Various side quests are available; some you even have a choice in, and they affect the quest line and what happens down the road in your game. Don’t expect it to be like The Witcher in terms of scope and consequence, but Guerrilla definitely put an effort into making the world believable and exciting. You can hunt to craft your armor and ammo, NPCs will just call out to you for help as you explore, and then they packed the world with cool relics and other things for you to find that tell more about its history. I was impressed with how much time they spent building up the lore. It looks like areas are split by environments, so the new one we saw was the desert, which was just gorgeous even for a desert! Plus, all the tribes in these different parts have different ways of life and beliefs. There’s even quests to give you more insight on these tribes. In the end, I just feel like there’s a good mix of things for every type of player. Whether you get into the lore of games or just want memorable fights.
More at the link: http://www.gameinformer.com/b/features/archive/2016/09/09/what-we-loved-about-our-hands-on-time-with-horizon-zero-dawn.aspx
The PS5 Exists.









