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Forums - Gaming - The fpa genre needs to expand.

Why haven't we seen any fpa games. Metroid Prime started this wonderful genre , but never did anybody follow it. I would love an fpa that used both guns and other weapons. It would be nice. It would also be better than the massive shovelware of fpses. SO thoughts?



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All I can say is that I agree. FPA is highly immersive, and much more satisfying than a neverending frag-fest FPS.

Not that there isn't a place for FPS games, but it's sad that the shooter market is so incredibly saturated while FPA is pretty much limited to a single series. Not even SRPGs or flight sims are that niche!



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I agree. It's probaly the most niche branch of gaming. Why won't developers see how much of a success the prime series was and make fpas. I would have thoughi developers would jump on it right after metroid prime just like they do with any other genre. Not one game other than the prime series was an fpa. It really disappoints me that they can't make a fpa.



I think Elder Scrolls IV can fit on this genre. Even though they call it an RPG.

I believe that FPA can achieve many things that FPS could ever dreamed of, because it destroys the limitations that make me get bored of FPS. The shooters are, in my opinion, the easiest games to develop and developers are lazy to explore the vast ocean of creativity the FPA has to offer.



^ I meant the shooter branch of fpas. There are plenty of fpas on pc without combat at all. ES is a FPRPG anyway.



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you're right on that.

 

The FPA is a brach, as you said, that manages to create a root on it's own thanks to the main differences between FPA and FPS.

  • FPA is escencialy a seamless world while FPS is a collections of stages using cutscenes to connect them.
  • FPA revolves on one main, big objective while FPS uses a bunch of small objectives to clear the stage.
  • FPA can have backtracking, you can explore a world that you cleared and you can see the effects that you made. In FPS you play the stage like you never cleared it.
  • FPA is more open while FPS is more linear
  • FPA is about explotarion, FPS is about action
There are many things to consider, because FPA's have bigger challenges than FPS. But when they are beaten, like in Metroid Prime, the result is a great game :)

the_bloodwalker said:

you're right on that.

 

The FPA is a brach, as you said, that manages to create a root on it's own thanks to the main differences between FPA and FPS.

  • FPA is escencialy a seamless world while FPS is a collections of stages using cutscenes to connect them.
  • FPA revolves on one main, big objective while FPS uses a bunch of small objectives to clear the stage.
  • FPA can have backtracking, you can explore a world that you cleared and you can see the effects that you made. In FPS you play the stage like you never cleared it.
  • FPA is more open while FPS is more linear
  • FPA is about explotarion, FPS is about action
There are many things to consider, because FPA's have bigger challenges than FPS. But when they are beaten, like in Metroid Prime, the result is a great game :)

 Good  overview of a fpa. 



Nintendo could bring back Mach Rider as a fpa, transitioning to third person when using the bike to cover larger distances
it'd be cool traveling between human settlements exploring ruins, searching for equipment to access new areas, and so forth all in the post apocalyptic wastleland of the original Mach Rider



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NOW A PUNISHER CAB!!!!!!!!!!!!!

sc94597 said:
 

Good overview of a fpa.


 Thanks. I love FPA and I see potential to increase the experience in many ways. A horror FPA will be badass for eample



I would argue that Breakdown, Riddick, and Condemned all fit into this category. If you've never heard of Breakdown (not surprising, at it was a fairly niche game), you seriously need to track it down for original Xbox. Very satisfying experience.



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