curl-6 said:
Main RAM bandwidth doesn't need to be as high when you have 32MB of fast eDRAM for performing tasks that require high bandwidth (Versus 10MB in 360 and none in PS3) Also, while it may lack a HDD, Wii U can actually stream from its internal memory as well as from disc; Xenoblade Chronicles X uses this technique to reduce pop-in and load times, in much the same way as the installs in many PS3/360 games. I suspect NFS's player count was more a concession to the Wii U's vastly smaller player base than a matter CPU constraints; fewer players means its easier to get a full house with a very small population. Graphically, the game improves over the last gen versions with higher resolution textures, additional reflections, and a smoother framerate. I do agree that Wii U was overpriced though. |
The split memory of the ps3 has some disadvantages but also many advantages. If anything the ps3 has the most o f the three with regards 1080p games and also 3D support. I think the ps3 had something like 25.6 GB/s for video and 19.2 GB/s for main memory. Where as wii u is only 12.8 GB/s for main memory.
Most open world games suffer on wii u. Watch dogs for example.
Xenoblade is always a spanner in the works trying to access the capabilities of a console because the original looked fantastic on the wii which only had 11 gflops for its gpu. It's purposely designed to impress but the engine itself has very weak texturing and a very basic physics engine. The wii u game enables you to walk through cars because the game engine couldn't afford the collision detection routines. It reminds me of Factor 5 on the N64 they achieved miracles by hand coding time critical parts and made efforts beyond normal developers to optimise their games. Rogue Squadron on the gamecube still looks amazing.
Many ps3 and 360 games use texture streaming from hard drives to maintain a detailed attractive world at all times in open world games and this just isn't possible on wii u.
Again Watch dogs was very difficult development on wii u due to lack of hard drive, the game often has missing graphic features or textures, much slower frame rate especially under high load but at least doesn't suffer from lack of vertical sync which both the ps3 and lesser extent the 360 suffer from. The xenoblade system of installing to wii u memory or external hard drive is obviously a similar system but a far fewer number of wii u owners could do that.
The wii u would have been a perfect competitor for 360 and PS3 back in 2006 as its overall capabilities are broadly similar to those platforms. Some games would be weaker and some stronger but in 2012 for a console to have inferior ports to consoles which are just being dropped by their manufacturer seems ridiculous.
Still love my wii u and enjoy playing many games on it but Nintendo's rubbish tech, high price, massive profit approach is really getting on my nerves nowadays.









