Sam & Max: Season 2 - One of the most lovable duos in Gaming history, followup of Season 1( 88% )
Empire: Total War - New entry of one of the greatest Strategy franchises ever. Last entry was Rome: Total War, which got an average of 92% and was named by PC Gamer (UK) as All time 5th best PC game, and by IGN as 4th Best PC Game of all Time. It is the best RTS ever after Starcraft. I'm surprised you never heard of the franchise.
etc.
I didn't say they wouldn't be good, I said they wouldn't be big. With a couple exceptions, none of those are going to do Smash Brothers/Wii Fit/GeoW2/MGS4/GT5:P/etc. numbers. In a discussion about market share, I think that's much more relevant than ratings.
It's not shrinking at all, only the retail market has decreased. As a whole PC gaming has been increasing non-stop through online business. World of Warcraft alone is 20% bigger than the entire US PC retail market. 20%!! And that's still not counting the other 6 million paying MMO subscribers and advertisement income from the smaller games, and ignoring DD services like Steam, Direc2Drive, Gametap, etc...
There was a study that estimated PC did 2.7 billion dollars in the US last year, which means 66% of the entire revenue comes from digital distribution. It is also expected of a revenue of 3.1 billion in 2008.
I think you're probably right. I made the mistake (as the analysts also tend to do) of focusing too much on the retail channel and ignoring the other means of income.
If the industry isn't shrinking, I still think it's getting more specialized. What I mean by that is that the PC market is getting extremely focused on a subset of gamers who enjoy MMORPGs, FPSs, Strategy, and Sim games (and to a lesser extent, adventure games and "offline MMORPGs"). Virtually the entire remaining wide world of gaming is nearly exclusive to the consoles (more importantly, the console style of playing), which is why it's ridiculous to imagine a world without them -- especially in just one generation.
Way to lose the point. He was saying that since videogaming is reaching the visual plateau where the graphics will be so close to each other, that the hardware will lose it's importance. Like, 5 years from now, if you buy a $800 PC it won't be as graphically apart from the $1500 PC as it is now.
If that's what he's saying, he's still wrong. We
might reach photorealism next gen in a limited sense, but that's just going to be the beginning. When we can render an entire living, breathing city photorealistically, in a way that allows realistic interaction with every part of it, and when we can move seamlessly from outer space to a near-microscopic level with a universal physics engine working on the whole thing,
then differences in graphics will start to become less important. Until then, we're going to keep demanding better hardware, probably in the same 4-7 year console cycles we've been seeing already.
And the reason is that Nintendo correctly observes that graphics is no longer a differentiating feature; it's a commodity.
Here's a part from the interview where he seems to be making that claim. But it's nonsense. Graphics are
absolutely still a differentiating feature: they're just not the most important differentiating feature (and they never have been, as anyone who's looked at gaming history knows). If graphics weren't important, the 360 and PS3 would both be dismal failures. Those consoles
are their graphics. And a huge portion of the PC market is driven by the same thing (would Crysis have garnered the slightest attention if it were mediocre looking?).
Now, the crux of this argument. Setting an online community and digital distribution for more profit will also tie more and more the console to online business and digital distribution. And by doing so, you will have exclusive content and sales being cut out off retailers. Retailers will lose privileges, they will lose sales. Which is what is happening to PC. Microsoft is already planning digital distribution of movies and such; and Sony is going to add shops and advertisement on Home.
I don't like the equating of online community with digital distribution in this argument, because they're not at all synonymous. But putting that aside, what he said wasn't that retailers were going to lose privileges, it was that they were going to stop selling consoles because they're taking a loss on them (which will no longer be subsidized by game sales). This is just wrong. Granted, they don't make much profit on them, and probably not enough to justify the shelf space in the absence of game sales.
But, even if he were right about everything going digital-distribution in the next gen (which he's not -- more on that soon), and even if he were right about retailers losing money on consoles, this still doesn't work. Console makers wouldn't sit there dumb and blind while their products were taken off every shelf in the world. All they would have to do is rework the markup slightly to make it worth the retailers' bother. It's a matter of a simple tweak to the pricing formula.
Now, about digital distribution. There's no way in hell it's going to become the exclusive, dominant, or even particularly significant means of console game distribution within the next 10 years. I think we can safely say that next gen's games are going to be at least as big as this gen's, and probably larger. But if they sit at just 50gb a piece, 10 years from now there's still going to be only the tiniest minority of people in the richest parts of the world who can comfortably download something that size. 90% of people couldn't even dream of it. A disk-based medium is going to be with us for a long time yet.
The biggest problem is that then the consoles would have to face PC which is near free of piracy when it comes to digital distribution.
Is there a source on this? Anyway, all else being equal, a closed platform like a console will still be much more effective at combating piracy than a PC.
Then what would the point be in releasing digitally a game when you can just digitally distribute it on PC, a much more profitable platform online?
Because his assertion that consoles are just DRM wagons is a ridiculous oversimplification. Consoles also bring a plug-and-play simplicity to gaming that PCs never will. They offer standardized technology -- both for developers, whose job it makes easier, and for players, who know they can run what they're buying. The input methods are also standardized so that no clumsy add-ons are needed to play every game on the system. They're a form of living room entertainment, whereas most people's computers are stuck in an office somewhere. Partly as a result of this, they're a much more social form of gaming than a PC, and they make genres of games work that just don't on PC. The list goes on.
Now, in 20+ years or so I can imagine a merger of PC and game console (and refrigerator, and toilet) that could start to fulfill what he imagines happening in the next 5 years. But you must at least agree that his idea of this being the last generation of consoles is absurd. Suddenly, with no transitional period, with no indication at all that things are heading in this direction except for one partisan madman's prophesy, suddenly consoles are done? The console makers aren't even going to try another go at it?