Azzanation said:
potato_hamster said:
You want to talk about understanding? Tell me how much dedicated VRAM the PS4 has. I'll give you a hint: It doesn't have any!
"Link me a game that uses more than 4gigs of Vram on current consoles? " WHY do you not understand why this question is ridiculous? I made it crystal clear. Theses consoles have UNIFIED RAM they do not technically have ANY VRAM, as the graphics card can technically have access to any amount of the UNIFIED RAM as needed. So ANY PS4 or X1 game could be using over 4GB of the UNIFIED RAM for graphics processing purposes, since it is allocated dynamically.
But if you reallly, really want to get dumb about this:The PS4 has 8 GB of GDDR Ram which for PCs is found in graphics card, so in that sense, pretty much all PS4 games use more than 4 gigs of VRAM. Happy? No because it makes no sense to put it in that context and so does your question.
I can't list you a game that definitely uses at least 4 gigs of allocated UNIFIED RAM for graphics processing purposess at any one time since only the developers would ever know this (if they even keep track of it) and they have no reason to divulge such information. It is meaningless. Console developers have access to any and all of the APU and the unified memory the consoles possesses and they use it as they see fit. That's it. They don't have a dedicated graphics card with dedicated VRAM to utilize! You need to let this line of thinking go, you're embarassing yourself. This is not how modern consoles work.
Please go ahead and tell me that if the Switch has the ability to stream/share gameplay while playing (as rumored) that it cannot be considering a "multi-tasking console". This is foolish. From what is rumored, there may be more non-gaming related functionality built into the Switch than is built into the PS4! And again I used the NES as an example of why the term "entertainment system" as a label for what the PS4 is, and the Switch isn't is meaningless. It's just a dumb label you chose to use to that could easily be used to describe what the Switch is, the same way Nintendo used to to describe what the NES was. Are you forgetting that Nintendo developed a knitting attachment for the NES? I
http://kotaku.com/5939210/this-long-lost-nintendo-knitting-machine-would-have-let-you-make-sweaters-with-your-nes
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http://www.eurogamer.net/articles/digitalfoundry-ps3-system-software-memory
5gigs is allocated for games, and Devs arent using anymore than 4gigs and less to creat games for all systems *PC Included* Its the current gen number of ram required to play any game this gen comfortably. PS4 and XB1 have bloated OS's and i daubt the Switch will fall in that same catagory. The WiiU only needs 1gig of ram for its OS compared to the PS4 and XB1 which need more than 2+gigs.
NES is just a name of a console, it doesnt mean anything to what it is or what it can do. Also a Gaming console like the NES is an entertainment system because gaming is for entertainment. PS and Xbox fall under home entertainment systems because there is alot more to do than just gaming. Now i am not saying the Switch is only going to be for gaming only but compared to there competitors, i highly daubt its going to require a fat OS to run the system. I will guess that the Switch will most likely utlise 500mg to 1gig of ram for its OS *Similar to the WiiU*, if i am right than the system has more than enough Vram to run its games without any issues whats so ever. Lets not get confused with the way PC and consoles run games either. PCs will have system memory that will help while consoles only take from one pool of ram not two. Also consoles split there Ram into two parts, which in the article i linked you will explain. Devs can only access 5gigs of Vram from the PS4 the rest is for the OS. Most if not all PC games dont need any more than 4gigs of Vram.
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Vram isn't the whole story though. To play something like Battlefield 1, 8GB is the recommended MINIMUM, though you can get by with a 2GB video card on low/medium 1080P settings. 4GB causes the pagefile to get hit really hard, causing hitching. With a console, the OS overhead is much less, but still you'd ideally want ~4GB or so for the game program to run, along with 1-2GB of the unified memory for the video portion (textures etc).
4GB will be limiting, there's no way around it.
Literally everything about the system screams multiple things :
1- Nintendo doesn't really care about competing in the arena of being a platform for major AAA multiplats. They will run worse compared to the 2013 models of PS4/X1 if they even get developers to bother porting much to it. This may be by intention, as the more people buying 1st party games = much more income for Nintendo than if people were simply using it as a multiplat system.
2- 4GB of ram being the limit DOES probably mean a very lean/simple OS. This is also not really a big negative or anything, but it probably means that they aren't going to try and compete with Sony/MS on the big PSN/XBL ecosystem with sophisticated online multiplayer support. Online experience will probably be about like it is on WiiU.
3- The BoM outlook on this points to a similar recipe to WiiU = pricey for the performance, a fantastic system for 1st party Nintendo titles, will not get anyone to move from PS or Xbox for their mainline gaming IF they are the type to play GTA/Madden/COD/Creed/etc.