KLXVER said:
Well then get a PS4. Lots of great games on it and upcoming. |
PS4 and Xbox One don't really interest me. I'm thinking about just giving up current gen gaming and going back to retro consoles.
Feelings. | |||
| Betrayed | 150 | 26.22% | |
| hurt | 75 | 13.11% | |
| meh | 160 | 27.97% | |
| happy | 125 | 21.85% | |
| other | 19 | 3.32% | |
| see results | 34 | 5.94% | |
| I want Bills Beard # twitter | 9 | 1.57% | |
| Total: | 572 | ||


KLXVER said:
Well then get a PS4. Lots of great games on it and upcoming. |
PS4 and Xbox One don't really interest me. I'm thinking about just giving up current gen gaming and going back to retro consoles.
The Wii U started w a drought- with a couple big droughts in the middle and now it is ending with " the mother of all droughts"
Can't speak for everyone, but as someone who purchased a Wii U near launch, I've been satisfied with it. It's had my favorite iterations of Mario Kart and Smash Bros, great new surprises in Splatoon and Mario Maker, and some absolute gems in Yoshi, Tropical Freeze, Xenoblade, and Tokyo Mirage Sessions, among others. It's also been my media hub of choice, and even little things like the Gamepad remote controls have been extremely handy. Its library is certainly lacking compared to the competition, but for the types of games I enjoy, it's done more than enough to to warrant my price of entry.
That being said...I can understand the frustration as well, since consoles aren't cheap for most people. It's just that I've found time is a much scarcer commodity for me than money as I've gotten older, so the droughts haven't affected me as much as everyone else.
Honestly though, as soon as Chitoge was added to Mario Maker, I knew my console of the gen was decided.

NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334
meh
felt like the gamecube to me so not bad but, could have been better
One thing I find a little bit strange about the reaction to the Direct though is how pleased some appear to be at the idea of downgraded versions of Wii-U titles coming to the 3DS I mean, Sony gets berated every time a HD remaster comes to the PS4 (regardless of if it is made by Sony) but there is no angst about downgrades from HD games down to 240p remasters on the 3DS.
Still though the frame rates of both the Yoshi game and the Pikmin 2d game looked very odd on the 3ds, and that was probably how they would run on the "New" 3ds, considering the way Hyrule warriors works on the standard 3DS I would worry about those other titles.
Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive
If we're talking just their Wii U support, I think they treated their supporters quite well. We got quite a few good games in a short period of time and a good variety of games. A lot of these games have gotten at least a year long support of DLC content. Nintendo is continually updating the e-Shop and support from almost every major console and handheld they made except the GameCube, which is a mystery. The only thing that's killing the Wii U is a complete lack of major third party support. Indie games are fine but they won't entice people to buy the system.
As for those who feel offended by the 3DS announcements, why? These games already came out on Wii U. You already played them and enjoyed them. Most of the 3DS ports probably won't play nearly as good as the Wii U versions. Also, it isn't like Nintendo signed a legal document proclaiming to the Wii U owners that these games would never come to the 3DS or any other system. I'm not mad at all. These games were on the Wii U when I got them and they weren't on the 3DS. They are coming to the 3DS now but that doesn't matter since I already own them.
Check out my art blog: http://jon-erich-art.blogspot.com
curl-6 said:
I love the memory of what Nintendo used to be, but I don't love Nintendo as they exist today any more. I'm over being the battered wife and they have to prove they can change their ways if they want to win me back. |
LOL =D
JRPGfan said:
So if something sells bad the solution is to not try and get more people to buy it? I dont get this logic... or maybe Im just missing the sarcasm or whatever. WAY to many resources? what? |
Because the Wii U was a failure, it was never going to be a successful machine. There is nothing overly appealing about it. The offscreen play was extraordinarily limited to the room the console was in, the virtual console games weren't mapped to the Gamepad interface, and only one Gamepad could be used at a time, so multiplayer was garbage. Not to mention that the operating system was slow as hell. The Gamepad also jacked up the price of the Wii U, and since it was barely functional it wasn't used, and the Wii U became an overpriced low-end console.
Given that it was a commercial failure, Nintendo should have ended support Wii U a lot earlier and moved all the dev resources over to the NX as soon as they could, that way NX would have a lot more software available.
With GameCube, aside from Metroid Prime 2 (2004 release), all of their A-teams had switched to Wii development more than three years before launch, so Wii's first and second years were sizzling: Mario Galaxy, Metroid Prime 3, and Zelda: Twilight Princess in year 1, Mario Kart and Smash in the next few months after that. Other than MP2, the last 3 years of GameCube were all minor titles and spinoffs. Nintendo hasn't given NX as long of a runway.
Although, while I think Nintendo could have moved toward NX faster, I am still optimistic. Nintendo may have been cooking Mario Galaxy's successor since 2007 giving them years to prototype new mechanics, in the same way they did from 96 to 07 with Mario 128/Galaxy.
After Mario 64, Nintendo began working on a sequel codenamed Mario 128. It was effectively a test bed to see what sorts of mechanics would be fun. When Mario Suncube released, Nintendo made it clear that Mario 128 was still in development. A little over a decade after Mario 128 began development, we got the game in its final form: Super Mario Galaxy, arguably the masterpiece of the Super Mario franchise. But perhaps Nintendo has been cooking up a new masterpiece since then. Super Mario 3D World was more of a Sunshine style stop-gap game rather than a true sequel, and Galaxy 2 was more of a usage of the good mechanics and design that weren't quite ready for the first Galaxy. When NX launches in 2017, that will be around 9.5 years since Mario Galaxy launched in 2007, a similar timeframe for the Mario 128/Galaxy dev. I think it will be shown, but not released until the fall of 2017 during the "shopping season" which will be 1 decade exactly. Given that Mario Galaxy ended up being two phenomenal games, I don't think it is out of the question to think we'll see another two champions this coming generation.
I describe myself as a little dose of toxic masculinity.
Jumpin said:
Because the Wii U was a failure, it was never going to be a successful machine. There is nothing overly appealing about it. The offscreen play was extraordinarily limited to the room the console was in, the virtual console games weren't mapped to the Gamepad interface, and only one Gamepad could be used at a time, so multiplayer was garbage. Not to mention that the operating system was slow as hell. The Gamepad also jacked up the price of the Wii U, and since it was barely functional it wasn't used, and the Wii U became an overpriced low-end console. Given that it was a commercial failure, Nintendo should have ended support Wii U a lot earlier and moved all the dev resources over to the NX as soon as they could, that way NX would have a lot more software available. With GameCube, aside from Metroid Prime 2 (2004 release), all of their A-teams had switched to Wii development more than three years before launch, so Wii's first and second years were sizzling: Mario Galaxy, Metroid Prime 3, and Zelda: Twilight Princess in year 1, Mario Kart and Smash in the next few months after that. Other than MP2, the last 3 years of GameCube were all minor titles and spinoffs. Nintendo hasn't given NX as long of a runway.
Although, while I think Nintendo could have moved toward NX faster, I am still optimistic. Nintendo may have been cooking Mario Galaxy's successor since 2007 giving them years to prototype new mechanics, in the same way they did from 96 to 07 with Mario 128/Galaxy. After Mario 64, Nintendo began working on a sequel codenamed Mario 128. It was effectively a test bed to see what sorts of mechanics would be fun. When Mario Suncube released, Nintendo made it clear that Mario 128 was still in development. A little over a decade after Mario 128 began development, we got the game in its final form: Super Mario Galaxy, arguably the masterpiece of the Super Mario franchise. But perhaps Nintendo has been cooking up a new masterpiece since then. Super Mario 3D World was more of a Sunshine style stop-gap game rather than a true sequel, and Galaxy 2 was more of a usage of the good mechanics and design that weren't quite ready for the first Galaxy. When NX launches in 2017, that will be around 9.5 years since Mario Galaxy launched in 2007, a similar timeframe for the Mario 128/Galaxy dev. I think it will be shown, but not released until the fall of 2017 during the "shopping season" which will be 1 decade exactly. Given that Mario Galaxy ended up being two phenomenal games, I don't think it is out of the question to think we'll see another two champions this coming generation. |
I think it'll depend on how they develop the next 3D Mario first. The reason why we got 2 Galaxy games was that there were some remaining ideas that were left on the cutting room floor from the first game due to time contraints that eventually got moved to the sequel. Hopefully, the NX and the next Mario will be successful enough to warrent the possibilities of a 3D Mario sequel on the same console, which is a rare feat only done by Galaxy 2.
Bad enough that I'll be waiting for the NX to get a decent library of games before I even consider purchasing it.