Barkley said:
Azzanation said:
Devs arent making games that use more than 4gigs unless we are talking high end PC games pushing past 1080p.
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Source? I'm pretty confident the vast majority of AAA ps4 games will be using more than 4gb of gddr5.
Here's a quote from a Naughty Dog guy in early 2014, and Ram Hunger is only going to increase with time.
Naughty Dog: "Even in the PlayStation 4 you have 5 gigs, which seems like a lot but you’ll be amazed by how quickly it fills up."
Crytek: "8GB of PS4/Xbox One RAM is not Enough, Will Surely Fill Up Soon and Act as a Limiting Factor"
Havok: "“I would have to agree with the viewpoint that 8 gigs can easily be filled up"
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For Example, Dues Ex MD on PC can run on an AMD HD7870 (2gigs) or a GTX 660 (2gigs) Graphic cards. That on Switch leaves 2gigs left over for the system etc, if they program the game for its minimal specs.
Most of my PC games I am looking at right now say 2gigs or more required of Vram. None say 8gigs of Vram required. Maybe at Maximum Requirements it needs more than 8gigs and if that’s the case than the PS4 and XB1 can’t run it either because again only 5gigs is available to Devs.
The Devs only have access of 5gigs of Vram on the PS4 and I think it’s 5.5gigs on the XB1. The OS eats up the rest. The devs cannot touch or use that Ram. So games are focused on being made with a lot less. They normally design games on the lowest common denominator.
potato_hamster said:
Azzanation said:
Ram is important, hence why the Switch has 4gigs and not 2gigs, 1 gig for the OS and 3 gig for games is plenty.
Devs arent making games that use more than 4gigs unless we are talking high end PC games pushing past 1080p.
PCs need heaps of system memory because they are multi media/tasking machines with a heavy OS and apps and features that require alot of memory. We are talking about a gaming console that doesnt need a bloated OS and runs with PC functions. Most 3rd party PC games require minimal of 2gigs of Vram. That means the Switch can run most 3rd party PC games at minimal specs with 2gigs of Ram free which will be used for the CPU and other needs.
Im not saying CPU and system memory isnt important but your missing the point. If most games run at 2gigs of Vram that means the Switch has twice the amount to run that said game with room to spare depending whats allocated to the OS.
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Let's just assume you're correct. Let's say the OS only uses 1 GB of unified memory, and the graphics chip only uses 2GB of unified memory for all of the rendering and physics calculations, and all great things we get graphics cards to do today. That leaves 1GB left over for literally everything else needed to run the game. That leaves one gb for all AI, gameplay, interaction and animation calculations, for all audio needs, for all controller input needs, for all networking needs.
If developers are using the remaining 3-4 GB available in the PS4 and X1 for all of these tasks, what makes you so confident they can effectively be made to work on a memory footprint that is 66%-75% smaller than what is available to them on other consoles, especially when they were designed to use this larget memory footprint? You might be right that they technically can do that in many cases, but in all of those cases, it probably requires re-writing and simplifing most if not all of the aspects of a game that would be using that footprint, which is no small task. Further more, this like would be considered an unreasonable amount of work to justify considering third parties can't possibly expect high sales on Nintendo hardware, esepcially considering the game would be objectively worse than the PS4 and X1 counterparts - an issue that many Wii and Wii U ports suffered from.
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I am not going to disagree with you on this, I am just saying that most current gen games are design with 2gigs in mind. PCs require a ton of system memory to run the OS and features.
Like I stated above, the XB1 and PS4 don’t have access to 8gigs of Ram for their games. We also don’t know if the Switch will have separate internal Ram to run the OS and we don’t know if it’s using GDDR5, it could be the latest GDDR5X Ram based in the new 10 series Nvidea Cards which is even faster Ram.
I am quite confident that the Switch will run current games with little problem with its rumoured Ram leaks. Because it’s not all about the Ram numbers. Nvidea are well known to use less Ram than its competitors yet can actually outperform them on game performances.
I am happy to wait and see how this turns out. Regardless I am getting a Switch for the 1st party games not the 3rd party, that’s why I own a PC. For those buying a Switch solely on 3rd party games shouldn’t be buying Nintendo in the first place.