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Forums - Gaming - Will God of War and For Honor cause a resurgence in AAA hack and slash games?

 

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No 53 55.79%
 
Yes 42 44.21%
 
Total:95
cesarmgc said:
God of war is aventure and For honor is Action Multiplayer... where are the hack and slash games here?

God of war is action adventure/hack n slash just like bayonetta or dnc. The major difference is Sony santamonica slightly simplified the controls for a streamlined and less arcade style experience. It was and still is the most successful actio/ adventure style hack n slash ever made.



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Those aren't hackn'slash games. Also, I agree with Basil. #SaveUsDMC5



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Ck1x said:
IkePoR said:
Probably not. The audience for the genre has matured, pressing the action button/QTE's until a door opens is very outdated and underwhelming these days. It is a niche now, with the Warriors series and Bayonetta filling it.

So a game having QTE'S and scripted events doesn't make it a hack-n-slash game and seeing how most of the "story" driven games still use these functions I'm not sure your post makes much sense in this thread. The new GoW and For Honor won't bring about a resurgence of those types of games, because they are both far from what hack-n-slash represents.

My post was answering the topic question.  I think there's a misunderstanding here?  The God of War series is hack and slash.  The trailer released at E3 did not look hack and slash, it indeed looked like The Last of Us with some super zoomed in CQC.  If anything, what you just said agrees with my first post.

bigtakilla said:
GOWTLOZ said:

I want to know where you get these definitions of genres from. Every hack and slash can be classified under the broader action adventure genre, but all God of War games so far clearly fall in this sub genre.

Basically just showing his distaste for the series and nothing more. I know some people like to hate on it, I would take his opinions with a grain of salt.

Except God of War has no action button lol, and doesn't focus on QTE's, they exist but they are not the focus, you have to learn the combat and enemy types to complete the games.

Oh that door opening thing? Yeah, I don't like that either but that's hardly ever been a problem, and so many other games like Uncharted have used it too.

And I know the genre is niche hence the title.

So you only see what you want to see. That's good.

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MTZehvor said:
cesarmgc said:
God of war is aventure and For honor is Action Multiplayer... where are the hack and slash games here?

Not far. I've heard they're pretty nier-by.

This new one es really really far from a hack N Slash Style game!



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cesarmgc said:
MTZehvor said:

Not far. I've heard they're pretty nier-by.

This new one es really really far from a hack N Slash Style game!

Gameplay trailer looked like pretty standard Platinum hack and slash to me.

1:04 and 1:11 show off combos that seemed to be performed with different inputs (1:04 looks like a standard attack into a sweep into a double hitting lunge, which is pretty much quintessential Bayonetta stuff). Character also looks to move quite fast; another typical trait of hack and slash titles. Admittedly we haven't seen a ton of gameplay shown for this, but this looks like hack and slash to me.



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God of War maybe, however, for honnor is a Ubisoft game, they always have some interesting world and lore, but most of their games just suck, so I would not count on it.



MTZehvor said:
Here's perhaps a clearer example of what defines a hack and slash, between games technically in the same franchise.

Take the Legend of Zelda and its spin off, Hyrule Warriors. Mainline Legend of Zelda games do not focus around hack and slash combat. There's no emphasis on combos, minimal variety in melee attacks, switching weapons isn't seamless, and Link generally doesn't move very fast. None of these are inherently bad things; and Zelda's combat fits a game tending more towards exploration like it is.

With that said, take Hyrule Warriors. There's a heavy emphasis on combos, a number of different attack strings you can pull off (though it's a lot less than something like DMC or Bayonetta), and characters move extremely quickly. There's a sense of flashiness to the combat that mainline Zelda titles don't focus on.

That's what really makes a hack and slash game, a hack and slash game. So far, from what we've seen (and admittedly, this could very well change if the E3 demo is unrepresentative of the finished product), God of War 4 doesn't fall into the latter category. Kratos seems pretty slow with the exception of his dodge move, and combat is far less about variety and combos and more about simply running up and mashing the attack button.

In the E3 demo of GOW we already saw axe melee, hand to hand melee, ice breaker, axe throw and lightning arrow attacks in ten minutes of gameplay. And did you see the guy with he controller mashing a single action button? I think I saw him using multiple buttons for some of the attacks.

In GOW games the first ten minutes usually do not have this much variety, as its through acquiring new weapons and upgrading your weapons that they allow for a lot of variety in attacks.

bigtakilla said:
GOWTLOZ said:

Basically just showing his distaste for the series and nothing more. I know some people like to hate on it, I would take his opinions with a grain of salt.

So you only see what you want to see. That's good.

Not any different than you then.



GOWTLOZ said:
MTZehvor said:
Here's perhaps a clearer example of what defines a hack and slash, between games technically in the same franchise.

Take the Legend of Zelda and its spin off, Hyrule Warriors. Mainline Legend of Zelda games do not focus around hack and slash combat. There's no emphasis on combos, minimal variety in melee attacks, switching weapons isn't seamless, and Link generally doesn't move very fast. None of these are inherently bad things; and Zelda's combat fits a game tending more towards exploration like it is.

With that said, take Hyrule Warriors. There's a heavy emphasis on combos, a number of different attack strings you can pull off (though it's a lot less than something like DMC or Bayonetta), and characters move extremely quickly. There's a sense of flashiness to the combat that mainline Zelda titles don't focus on.

That's what really makes a hack and slash game, a hack and slash game. So far, from what we've seen (and admittedly, this could very well change if the E3 demo is unrepresentative of the finished product), God of War 4 doesn't fall into the latter category. Kratos seems pretty slow with the exception of his dodge move, and combat is far less about variety and combos and more about simply running up and mashing the attack button.

In the E3 demo of GOW we already saw axe melee, hand to hand melee, ice breaker, axe throw and lightning arrow attacks in ten minutes of gameplay. And did you see the guy with he controller mashing a single action button? I think I saw him using multiple buttons for some of the attacks.

In GOW games the first ten minutes usually do not have this much variety, as its through acquiring new weapons and upgrading your weapons that they allow for a lot of variety in attacks.

bigtakilla said:

So you only see what you want to see. That's good.

Not any different than you then.

Actually completely different than me, but then again, you seem to only see what you want to so I can understand how you'd come to that conclusion.



bigtakilla said:
GOWTLOZ said:

In the E3 demo of GOW we already saw axe melee, hand to hand melee, ice breaker, axe throw and lightning arrow attacks in ten minutes of gameplay. And did you see the guy with he controller mashing a single action button? I think I saw him using multiple buttons for some of the attacks.

In GOW games the first ten minutes usually do not have this much variety, as its through acquiring new weapons and upgrading your weapons that they allow for a lot of variety in attacks.

Not any different than you then.

Actually completely different than me, but then again, you seem to only see what you want to so I can understand how you'd come to that conclusion.

God of War on PS4 sets a dangerous precedent for the action game genre... even more than last time.

Apparently GOW has always been the bane of the genre according to this youtuber. Even though all games in the series have been such incredibly high quality games. How am I supposed to take him seriously when he clearly has never liked the series and probably wouldn't ever like it no matter what?



GOWTLOZ said:
bigtakilla said:

Actually completely different than me, but then again, you seem to only see what you want to so I can understand how you'd come to that conclusion.

God of War on PS4 sets a dangerous precedent for the action game genre... even more than last time.

Apparently GOW has always been the bane of the genre according to this youtuber. Even though all games in the series have been such incredibly high quality games. How am I supposed to take him seriously when he clearly has never liked the series and probably wouldn't ever like it no matter what?

That isn't the point though, the point to take away is if this game lends itself to the hack and slash genre where he clearly points out that with the camera glued to the characters right shoulder and the weaving in and out of scripted segments that this does in fact steer away from being a hack and slash (where he even provides video examples to provide examples of his statements), but let's throw all that out the window because he doesn't seem fond of the games...

Essentially I get where you are trying to go as far as what he says about his personal feelings of how good this game will/will not be. It seems as if he is disappointed in the fact that it is not hack and slash, and some people may prefer that it isn't, but he isn't wrong about how the game itself no longer lends itself to the hack and slash genre, and in turn uproots itself and reboots under some new "feels" interactive cinematic experience (at least as far as the footage shows).