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Forums - Nintendo Discussion - Pokemon Go: Niantic Should Fix These Issues

 

Since its launch, Pokemon Go has suffered from two major flaws. Firstly, its servers are prone to crash at the drop of a hat which, aside from being irritating, is also costing players money as items such as lures and incense only work for a limited period of time - if you drop a lure at a Pokestop and then the game's servers go down, the game won't return that lure to your inventory even though you won't be able to make use of it. Secondly, the game frequently crashes after throwing a Pokeball at a Pokemon, meaning that players have often found themselves squaring off against a rare find, only to have it escape as a result of the game freezing. 

Now a new problem has presented itself, with the game's tracker failing to correctly display the distance between the player and the Pokemon they are hunting. When working correctly, the tracker displays the distance of Pokemon using "footprints," with one footprint indicating that the Pokemon they're looking for is close, while three footprints indicates that it is a reasonable distance away. However, a recent issue with the tracker has seen all Pokemon marked with a distance of three footprints, thus completely undermining the entire concept of the game.

This issue, and the frustrating ambiguity of the tracker in general, has led to people visiting third-party sites such as PokeVision.com which utilizes Niantic's API in order to create a more detailed map of players' surroundings. While this technically qualifies as cheating given that PokeVision outlines the exact location of rare Pokemon, it's currently filling the void where a functioning tracker for the game should be, as Niantic continues to fail to release improvements in favor of releasing its broken games in other regions, increasing the strain on its servers in the process.

http://www.craveonline.com/entertainment/1012443-pokemon-go-broken-niantic-isnt-fixing


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an issue that's being ignored(for a good reason) is that rewards for catching pokemon never change.

Most people are levels 5 to 10, but once you're a high level, it's irritating knowing that a 300 cp pidgey which breaks out of the pokeball 3+ times gives the same amount of stardust as a 10 cp pidgey you easily get during the beginning.

Not only that, but from levels 22 and onwards, leveling up is near impossible.



 

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12/22/2016- Made a bet with Ganoncrotch that the first 6 months of 2017 will be worse than 2016. A poll will be made to determine the winner. Loser has to take a picture of them imitating their profile picture.

Hasn't the footstep thing been broken for like over a week? Same with the little map showing you where you caught the Pokemon...I assume it's done deliberately so not to overload the servers with unimportant details.

But yes these things should be resolved and Hershel correctly mentions the issues with the levelling system. Hopefully when everything settles then these details and other notable absences (player vs player) will be addressed.



 

Here lies the dearly departed Nintendomination Thread.