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SvennoJ said:
AsGryffynn said:
Thing is, after 8K, there really isn't much room for improvement. Consoles will then use other traits to sell or die off...

Thing is, VR can still go up to 16K or even 32K. (Each eye has a fov of about 150 degrees, combined nearly 180 fov, 100 pixels per degree is a good approximation of reality, humans can spot differences upto 200 pixels per degree) Plus the new DCI-P3 color space only covers 54% of human vision, rec.2020 can reach about 76% Then there's HDR range If we really, really wanted to use the old EOTF gamma, developed for analog CRTs, we would need something like 14 or even 16-bit for HDR. Read more at http://www.flatpanelshd.com/focus.php?subaction=showfull&id=1435052975#yqK7I5h6gO65iKlg.99
It has also been shown that 240fps still has benefits. Nevermind we can't do real time ray tracing yet, and are still stuck with ancient stereoscopic displays to simulate 3D. Volumetric displays will need a whole new order of processing power.

So don't worry, still plenty room for improvement before looking at better gameplay ;)

Actually VR has the biggest and fastest room for improvement. Once pupil tracking becomes fast and reliable, as well as liquid electronic lenses, VR glasses can use foveated rendering to reduce the strain on the gpu by an order of magnitude, as well as simulating correct depth of view, naturally bringing things in focus when you look at somehing near or far, adjusting the focal point of the optics in the process. Again an order of magnitude cheaper than actual volumetric displays. It's all tech that exists now or very soon, 11K 5" displays are coming, eye tracking VR headset is in the works and liquid lens cameras are already on the market.

The future of gaming is in VR. Can't wait to get my hands on the 2nd generation VR version that's coming out now. I never got to try one in the 90's. Yet imagine what it will be like in 10 or 20 years.

We'll have VR rather than consoles...