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Ck1x said:
IkePoR said:
Probably not. The audience for the genre has matured, pressing the action button/QTE's until a door opens is very outdated and underwhelming these days. It is a niche now, with the Warriors series and Bayonetta filling it.

So a game having QTE'S and scripted events doesn't make it a hack-n-slash game and seeing how most of the "story" driven games still use these functions I'm not sure your post makes much sense in this thread. The new GoW and For Honor won't bring about a resurgence of those types of games, because they are both far from what hack-n-slash represents.

My post was answering the topic question.  I think there's a misunderstanding here?  The God of War series is hack and slash.  The trailer released at E3 did not look hack and slash, it indeed looked like The Last of Us with some super zoomed in CQC.  If anything, what you just said agrees with my first post.

bigtakilla said:
GOWTLOZ said:

I want to know where you get these definitions of genres from. Every hack and slash can be classified under the broader action adventure genre, but all God of War games so far clearly fall in this sub genre.

Basically just showing his distaste for the series and nothing more. I know some people like to hate on it, I would take his opinions with a grain of salt.

Except God of War has no action button lol, and doesn't focus on QTE's, they exist but they are not the focus, you have to learn the combat and enemy types to complete the games.

Oh that door opening thing? Yeah, I don't like that either but that's hardly ever been a problem, and so many other games like Uncharted have used it too.

And I know the genre is niche hence the title.

So you only see what you want to see. That's good.

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