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Alkibiádēs said:
potato_hamster said:

But, when the PSP was released, most people didn't have big screen HDTVs. Playing PSP games on an SDTV looked fine. Think of it as the SD version of the Nintendo Switch.  Playing gameboy games on the SNES and then playing them on the go required owning both a gameboy, and an SNES, as well as an adapter, and you had to turn off your game and physically move the cartridge from one device to the other. With the PSP go, the handheld, a PS3 controller and the dock was all you need.

The fact of the matter is the PSP had a dock that allowed you to play PSP games on your television using a PS3 controller, or just take your PSP out of the dock, without powering it off and keep playing that same game on the go. That is the core concept behind the switch. The main difference between the Switch and the PSP go is that the Switch is in HD and the switch has removable controllers.

This is absolutely ridiculous that you're actually trying to claim that the super gameboy is the first realization of the core concept behind the Nintendo Switch.

No, the core concept of the switch is the merge between their handheld and home console divisions. They won't develop games for two systems anymore, but for one. When the PSP was released Sony split their resources between the PSP and PS3, so it's something entirely different.

The Super Gameboy is the exact same idea as playing PSP games on your TV screen, just with more advanced technology.

If the core concept is to not develop for two platforms and just develop for one doesn't that mean Sony already did this as well.  I mean I keep hearing about how they abandoned the Vita to focus solely on PS4.  Gravity Rush 2 is coming to PS4 when the previous one was on handheld.  Are there any Sony developers making Vita games left?  And if not, haven't they already beaten Nintendo to this innovative concept of consolidating their development teams, just not in the nice way people would like?



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