By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales - Uncharted 4 surpasses Halo 5 in global total sales

Goodnightmoon said:
Azuren said:

When you have a barren console and a good game comes out on it, everyone who still has faith in that console will come chomping at it to justify their console choice. In PS4 and Xbox One, players have a plethora of choices and don't have to jump at the newest thing just because there's nothing else.

Yeah well, that's how you see it, I think Splatoon would have sold more on Ps4.

Well, dur. Being a great game aside, multi-platform games typically do better thanks to wider audiences.



Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:

www.twitch.tv/AzurenGames

Around the Network
Miyamotoo said:
DonFerrari said:

 

Do you have any number to show that doubling userbase increase 50% the sale of a franchise?

 

 

I dont talk about franchises, and thats relly hard to prove but thats a simple logic, game will sell better on bigger instal base than on smaller, clear fact. Imagine that PS4 has instal base of around 20m, logical assumption would be that U4 would sell around 2m instead of 4m on 40m instal base.

You mean illogical right? Most franchise you look at will show stable sales on very different HW sales so you are basing this on thinking there is any direct correlation that you can make and not only supositions.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

 

Jazz2K said:
I think we should congratulate Uncharted for the feat!

To those who say userbase isn't a big factor though... imagine X1 would be 40m and PS4 at 20m... I'm about sure 1 in 5 X1 owner would still own H5 relusting in about 8m while 1 in 8 PS4 owner would be getting U4 resulting in 2.8m... this is grasping at straws I know and we wouldn't know unless we enter an alternate universe but imo it shows that userbase does matter.

I would congratulate U4 when they have done better than other Uncharted though, same as for Halo.

Yet X360 more than doubled the userbase from Halo 3 to Halo 4 and sales dropped 30%, so no, there is nothing to grant 20% of userbase would own H5 and 10% UC4 independent of the userbase. Considering both are platform holder games made to push HW, Halo not making X1 sales accelerate just shows how the interest diminished. Halo were growing franchise from 1 to 3 and then declined with 343, it's as simple as that. While Uncharted is still on the rise.

I do think there are more variables to the amount of games sold on one console but to refute userbase is illogical. There will be games that will certainly sell to few people regardless of the userbase just like there are exceptions like Mario Kart WiiU and Halo 3... but what is the reason most multiplats sell better on the larger userbase? I know perfectly there are exceptions but to say userbase has no effects on sales is wishful thinking.  



DonFerrari said:
Miyamotoo said:

 

I dont talk about franchises, and thats relly hard to prove but thats a simple logic, game will sell better on bigger instal base than on smaller, clear fact. Imagine that PS4 has instal base of around 20m, logical assumption would be that U4 would sell around 2m instead of 4m on 40m instal base.

You mean illogical right? Most franchise you look at will show stable sales on very different HW sales so you are basing this on thinking there is any direct correlation that you can make and not only supositions.

No, totally logical. I talk about facts not about if same game or franchaise have stable sale. Like I wrote: game will sell better on bigger instal base than on smaller, clear fact. Imagine that PS4 has instal base of around 20m, logical assumption (and following current attachment rate for that specific game) would be that U4 would sell around 2m instead of 4m on 40m instal base. There is nothing illogical here.

I already wrote that comparing sales of two games on two platforms where one platform have twice bigger instal base than other doesn't make any sense.



aLkaLiNE said:

It's 5 million shipped guys. Probably physical copies shipped to retailers and digital sell through for the 5 million total, but the retail figure they pulled is for shipped to retailers when that one Bungie dev posted on NeoGAF. ZHugeEX shared the sentiment.

https://mobile.twitter.com/Welfare_Queen_I/status/741052683075915776

Microsoft has not revealed sell through numbers. And also, the install base arguement is trash for a system seller.

 

Azzanation said:
Normchacho said:

Is that 5 million sold through or shipped? Because game shipments are way less common than console shipments outside of the launch window. A January 2016 shipment of the game could be all of the games stock for 2016.

 

When you claim that it's sold better than Uncharted 4 you're making some big assumptions.

 

You also didn't seem to read the parts of my post where  I say that userbase has an effect on sales, or where I talk about  Uncharted 4 being on the market for less than half the time Halo 5 has been.

How can you ship digital sales? Its been confirmed by 343 that Halo 5 has sold over 5million units. 4million physical at the time which leads to be 1million worth of Digital sales.

Here help yourself

http://wccftech.com/halo-5-sold-5-million-copies-within-3-months/

Userbase plays a massive roll on sales, and considering Halo 5 being one of the worst selling Halo games in the franchise, and UC4 being the best PS4 game on the market and they come out sqaure on sales.. (excluding Digital) that is a compliment to Halo not UC4.

Heres a good stat for the people in this thread.

1 in every 4 XB1 owners has Halo 5

1 in every 8 PS4 owners has UC4

Now until Sony claims UC4 has sold over 5million units, than at this very point in time, Halo 5 has sold more than UC4. This Article and its headline is misleading.

 

Swordmasterman said:
Azzanation said:

How can you ship digital sales? Its been confirmed by 343 that Halo 5 has sold over 5million units. 4million physical at the time which leads to be 1million worth of Digital sales.

Here help yourself

http://wccftech.com/halo-5-sold-5-million-copies-within-3-months/

Userbase plays a massive roll on sales, and considering Halo 5 being one of the worst selling Halo games in the franchise, and UC4 being the best PS4 game on the market and they come out sqaure on sales.. (excluding Digital) that is a compliment to Halo not UC4.

Heres a good stat for the people in this thread.

1 in every 4 XB1 owners has Halo 5

1 in every 8 PS4 owners has UC4

Now until Sony claims UC4 has sold over 5million units, than at this very point in time, Halo 5 has sold more than UC4. This Article and its headline is misleading.

That isn't Microsoft's PR. The only thing that we know  is that Uncharted 4 sold 2.7 millions 1 week worldwide without bundle, but with Digital.

Those sales numbers are from Gaf.

Nah that's not 5 million sell through. It's 5 million total including shipped to retail and sell through for digital. Stop lying azzanation, the 5 million figure originated on NeoGAF from a 343I dev and he never clarified sell in or sell through despite being asked multiple times. Aside from that, ZHugeEX himself agreed that the numbers are sell in. All the articles stating halo sold 5 million use that one NeoGAF post as their source since no official Microsoft PR was ever released on the subject.



Around the Network
Miyamotoo said:
aLkaLiNE said:

Despite? I don't think the time at retail metric is something that should be brushed aside like that. As you're aware, Halo 5 has been out a year almost to this day while uncharted 4 has been available 5 and a half months. This is coupled with the fact that Master Chief is basically the mascot of Xbox where as PlayStation spreads their focus on franchises out a little bit thinner, as evidenced by their lack of a mascot but greater output of first party titles.

Games have best sales in 1st 6 months of launch, so yes 1.5 year more time is much lesser factor for sale of game than having twice bigger instal base.

Okay so what kind of impact does releasing a game during Christmas vs releasing a game in May have? Or does that not count either.

 

I really wouldn't have expected people to be this defensive about a sales comparison, who gives a fuck. This is the worst selling halo so far, against the best selling uncharted ever with the latter outpacing the former in half the time. It is what it is.



Miyamotoo said:
DonFerrari said:

You mean illogical right? Most franchise you look at will show stable sales on very different HW sales so you are basing this on thinking there is any direct correlation that you can make and not only supositions.

No, totally logical. I talk about facts not about if same game or franchaise have stable sale. Like I wrote: game will sell better on bigger instal base than on smaller, clear fact. Imagine that PS4 has instal base of around 20m, logical assumption (and following current attachment rate for that specific game) would be that U4 would sell around 2m instead of 4m on 40m instal base. There is nothing illogical here.

I already wrote that comparing sales of two games on two platforms where one platform have twice bigger instal base than other doesn't make any sense.

While install base should have some kind of an effect, you're likely dramatically overestimating it in the bolded. There are many other variables, some of which are often far more significant than install base. 

Why has Pokemon X/Y sold 15+ million units, rather than 6 - 7 million?
Why did Halo 3, Reach, and 4 all have similar launches, despite dramatically different install bases at each time? 
Why is Black Ops 3 on the PS4 seemingly doing better than any previous version of CoD? 
Why is God of War 3 the highest selling entry in the series, despite half the number of systems? 
Why did Forza Horizon 3 launch better on the X1 than FH2 did on the X1 + 360?
Why do individual game sales not increase with install base?
Why, despite double sales and seemingly similar attach rates, do some series sell less than double on the PS4?
Why did the PS4 version of FIFA15 sell 3:1 versus the X1 version?
Why did Destiny sell more on the PS4/X1 than PS3/360?
Etc

Some of these questions are easier to answer than others, but all are down to variables outside of install base. Often they can make install bases seem almost irrelevant (even if that's not the case).

Like i said, install base no doubt does have some kind of effect, but linear extrapolation isn't logical at all. There are too many other variables, most on which in UC4's case work in its favour (pre-existing fanbase, marketing, etc), that throw the math off.



aLkaLiNE said:
who gives a fuck.

You, apparently, judging by all the posts on this page alone. Why so defensive about people discussing sales? I really wouldn't have expected people to be this defensive about a sales comparison.



.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

LudicrousSpeed said:
aLkaLiNE said:
who gives a fuck.

You, apparently, judging by all the posts on this page alone. Why so defensive about people discussing sales? I really wouldn't have expected people to be this defensive about a sales comparison.

I care more when people deliberately spread misinformation than I do about a halo vs uncharted sales comparison tbh. But because I feel comfortable in my knowledge about video games or sales, I'm more inclined to visit these threads and speak out when I feel that I can bring relevent information to the table, such as the tweets regarding this very topic. I could not care less if uncharted sold more or less than halo because halo is irrelevant to me