It's not too bad for a fan-game I guess. Looks like something I could play once or twice.
---Member of the official Squeezol Fanclub---
It's not too bad for a fan-game I guess. Looks like something I could play once or twice.
---Member of the official Squeezol Fanclub---
PAOerfulone said:
I think the Adventure games had that down to a certain extent, but it was focused more on storytelling, differing gameplay styles (Treasure Hunting and Mech Shooting), and trying to fit the mold of cinematic movie-like elements of 3D gaming, rather than bring to the 3rd Dimension, all the things that made Sonic the Hedgehog, Sonic the Hedgehog. |
"Unfocused" really defines Sega's modern Sonic development career. Shame cause they have had good ideas that they don't let simmer. Adventure 1's Sonic gameplay could have been refined to something great, but instead they did more alternative gameplay styles in the next game.
Sonic Generations is actually pretty excellent, but then they tossed the boost gameplay for Sonic Lost World which had good ideas but screw that noise, time for another redesign...it's just a mess.
I played the demo, it's pretty solid. It tries to capitalize on the essence that was the Sonic CD/Sonic Boom (CD) intro animation, in which the world is vast, there's tons of ramps, and huge emphasis on speed. It's also a very beautiful game. I thoroughly enjoyed it.
Well, from the looks of Project Sonic 2017, they're going back to the Boost Formula they perfected with Generations, I think so because they specificaly mentioned "From the makes of Sonic Colors and Sonic Generations" And seeing as how we have not had a mainline 3D Sonic game since Lost World, tells me that they actually are letting it simmer this time. So we'll see.
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