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Forums - Nintendo - Emily Rogers: Switch has 4GB of ram in RETAIL units, leaked specs might not be farfetched

Miyamotoo said:

PC can eat more than 8GB easily, we here talking about consoles.

3rd party without bigger effort can make ports of XB1/PS4 game that will run at 720p on Switch with available 3GB RAM for games, you can always optimise your game to use less RAM. GTAV run on PS3/Xbox360 that have 256MB of RAM available for games.

Also Nvidia+ARM is very modern tech that is very easy to work with, espacily with tools and support Nintendo is providing.

PC actually uses significantly less ram then consoles, since the VRAm on pc isn't shared and windows is less demanding in ram requirements then the PS4 or Xbox one operating systems, also, I told you in my very brief post that I was refering to games running on identical PS4 and XBox One medium settings on 1080P, which these days, judging by many tests, run pretty much identical because of the same architecture.

They are going to use all availabe ram and make the best experience possible on both PS4 and Xbox, and with 4k coming to the PRO they didn't add another gig of ram to free up just 512MB because the games where not already using everything, they are, consoles are maxed out. Games are struggeling on ps4 and xbox one, look at battlefield.

The PS4 pro and Scorpio are not coming because the consoles have plenty of power left....




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oniyide said:
freebs2 said:

4GB is good. It was unrealistic expecting more considering the form factor. For 2 years most XB1/PS4 games were ported to X360/PS3, with 512mb ram (1/8th compared to Switch). People don't seem to be grasping the concept of scalability.

besides the sports games what cross gen games are being made now?

Of new games, none of course. Since X360 and Ps3 owners are moving forward to PS4 and Xbox1 there's no point scaling down new games for old-gen consoles. We're talking feasibility here, not business matters. Also even in 2016 there are still a lot 360/PS3 re-releases on Ps4 - Darksiders, Modern Warfare, Assasin's Creed, Batman - proving that same games and the same assets can be adapted an work out well even on different generational standards.



oniyide said:
Ganoncrotch said:

And from the big guns, the Wii with it's 88MB of Ram in comparison to the 512MB which was in the PS3/X360 at the time was still capable of doing some damn nice ports of games like Call of Duty simply because when you have a console in 100m homes then companies are going to put in a bit of effort to get their games on them, because even if 1 in every hundred buys your game, you've still got a million units sold.

The power gap between the Wii and the PS360 was absolutely massive, yet there was still tons of games being ported to it all during it's lifespan,  WWE series, Fifa, Call of Duty, guitar hero etc. Third parties go where the money is, if the switch sells like hotcakes then games will go to it, wouldn't matter a fuck of if the thing was using a motorola 68000 with blast processing, companies will make games for where money is to be had, end of story.

most of those were cross gen games and sometimes not even the same game (hell Fifa just released the same game over and over) so those arent good examples

@Bold - That is different how? lol. (also it isn't even true, only the Legacy verions which released later are the ones with updated rosters)

But what do you mean they were cross gen games which aren't good examples? Call of Duty:Black Ops was a PS3/360 title which was ported back to the wii, with 1/6th the RAM of those systems and an absolutely Joke of a cpu/gpu in comparison to the Cell and Tri Cored Xenon, how is this not a good example of a company bringing a game to where the money is, not where the system specs are.

 

edit - One check to google, only Fifa 14 and Fifa 15 were legacy editions on the Wii, considering it started off with Fifa 08, and went on to have special versions of the game featuring 8 on 8 play with Mii's battling it out, I think it's very fair to count Fifa games on the Wii as third party support following where money is at.

Just look at Fifa 2015 sales alone, for a game with 2015 in it's title to sell close to 1million units on a home console in 2015... on a machine with 88mb of RAM literally means that Ram =/= third party support is not correct.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

Twice as much as WiiU? That's more than enough for me.



I've got afeeling all the games will be designed to run on the tablet at 720p and no more. The dock will upscale to get to 1080p. This will be the reason why the 4GB of RAM will be sufficient.

The device will not to native 900p or 1080p unless it's simpler games.

I wonder what upscaling software the Switch will use and how effective it will be.

Also wondering how easy it will be for developers to make 720p versions of games that are designed to be native 900-1080p.



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nvidia gpu of 400-500 gflops
arm 4x 64bit cpu's somewhere between 30,000 to 40,000 mips
25.6 GB/s memory bandwidth
4GB memory
No dedicated VRAM but Nintendo have probably stripped out some space from the SOC to create some high speed memory (16-64Mb). Probably lost a few minor cpu cores and perhaps slightly lowered gpu performance to do so.

Effective performance 3x wii u docked and perhaps 1.5x wii u as a portable.

Seems to me a well judged spec capable of great cartoon graphics at 1080p at home and last gen home console performance plus a bit as a portable.

I don't see the problem. It was never going to be a ps4/xbone beater.

I'm still hoping for a VR visor too as the mystery feature that the tablet slides into. May be optional though but I was hoping for a pack in. It just seems so perfect for a VR visor/helmet. If we see any info about a higher refresh rate on the tablet display like 70-90hz then I think VR is the reason. Still VR is possible at 60Hz.



KLAMarine said:
Twice as much as WiiU? That's more than enough for me.

When comparing potential of a handheld console you could also think of it as around 8 times what is inside the Vita, and that thing is capable of some beautiful worlds.

Skip to around 4 mins for gameplay

8 times that... yes please.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

We need at least 6 GB...



teigaga said:
The hybrid platform was never built around the idea of playing PS4 games. Why people keeping acting surprised with every piece of news is beyond me. Since the the origin of credible NX rumours they've all pegged it between Wii U and Xbox One.

Don't know about that, they elaborately showed Skyrim in it's reveal trailer. A game type that's pretty much the poster-boy of home-console gaming. I'd say it's pretty clear the Switch isn't supposed to be going for the Tetris experience according to Nintendo.



Darc Requiem said:
freebs2 said:

In terms of architecture X360 and PS3 were as different, if not more, compared to PS4 and XB1. For the rest I agree. The main point is, whether the Switch will get 3rd party games or not is due to single publishers and developers business decinions. It's not a matter of technical feasibility. It may be the case for a few games but not for 3rd party games in general.

I would add, 3rd party games sell pretty well on 3DS. On Wii/WiiU 3rd party publishers don't have a history of releasing decent games.

True but that wasn't my point. My point was that developers had already been working on the 360 and PS3 for several years by the time the XB1 and PS4 launched. The Switch is a new platform with an unfamilar architecture. 

I'm not a programmer but form what I can tell the Switch seems to be desiged to make the trasition the easiest as possible, it uses standard ARM mobile processor, the GPU architeture is derived from Nvidia PC graphics cards, they didn't add more exotic hardware features. APIs were developed by Nvidia. The system is supported by the industry standard engines and middleware. They seem to have done a good job in that department for a change.