zero129 said:
Whatever helps you sleep at night dude.
So much hate in this post along with false statements its not even funny.
PC lucky to get AAA games.
PC VR is DOA,
PC VR is just indie games and will have no AAA games.
PC is DOA.
is this what you tell yourself before you fo to bed everynight to help you sleep?.
Fact is when #PSVR launchs and if it sells like shit (I really cant imagine too many people giving 400 for a helmet add on) Sony and other devs will do the same thing they done with 3D drop support. You will be left with a device with no new games to play and will be lucky to get a port of an indie VR game or a mobile VR game.
PC VR even if support did die will still have plenty of uses thanks to it being an open platform and thanks to modders.
Anyway with such blanket statements coming out of your mouth its clear your not worth my time, so just reply with whatever helps you sleep at night like you been doing .
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PC lucky to get AAA games - We know that AAA games usually sell better on consoles, so it's natural that publisher do give it priority. Japanese games are mostly missing, a lot of stuff is released late (GTA V), others are a doubt until close to release (The Division), so that's pretty much how it is. What happened is that they finally decided to create "easy to develop for" consoles, so porting is easy and cheap and things are better for consumers and publishers. Wii U decided to not cooperate with this movement and ended up isolated.
PC VR is DOA - Major VR products sold less than 500K units in 6 months. PSVR will probably beat that in the first few weeks, even if it's a flop like I think it will be. I'm really not sold on the idea that people will buy a 400 to 800 dollar add-on to strap on their heads, with a ridiculous cable linking it to another piece of expensive equipment that can fall if you trip on it. It also isolates you from the world, so you can't even check your damn phone, it's unconfortable, the list goes on. Right now, the tech is pretty much crap. It sounds familiar that most of these problems are maximized versions of the ones that made 3D TVs flop. Of course, VR gives a bigger benefit than 3D TVs, but time will tell if it's a trade-off people are willing to do.
PC VR is just indies without AAA - I gave you a link that shows a bunch of indies and no AAA games. If you think I'm wrong, show me the AAA games. Simple links will do it.
PC is DOA - Never said that. Even the lower software sales will mostly mean that some games won't come or will take some time. In most cases, they will just port the console version can call it a day, so it's no big deal anyway. Mind that my example about GPU requirements is to illustrate that PC VR is targeting the smallest portion of PC users, so that's not very smart. I would say that PS VR also alienates a lot of players since it's still quite expensive.
So I have sources to back this up, while you clearly don't since you didn't posted anything except BS here.
So if PC VR dies modders and users will keep it alive? Guess what: if it flops, Vive and Rift will be discontinued. Or modders will build their own VR headsets? Even if you do have one, things break after time. Anyway, a 800 dollar Vive to play indie stuff and bugged modded versions of AAA games doesn't seem an "ultimate experience".
I also think it's quite surprising that you don't see a lof of people giving 400 bucks for a VR add-on but seems to really believe they will pour 600 or 800 bucks on one. It's not very logical.
The problem with PC gamers like your is that you can't accept that a lot of people would rather play on consoles. It's easy, works well, it receives all games, no port-begging needed, no crappy versions like Arkham Knight or MK and now will be the premier VR version (of couse, unless VR becomes the next 3D). People prefer cheaper things that indeed work instead of expensive stuff that's always giving headaches.