?

I am wrong about PS3/X360 RAM, but my point still stands, thats again less than 512MB and very small amount of RAM.

You said Switch will run PS4 games without noticeable downgrades. Now you're changing that to "not so noticeable" in this post. So at least you're admitting your prior statements weren't accurate and changing your stance, which is good. Your statement about Wii U being "basically GC tech" was still not accurate though, because there is more to a system's technology than just its CPU architecture.

Let's be honest though, the unfortunate truth is that Switch will not get strong multiplatform support, at least not PS4/Xbone titles. It doesn't matter how "modern" its hardware is, its weaker horsepower will mean extra work for devs, and the Nintendo crowd won't buy third party games in enough numbers to make the extra costs worthwhile.



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Barkley said:
Azzanation said:

Devs arent making games that use more than 4gigs unless we are talking high end PC games pushing past 1080p.

Source? I'm pretty confident the vast majority of AAA ps4 games will be using more than 4gb of gddr5.

 

Here's a quote from a Naughty Dog guy in early 2014, and Ram Hunger is only going to increase with time.

Naughty Dog: "Even in the PlayStation 4 you have 5 gigs, which seems like a lot but you’ll be amazed by how quickly it fills up."

Crytek: "8GB of PS4/Xbox One RAM is not Enough, Will Surely Fill Up Soon and Act as a Limiting Factor"

Havok: "“I would have to agree with the viewpoint that 8 gigs can easily be filled up"


For Example, Dues Ex MD on PC can run on an AMD HD7870 (2gigs) or a GTX 660 (2gigs) Graphic cards. That on Switch leaves 2gigs left over for the system etc, if they program the game for its minimal specs.

Most of my PC games I am looking at right now say 2gigs or more required of Vram. None say 8gigs of Vram required. Maybe at Maximum Requirements it needs more than 8gigs and if that’s the case than the PS4 and XB1 can’t run it either because again only 5gigs is available to Devs.

The Devs only have access of 5gigs of Vram on the PS4 and I think it’s 5.5gigs on the XB1. The OS eats up the rest. The devs cannot touch or use that Ram. So games are focused on being made with a lot less. They normally design games on the lowest common denominator.

potato_hamster said:
Azzanation said:

Ram is important, hence why the Switch has 4gigs and not 2gigs, 1 gig for the OS and 3 gig for games is plenty.

Devs arent making games that use more than 4gigs unless we are talking high end PC games pushing past 1080p.

PCs need heaps of system memory because they are multi media/tasking machines with a heavy OS and apps and features that require alot of memory. We are talking about a gaming console that doesnt need a bloated OS and runs with PC functions. Most 3rd party PC games require minimal of 2gigs of Vram. That means the Switch can run most 3rd party PC games at minimal specs with 2gigs of Ram free which will be used for the CPU and other needs.

Im not saying CPU and system memory isnt important but your missing the point. If most games run at 2gigs of Vram that means the Switch has twice the amount to run that said game with room to spare depending whats allocated to the OS.

Let's just assume you're correct. Let's say the OS only uses 1 GB of unified memory, and the graphics chip only uses 2GB of unified memory for all of the rendering and physics calculations, and all great things we get graphics cards to do today. That leaves 1GB left over for literally everything else needed to run the game. That leaves one gb for all AI, gameplay, interaction and animation calculations, for all audio needs, for all controller input needs, for all networking needs.

If developers are using the remaining 3-4 GB available in the PS4 and X1 for all of these tasks, what makes you so confident they can effectively be made to work on a memory footprint that is 66%-75% smaller than what is available to them on other consoles, especially when they were designed to use this larget memory footprint? You might be right that they technically can do that in many cases, but in all of those cases, it probably requires re-writing and simplifing most if not all of the aspects of a game that would be using that footprint, which is no small task. Further more, this like would be considered an unreasonable amount of work to justify considering third parties can't possibly expect high sales on Nintendo hardware, esepcially considering the game would be objectively worse than the PS4 and X1 counterparts - an issue that many Wii and Wii U ports suffered from.

I am not going to disagree with you on this, I am just saying that most current gen games are design with 2gigs in mind. PCs require a ton of system memory to run the OS and features.

Like I stated above, the XB1 and PS4 don’t have access to 8gigs of Ram for their games. We also don’t know if the Switch will have separate internal Ram to run the OS and we don’t know if it’s using GDDR5, it could be the latest GDDR5X Ram based in the new 10 series Nvidea Cards which is even faster Ram.

I am quite confident that the Switch will run current games with little problem with its rumoured Ram leaks. Because it’s not all about the Ram numbers. Nvidea are well known to use less Ram than its competitors yet can actually outperform them on game performances.

I am happy to wait and see how this turns out. Regardless I am getting a Switch for the 1st party games not the 3rd party, that’s why I own a PC. For those buying a Switch solely on 3rd party games shouldn’t be buying Nintendo in the first place.



Barkley said:
Azzanation said:

Devs arent making games that use more than 4gigs unless we are talking high end PC games pushing past 1080p.

Source? I'm pretty confident the vast majority of AAA ps4 games will be using more than 4gb of gddr5.

 

Here's a quote from a Naughty Dog guy in early 2014, and Ram Hunger is only going to increase with time.

Naughty Dog: "Even in the PlayStation 4 you have 5 gigs, which seems like a lot but you’ll be amazed by how quickly it fills up."

Crytek: "8GB of PS4/Xbox One RAM is not Enough, Will Surely Fill Up Soon and Act as a Limiting Factor"

Havok: "“I would have to agree with the viewpoint that 8 gigs can easily be filled up"


Killzone Shadow Fall used about 3 gigs at launch IIRC. Infamous SS, a launch window game, neared 4gigs. Pretty sure Uncharted 4 and other titles have pushed 4+ gigs.



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

Solid-Stark said:
Barkley said:

Source? I'm pretty confident the vast majority of AAA ps4 games will be using more than 4gb of gddr5.

 

Here's a quote from a Naughty Dog guy in early 2014, and Ram Hunger is only going to increase with time.

Naughty Dog: "Even in the PlayStation 4 you have 5 gigs, which seems like a lot but you’ll be amazed by how quickly it fills up."

Crytek: "8GB of PS4/Xbox One RAM is not Enough, Will Surely Fill Up Soon and Act as a Limiting Factor"

Havok: "“I would have to agree with the viewpoint that 8 gigs can easily be filled up"


Killzone Shadow Fall used about 3 gigs at launch IIRC. Infamous SS, a launch window game, neared 4gigs. Pretty sure Uncharted 4 and other titles have pushed 4+ gigs.

Let's just assume it is even possible to do this. What it essentially means though is that the NS would need to be running at full capacity to even be able to pull it off. That in turn means that multiplats will not be able to be taken on the go, and there defeats the purpose of getting NS.



curl-6 said:
Miyamotoo said:

I am not backpedal anything just seems you don't understand some things, I said Wii U GC tech because specify Wii U CPU is GC tech and thats well know fact. And about 3rd party ports I already wrote, biggest downgrade will be 720p, there will be some other downgrades but not so noticeable like 720p beacuse tech is there.  "Have demonstrated of dozens of times throughout this thread"!? Stop with this, its very immature to accuse someone without evidence or examples for such a claims.

Getting away with it!? :D  I dont pull anything from my arse, I gave my opinions of infos we have. Prove that I am wrong or that my thinkings are not likly.

"Wrong again"!? About what exatly I was wrong before!?

I am wrong about PS3/X360 RAM, but my point still stands, thats again less than 512MB and very small amount of RAM.

You said Switch will run PS4 games without noticeable downgrades. Now you're changing that to "not so noticeable" in this post. So at least you're admitting your prior statements weren't accurate and changing your stance, which is good. Your statement about Wii U being "basically GC tech" was still not accurate though, because there is more to a system's technology than just its CPU architecture.

Let's be honest though, the unfortunate truth is that Switch will not get strong multiplatform support, at least not PS4/Xbone titles. It doesn't matter how "modern" its hardware is, its weaker horsepower will mean extra work for devs, and the Nintendo crowd won't buy third party games in enough numbers to make the extra costs worthwhile.

 

I didnt changed anuthing, "not so noticeable downgrades" doesn't mean "noticeable downgrades", I always wrote there will be some other downgrades but not so noticeable, like I wrote in my last post, "there will be some other downgrades but not so noticeable like 720p beacuse tech is there". If my original statement wasnt specified pointing on CPU (and like I already wrote that's very known fact and I thought there is no need to specify that), that doesn't mean at all that I was wrong.

OK lets be honest. Its certain that Switch will have much less 3rd party support than PS4/XB1 (there is zero doubts about that), but we can expecte that will have stronger 3rd party support at least than Wii U had. Switch will definatly be more popular and it will have better sales than Wii U so want be dead platform after 1st year like WiiU, Switch hardware/tech is very modern hardware/tech (for instance Wii U didnt had Unreal Engine 4 engine support) that is easier to work/port than Wii U hardware/tech was, both those things will lead to better support than Wii U had.  Offcourse that less power means extra work for develpers when they porting, but that doent mean that no one 3rd party will not port PS4/XB1 games to Switch. Regardless 3rd party so far is positive, list of Switch partners and supporters actually seems that its bigger than combined initial lists for 3DS and Wii U, Skyrim on Switch and having supporters and partners like Bethesda and From Software is very encouraging because Wii U didnt had that.



Azzanation said:
Barkley said:

Source? I'm pretty confident the vast majority of AAA ps4 games will be using more than 4gb of gddr5.

 

Here's a quote from a Naughty Dog guy in early 2014, and Ram Hunger is only going to increase with time.

Naughty Dog: "Even in the PlayStation 4 you have 5 gigs, which seems like a lot but you’ll be amazed by how quickly it fills up."

Crytek: "8GB of PS4/Xbox One RAM is not Enough, Will Surely Fill Up Soon and Act as a Limiting Factor"

Havok: "“I would have to agree with the viewpoint that 8 gigs can easily be filled up"


For Example, Dues Ex MD on PC can run on an AMD HD7870 (2gigs) or a GTX 660 (2gigs) Graphic cards. That on Switch leaves 2gigs left over for the system etc, if they program the game for its minimal specs.

Yes, Deus Ex MD requires 2gigs vram minimum, guess what, it also requires a MINIMUM of 8GB ram. Combine Vram and System ram that's 10gb.

Windows 10 64-bit uses 2gb of ram, that means if you remove the OS requirements Deus Ex requires a minimum of 6gb ram + 2gb vram.

Stop ignoring System Ram, stop assuming that games use next to nothing, because you're wrong. Taking a PC game and saying "well it runs on this graphics card which has this much memory" as an argument for a unified memory pool being enough is insanity. PC Specs shouldn't really be compared to Consoles anyway.