potato_hamster said:
Miyamotoo said:
I clearly remember reveal of PS4/XB1 when developers were very pleased with amount of RAM with PS4/XB1 and they actually were saying they can be very relaxed with development with that amount for RAM. But some developer were saying that CPU is actually huge bottleneck, because amount of RAM is huge and GPU is powerful but CPU is weak. 8GB RAM in PS4/XB1 is definatly not bottleneck, actualy you are first person that I heard saying something like that.
I really dont see point of comparing PS3 512MB RAM with 8GB PS4 RAM, of course that in 2010. 256MB of RAM for games was little for those games.
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Okay, so you ackowledge that the 256 MB of ram the PS3 had at release was adequate, but in 2010, four years later, the extra 70MB released to developers was a good move, because memory was starting to become an issue. However, with the PS4, you believe the 8GB of RAM the console had at release was adequate, but there's no reason to think this is starting to limit what they can do on a console? Why do you think this?
Furthermore, Mark Cerny appears to disagree with you. If RAM was a non issue on the PS4, why did they add an additional 1 GB of slow RAM to free up more of the GDDR RAM for development purposes? http://www.polygon.com/2016/10/21/13358416/ps4-pro-extra-ram-memory
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You mentioned PS3, I will mention that Wii U have 3-4x more RAM than PS3/Xbox360 and yet multiplatform games on Wii U in some cases worked worse, furthermore Xbox had twice RAM of PS2 memory and they played same game. Offcourse Its always better to have more RAM, power, etc, but point is that RAM in PS4/XB1 is definatly not bottleneck and you can always make games using less RAM.
PS4 Pro got more than twice stronger GPU than regular PS4, they cloced CPU and they add just 1GB RAM for machine that will have even native support for 4k games, that's actually very small upgrade RAM compared for huge boost in power of GPU. Why!? Beacuse 8GB is already more than enuf for regualr PS4 and for PS4 Pro they add just 1GB of RAM.
Fight-the-Streets said: My point is that people at Nintendo do know that the RAM is a crucial thing. They made the mistake there already with the Wii U, they will not repeat it, so if they go with 4 GB, they must be sufficient, they have check it (also with 3rd parties).
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RAM want Wii U problem at all, Wii U bottleneck was CPU not amount of RAM, Wii U RAM was enuf for purpose of console 720p/60fps console. Saying that, 4GB is enuf for purpose of Switch and actualy Switch hardware will very balanced with 4GB of RAM.
Soundwave said:
While more RAM than Wii U is better, it from what I understand cannot have eDRAM, which might give the Wii U some advantages.
If Nintendo is using 25GB/sec that's a really weak memory bandwidth for a console. For a portable it's OK, but for a console that's terrible. They must have some larger sized caches on the processor.
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You will not see that advantage at all, Wii U Ram was DDR3 .
It seems that Switch is using Pascal, and Pascal is capable for 50-70GB/sec.