the_bloodwalker on 30 March 2008
you're right on that.
The FPA is a brach, as you said, that manages to create a root on it's own thanks to the main differences between FPA and FPS.
- FPA is escencialy a seamless world while FPS is a collections of stages using cutscenes to connect them.
- FPA revolves on one main, big objective while FPS uses a bunch of small objectives to clear the stage.
- FPA can have backtracking, you can explore a world that you cleared and you can see the effects that you made. In FPS you play the stage like you never cleared it.
- FPA is more open while FPS is more linear
- FPA is about explotarion, FPS is about action







