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Forums - Nintendo - Pachter Says Pokemon GO's Success Will Fade In 4 Months Due To Laziness

the_dengle said:

If the physical activity was going to be a dealbreaker, it would have shown immediately. It doesn't take people several months to recollect their distaste for walking. If and when Go dies, it will be for some other reason.

I agree.

If anything players will build up more stamina for walking



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There is a reason they only included the first 150 pokeemans. As soon as interest starts to fade, I'm sure they have a little something up their sleeve. 571 little somethings in fact.



4 months is a stretch, 1 month sounds about right.



think-man said:
4 months is a stretch, 1 month sounds about right.

Really, one month? So it should be dead by August??



Jumpin said:
danielrdp said:

OK. I know I should just ignore him, but I can't. How come he gets paid to make comments like this. 

Coming from analyst Michael Pachter

“The game requires couch potatoes to get off the couch, and the novelty will wear off when they get tired or when their phone batteries die. I give this four months at the top of the charts, then it will fade.”


Because people keep going to his website to read them, thus giving him ad revenue. If everyone stopped, so would his income from the comments.

Excellent reason to keep on visiting his site, what world would it be without Teh Holy Word of Teh Analyst God?   



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doubt the people who play this game can be considered couch potatoes but i also doubt that the majority of people playing it will microtransact on a regular basis.



Maynard_Tool said:
think-man said:
4 months is a stretch, 1 month sounds about right.

Really, one month? So it should be dead by August??

Not dead but i think the hype will be mostly over and numbers will quickly drop to the point of irrelevance.



Dulfite said:
I'm sorry but those thinking this is going to fade are crazy. Kids, when they get excited, do things over and over again. I remember when I was a kid, I could watch the same movie everyday for like a week if I liked it (and enjoy it like I was watching it for the first time). When you're a kid, you don't get bored of things nearly enough. I have seen so many kids, teenagers, and adults in 20's/30's on this game and I have two thoughts on why it won't fade:

1) The kids won't get bored. Everywhere I go I hear kids talking/referencing pokemon now. This is basically becoming the next minecraft to them, which is funny because minecraft was this past generation's pokemon (at least in terms of what it meant to their and us 90's kid's childhood). It isn't going away in their minds.

2) The older demographic, the one that grew up with pokemon, loves this return to their childhood. But more importantly, this group (of which I am part of) is also fitness obsessed (or at least increasingly becoming so). If we weren't, things like Fitbits would have died upon landing, but they did just the opposite. I am a teacher, and myself including a ridiculous amount of other staff members at my school have fitbits and are obsessed with competing with one another and burning calories and getting healthy. Pokemon Go only enhances that experience, and people ARE treating it like a fitness app (I love how it has the badges for distance walked).

Miitomo sucked, had no fitness application, and didn't even have game elements to it (unless you consider answering questions a game, which I don't). I stand by my prediction I made in a previous thread:

In 5 years after release, this game will have acquired 100 million downloads globally.

Ohh, a theory.  I like theories.

*reads theory* ... I agree!



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IkePoR said:
Dulfite said:
I'm sorry but those thinking this is going to fade are crazy. Kids, when they get excited, do things over and over again. I remember when I was a kid, I could watch the same movie everyday for like a week if I liked it (and enjoy it like I was watching it for the first time). When you're a kid, you don't get bored of things nearly enough. I have seen so many kids, teenagers, and adults in 20's/30's on this game and I have two thoughts on why it won't fade:

1) The kids won't get bored. Everywhere I go I hear kids talking/referencing pokemon now. This is basically becoming the next minecraft to them, which is funny because minecraft was this past generation's pokemon (at least in terms of what it meant to their and us 90's kid's childhood). It isn't going away in their minds.

2) The older demographic, the one that grew up with pokemon, loves this return to their childhood. But more importantly, this group (of which I am part of) is also fitness obsessed (or at least increasingly becoming so). If we weren't, things like Fitbits would have died upon landing, but they did just the opposite. I am a teacher, and myself including a ridiculous amount of other staff members at my school have fitbits and are obsessed with competing with one another and burning calories and getting healthy. Pokemon Go only enhances that experience, and people ARE treating it like a fitness app (I love how it has the badges for distance walked).

Miitomo sucked, had no fitness application, and didn't even have game elements to it (unless you consider answering questions a game, which I don't). I stand by my prediction I made in a previous thread:

In 5 years after release, this game will have acquired 100 million downloads globally.

Ohh, a theory.  I like theories.

*reads theory* ... I agree!

Yey for agreement!



think-man said:

Not dead but i think the hype will be mostly over and numbers will quickly drop to the point of irrelevance.

This game's strongest market is the college-age demo and campus towns are hives of Pokespots & gyms, and you think it will become irrelevant just as these players are starting the fall semester?

Hell, I'll take that bet.