If the Switch sells well, they will surely come up with something.
Remember things like Gyroscope, Move, Near, Vita mimicking the Gamepad ?......

If the Switch sells well, they will surely come up with something.
Remember things like Gyroscope, Move, Near, Vita mimicking the Gamepad ?......

GoOnKid said:
Custom controllers for specific games. Having the option to play multiplayer without urther inputs on the go. For example. |
We have had custom controllers for a long time. NES had the powerglove and pistol, Master System had the laser pistol from an anime, Mega Drive had the 6 button controller for street fighter. PS1 had the dacing tap and driving whells, PS2 had the rock band accessories, PS3 have Move and SF arcade control, etc... So there is nothing new on that. Even X1 now have the Pro controller for them.

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Alkibiádēs said:
No, the core concept of the switch is the merge between their handheld and home console divisions. They won't develop games for two systems anymore, but for one. When the PSP was released Sony split their resources between the PSP and PS3, so it's something entirely different. The Super Gameboy is the exact same idea as playing PSP games on your TV screen, just with more advanced technology. |
This is an assumption. As far as what has been publicly said, the Switch is a replacement for the Wii U only. We do not know at this time if Nintendo is actually merging their handheld and console divisions, much less only developing games for this one system. This is pure speculation at this point.
Quick question about the super gameboy - it function affected in any way by not owning a gameboy? No? Then its not the same thing. The super gameboy was just a way to play gameboy games on your tv if you owned a super nintendo. This requires two consoles (Super Nintendo, and Gameboy) in order to be able to take the same game from home, and on the go and back. The psp dock was a way to play psp games on your tv and required a only psp to work. It didn't require any additional consoles. Therefore is is fundamentally different, and not at all the exact same idea.
If the Super Gameboy did not require a Super Nintendo in order to play Gameboy games on your television, you'd have a point, but it did, so you don't.
GoOnKid said:
Custom controllers for specific games. Having the option to play multiplayer without urther inputs on the go. For example. |
Custom controllers for specific games is also an assumption. There is no indication Nintendo intends on doing this.




Alkibiádēs said:
No, the core concept of the switch is the merge between their handheld and home console divisions. They won't develop games for two systems anymore, but for one. When the PSP was released Sony split their resources between the PSP and PS3, so it's something entirely different. The Super Gameboy is the exact same idea as playing PSP games on your TV screen, just with more advanced technology. |
If the core concept is to not develop for two platforms and just develop for one doesn't that mean Sony already did this as well. I mean I keep hearing about how they abandoned the Vita to focus solely on PS4. Gravity Rush 2 is coming to PS4 when the previous one was on handheld. Are there any Sony developers making Vita games left? And if not, haven't they already beaten Nintendo to this innovative concept of consolidating their development teams, just not in the nice way people would like?
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| Rogerioandrade said: If the Switch sells well, they will surely come up with something. |
The Vita was mimicking the Wii U Gamepad? It was announced in January 2011 and the idea of off-TV gaming (transfering the video output wireless from the home console to the handhelds/controllers screen) was revealed by Sony in October 2006 (announcement of Remote Play between PSP and PS3).
The only experiments probably inspired by the Wii U announcement were some second-screen-features in LittleBigPlanet 2 and Sly 4.
I don't think so since Sony is likely out of the handheld picture. They missed a big opportunity with the PSTV though.
e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)
Torillian said:
If the core concept is to not develop for two platforms and just develop for one doesn't that mean Sony already did this as well. I mean I keep hearing about how they abandoned the Vita to focus solely on PS4. Gravity Rush 2 is coming to PS4 when the previous one was on handheld. Are there any Sony developers making Vita games left? And if not, haven't they already beaten Nintendo to this innovative concept of consolidating their development teams, just not in the nice way people would like? |
No because all Sony did was abandon a failing console. The PS4 is not a hybrid console. You can't play PS4 games on the Go unless you buy the Vita for an additional $200 (which is very expensive for a console that's practically dead). Sony's handheld divisions have always been very small anyway. They didn't book many successes.
This is evidenced perfectly by remasters like Gravity Rush and Tearaway for the PS4. If it really was a hybrid console than why did they need to remaster Vita games to the PS4?
People can live in denial all they want, but what Nintendo does is new. Sony never had much of a presence in the handheld market anyway. I've seen many people call the Wii a fluke or a fad, but that goes even more so for the PSP.
For Nintendo the fusion between their handheld and home console divisions will make a noticable difference and increase efficiency by a lot. Sony never invested as much resources as Nintendo in the handheld market. So them not developing Vita games anymore won't even make much of a difference for their PS4 software output.
"The strong do what they can and the weak suffer what they must" - Thoukydides
Alkibiádēs said:
No because all Sony did was abandon a failing console. The PS4 is not a hybrid console. You can't play PS4 games on the Go unless you buy the Vita for an additional $200 (which is very expensive for a console that's practically dead). Sony's handheld divisions have always been very small anyway. They didn't book many successes. This is evidenced perfectly by remasters like Gravity Rush and Tearaway for the PS4. If it really was a hybrid console than why did they need to remaster Vita games to the PS4? People can live in denial all they want, but what Nintendo does is new. Sony never had much of a presence in the handheld market anyway. I've seen many people call the Wii a fluke or a fad, but that goes even more so for the PSP. For Nintendo the fusion between their handheld and home console divisions will make a noticable difference and increase efficiency by a lot. Sony never invested as much resources as Nintendo in the handheld market. So them not developing Vita games anymore won't even make much of a difference for their PS4 software output. |
You do not know if Ninteno is fusing their handheld and home console divisions. This is speculation.




Alkibiádēs said:
No because all Sony did was abandon a failing console. The PS4 is not a hybrid console. You can't play PS4 games on the Go unless you buy the Vita for an additional $200 (which is very expensive for a console that's practically dead). Sony's handheld divisions have always been very small anyway. They didn't book many successes. This is evidenced perfectly by remasters like Gravity Rush and Tearaway for the PS4. If it really was a hybrid console than why did they need to remaster Vita games to the PS4? People can live in denial all they want, but what Nintendo does is new. Sony never had much of a presence in the handheld market anyway. I've seen many people call the Wii a fluke or a fad, but that goes even more so for the PSP. For Nintendo the fusion between their handheld and home console divisions will make a noticable difference and increase efficiency by a lot. Sony never invested as much resources as Nintendo in the handheld market. So them not developing Vita games anymore won't even make much of a difference for their PS4 software output. |
So Nintendo is doing something new because, although other companies have made hybrids and have consoloidated their development teams, no company has consolidated the amount of development teams Ninty is into a hybrid. Sure, if we get that specific then I suppose it's an innovation. But so now let's go back to the OP, what in your mind could Sony or MS possibly copy about the Switch now that we've established that neither has a meaningful enough software development division beyond what is used for home console game development?
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