CGI-Quality said:
So you expect Titan X Pascal specs by 2020? I wouldn't bet on that. |
I don't think consoles will be a thing past 2025, so there's not a lot of time...
CGI-Quality said:
So you expect Titan X Pascal specs by 2020? I wouldn't bet on that. |
I don't think consoles will be a thing past 2025, so there's not a lot of time...
The_BlackHeart__ said: Microsoft on PS4 Pro: “I Know That 4.2 Teraflops Is Not Enough to Do True 4K” Wouldn't it be funny if Sony finds the way and sends Microsoft back to the drawing board? |
Kkkk I don't think they will do native 4k on demanding games. But they already can do 4k gaming on PS4. But it would be funny.
AsGryffynn said: Thing is, after 8K, there really isn't much room for improvement. Consoles will then use other traits to sell or die off... |
It will take quite some gen or 3 to get 8k Ultra on consoles.
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AsGryffynn said: Thing is, after 8K, there really isn't much room for improvement. Consoles will then use other traits to sell or die off... |
Thing is, VR can still go up to 16K or even 32K. (Each eye has a fov of about 150 degrees, combined nearly 180 fov, 100 pixels per degree is a good approximation of reality, humans can spot differences upto 200 pixels per degree) Plus the new DCI-P3 color space only covers 54% of human vision, rec.2020 can reach about 76% Then there's HDR range If we really, really wanted to use the old EOTF gamma, developed for analog CRTs, we would need something like 14 or even 16-bit for HDR. Read more at http://www.flatpanelshd.com/focus.php?subaction=showfull&id=1435052975#yqK7I5h6gO65iKlg.99
It has also been shown that 240fps still has benefits. Nevermind we can't do real time ray tracing yet, and are still stuck with ancient stereoscopic displays to simulate 3D. Volumetric displays will need a whole new order of processing power.
So don't worry, still plenty room for improvement before looking at better gameplay ;)
Actually VR has the biggest and fastest room for improvement. Once pupil tracking becomes fast and reliable, as well as liquid electronic lenses, VR glasses can use foveated rendering to reduce the strain on the gpu by an order of magnitude, as well as simulating correct depth of view, naturally bringing things in focus when you look at somehing near or far, adjusting the focal point of the optics in the process. Again an order of magnitude cheaper than actual volumetric displays. It's all tech that exists now or very soon, 11K 5" displays are coming, eye tracking VR headset is in the works and liquid lens cameras are already on the market.
The future of gaming is in VR. Can't wait to get my hands on the 2nd generation VR version that's coming out now. I never got to try one in the 90's. Yet imagine what it will be like in 10 or 20 years.
Pemalite said:
PC has been a pretty big force in the industry for longer than that. |
Calm down dude, no one is doubting all of that. It was just my understanding, like someone posted before me, that PC was not really mainstream back then. While still big wich I now understand you have to admit that it is nowhere near as pc gaming is today, while consoles where at their highest back then thanks to ps2 and some will argue that console are shrinking in market while pc still increasing.
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zero129 said:
Dude dont be putting things down the back of my neck. They are "my friends" so clearly i do be around in their homes and do talk to them so i know what they fucking play. Or are you really trying to tell me that the isnt people in ireland/uk who just own a console to play fifa?. Anyway th point was the is people on all platforms who play the same game way too many times PS4 isnt immune to this so end of story and stop trying to take the topic back off topic or tell me what i should or shouldnt know about my friends. |
Maybe I'm one of your real life friends? You know it and I know it, Ireland is a very small place!!
The issue here is, there is nothing wrong with a gamer playing the same game always. If he enjoys that as much as I enjoy playing 50 games a year then more power to him. He'll get the same enjoyment while spending a hell of a lot less.
Back from 2007-2010 I used to play nothing but cod4. Missed out on a ton of great games. For example only played Bioshock a few weeks back. But those days were epic. There was a reason I played nothing but cod4. Because I gave me more satisfaction then any other game ever could.
CGI-Quality said:
So you expect Titan X Pascal specs by 2020? I wouldn't bet on that. |
I meant PS6, or possibly PS5Pro. Not sure why I said PS5.
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eva01beserk said: Calm down dude, no one is doubting all of that. It was just my understanding, like someone posted before me, that PC was not really mainstream back then. While still big wich I now understand you have to admit that it is nowhere near as pc gaming is today, while consoles where at their highest back then thanks to ps2 and some will argue that console are shrinking in market while pc still increasing. |
I'm always calm.
PC has certainly gotten more mainstream since Steam started it's coal-fired march.
--::{PC Gaming Master Race}::--
SvennoJ said:
Thing is, VR can still go up to 16K or even 32K. (Each eye has a fov of about 150 degrees, combined nearly 180 fov, 100 pixels per degree is a good approximation of reality, humans can spot differences upto 200 pixels per degree) Plus the new DCI-P3 color space only covers 54% of human vision, rec.2020 can reach about 76% Then there's HDR range If we really, really wanted to use the old EOTF gamma, developed for analog CRTs, we would need something like 14 or even 16-bit for HDR. Read more at http://www.flatpanelshd.com/focus.php?subaction=showfull&id=1435052975#yqK7I5h6gO65iKlg.99 |
We'll have VR rather than consoles...