3 more hours playtime later, yeah you do start to feel the weight of the headset, especially with good over the ear headphones on top of them. I also wear glasses and although they fit fine underneath there isn't much room left for any movement. And if you want to drink something while playing, bring a straw lol.
I tried out a bunch of demos:
- Eve Valkyrie: very short demo, didn't do much for me. Sitting in the cockpit is cool yet it didn't add anything to the actual flying. Won't buy.
- Harmonix Music VR: 3D painting works really well, move controllers worked perfectly with this. Cute tech demo and nice music visualizer.
- Job Simulator: Very fiddly, stand here, hmm I can't my couch stands there. Move the camera back instead. Move was a bit jittery in this one and frequent out of play area warnings, still fun for 5 minutes
- Resident Evil Kitchen: Awesome, great sense of presence, ran it twice. Funny when you stand up and walk around, your headless body stays stuck to the chair, out of body experience.
- Until Dawn: Rush of blood: Awesome haunted house ride, move works very will with this too, dual flashlights to shine around, very immersive. Not bad for an on rails shooter at all.
This one does show the screendoor effect most due to the dark nature of the game, which is weird as the menu screen and normal games/movies watched on the VR headset have perfect black borders. Perhaps a different video mode or something to do with using the full screen. Maybe the pro improve the scaling and/or black level.
- Wayward sky: Best demo so far, put a huge grin on my face while playing. It's an adventure game with graphics that remind me of Knack. You go from one fixed viewpoint to the next while guiding the character with a laser pen sort of thing, clicking where to go. It's as if you have a miniature set laid out in front of you which you can look at from different angles, bend down to get a close up etc. It's pure magic. The move controllers worked very well with this too, dunno why job simulator had issues.
It was also nice that it draws in the ds4 and both move controllers, easier to find them back on the couch next to me.
- Within: Another surround video player, skip. Surround videos don't do anything for me and the 3D effect hardly works. I guess my brain responds better to parallax than pure stereographic cues.
I played some more DriveClub VR. It's great yet they made a lot more concessions than I thought, environmental detail is toned down a lot, I hardly recognize certain parts. Pro patch should restore that I think. Driving at night is pretty awesome the way other cars light up the interior of your car.
I also played a bit of Life is Strange on the headset, theater mode. That game already looks pretty low res so was pretty much the same on psvr except front row seat at the IMAX. One big difference, on my projector I hardly notice 30fps, on the psvr oled screen 30fps is very noticeable, choppy turning around. It reprojects the virtual screen to 120fps for your head movements to keep the screen in place (you can notice a purple haze at the edge where it has to fill in the missing part while turning your head), yet whatever happens on the virtual screen stays at 30 fps.
Overall, most fun I had gaming in years. All these new experiences, many more to try out tomorrow :)