BraLoD said:
Nuvendil said:
Well I only got into Zelda like two years ago and before that was very interested in open world and pseudo-open world games and I agree with curl that BotW's nuanced interactions are quite impressive. I mean, if other games have those features on this level of seamless integration, please name them. Cause I don't know of any.
|
Minecraft, Don't Starve, Rust,
The "on this level of seamless integration" is purely a subjective pov, which doesn't make the possibilities of gameplay interaction weight any different.
|
I think Curl answered this quite well, but to be specific, you seem to focus entirely on the crafting and survival aspects which isn't really what I was talking about (seriously, Minecraft and Don't Starve are barely similar). I mean things like the wind based fire propagation, updrafts, etc and how you can make use of them. Those sorts of things that are entirely triggered by *you*. There isn't one or two special "shriveled trees" you can cut down like in, say, Pokémon, you can cut down any tree. And do it correctly and you could create a bridge to a new area or kill an enemy or block a path. Set fire to a patch of grass, jump off your horse, and use your hang glider to clear a gorge or sail over a boss or get the head start needed to make a climb up a cliff possible. That's what I mean by seamless integration. These are things you can just *do* anywhere in the gameworld to find unique solutions to combat or traversal challenges. And that's not a purely subjective pov, it's a demonstrable aspect of the game's design.