"PS4 Pro is not the start of a new generation"
Perhaps most tellingly, Cerny is very careful to describe the Pro as anything other than the harbinger of a new generation of consoles.
“PS4 Pro is not the start of a new generation,” he said. “And that is a very good thing.”
It’s a good thing because, he argues, a new generation of consoles is defined by chaos and novelty -- new hardware with new CPU architectures, new controllers, new GPUs, and all-new ways of designing (or selling) games. Such shake-ups often have significant benefits for the game industry at large, as well as significant costs.
Cerny recalled how the PlayStation 1’s launch drove many devs to transition from 2D to 3D and from cartridge to CD-ROM games, noting that a significant number of developers foundered or exit the industry entirely because they couldn’t find success in a 32-bit world.
“It was certainly rewarding for players, but it was a true learning experience for the development community,” said Cerny. “At the time I estimated that, just by looking around, something like a quarter of the people involved in making games had to transition out of the business because they couldn't get familiar enough with the new tools and technologies.”
He went on to point out the different, novel demands that every generation of console hardware has placed on devs, before coming around to the PlayStation 4 -- which, as he told Gamasutra three years ago ahead of its launch, was explicitly designed to make devs’ lives easier by doing away with the PlayStation 3’s idiosyncratic Cell technology in favor of a much more approachable x86 architecture.
The PlayStation 4 Pro uses the same architecture as its older sibling, and thus, by Cerny’s definition, it’s not the start of a new generation -- just an attempt to breathe new life into the current one. It’s also, he was careful to state repeatedly, not the death knell for console generations as we know it.
“We don't believe that generations are going away. They are truly healthy for the industry, and for the gaming community,” he said. “It's just that the objectives for PS4 Pro are quite different.”
Put simply, those objectives are better performance and graphical quality, for both games and other media.
“PS4 Pro's targets are support of high-res displays, 4K displays, higher framerates,” said Cerny, “And 4K streaming, for those people who use PS4 for video, which is actually very big for us. It's the number two use for the console - streaming video.”
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