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Forums - Gaming Discussion - Gaming's worst marketing/business decisions?

Intrinsic said:
DonFerrari said:

Sony developed PS4 to the taste of the developers, Nintendo developed the WiiU for themselves... that is one of the points that still hunt them since NES

Thanks.

And that is something nintendo has done since the N64. 

Befire the N64 the PS had alresdy launched with CDs. Everyone knew why no one wanted catridges anymore; there was the sega saturn, the philips cdi, the 3DO... all disc based. But nintendo as if working in a bubbke ignired everyone and built something thay was prohibitively too expensive. Then they did it again with the WiiU. They saw the PS3/360, no chance they didnt also know where the PS4/XB1 was heading, yet they built a console that was barely more powerful than 8ur old consoles and put on a tablet controller that even they don't know whst to do with. 

And they still make it difficult for third parties, sinoly by having an architecture thats niy just limited but vastly differemt from everything else out there. And now with the NX, there are rumors its not even going to be X86.... when that obviously is the dirextion the industry is heading in an attempt to make already very expensive HD develoemt easier to port between platforms. Yes, they sre still making the same mistakes.

 

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About N64 that gen, we can now say that cartridges are N64 cartridges were definitely bad move, but back then evre CD based console failed, (actually PS1 is first CD based console that succeed), so there was logic to continue with cartridges if all CD consoles before failed.

Wii U is totaly difrent story, beacuse Nintendo made bloody mess with Wii U, they made too many mistakes, you cant relly say that Wii U has just one reason or two reasons why failed like you can say for N64. There is reason why Wii U is worst selling Nintendo console.



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Miyamotoo said:

There is nothing like core base, PS2 sold 155m and PS3 half of that, GC sold 23m, Wii sold 101m than Wii U 14m, original Xbox sold 30m and Xbox360 85m...it all about how much curent console is apeling to market, not about some mistakes from 90".

We relly dont know what is Nintendo doing with NX, I am sure they will not repet Wii U mistakes.

You ssy the strangest things. What do you mean by there is nothing like a core base? A core bade are the nulber of people that will buy a platform simoly because there is a name on the box. They dont care much for anything else. They arr the most die hard fans of that platform. 

And I'm not going to get into the dales figures you threw around, there werr a lot more to those things than just sales. Like price and time on the market. Eg. The PS3 still cost around $150-$200+, 10YEARS AFTER ITS LAUNCH. The PS2 hit $200 one year after its launch. Gues how much a PS2 cost when the PS3 was released. 



Intrinsic said:
Miyamotoo said:

That doesn't have anything with "ghosts of the past" and 90", if Nintendo wants they can make just console that 3rd parties want like Sony done with PS4, but Nintendo wants to offer something different or new.

This kinda logic is just mind boggling to me. Ok how about this, how about they "just make what third parties want" which will at the veey lesst gaurantee that all gsmes are ALSO available on their platform then still give the something different too. You know? like sony is doing with PSVR.

I don't know.... that may also work you know?

Just doing what others are doing is not a gaurantee for success, that's like saying if you want to have success in the Smartphone market than just make a product similar to Apple's iPhone or Samsung's Galaxy, it's not that simple. Just because Nintendo releases a console similar to Sony or Microsoft's doesn't mean that people are going to buy it.

In the 30+ years of Nintendo making hardware, their success has always come down to exclusivity, software/features that can't be found on other platforms, how many multiplatform games can you think of that have had a strong effect on hardware sales? I'm guessing it's very few.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Miyamotoo said:

About N64 that gen, we can now say that cartridges are N64 cartridges were definitely bad move, but back then evre CD based console failed, (actually PS1 is first CD based console that succeed), so there was logic to continue with cartridges if all CD consoles before failed.

Wii U is totaly difrent story, beacuse Nintendo made bloody mess with Wii U, they made too many mistakes, you cant relly say that Wii U has just one reason or two reasons why failed like you can say for N64. There is reason why Wii U is worst selling Nintendo console.

Every cd based console failed not cause there wasnt a sound reason to use CDs, they wrre cheaper than carts and held more storage. They failed because of how they consoles were released. Saturn was released before devs even could finsih making games for it and at $400 which at the time was pricey. The 3DO was good hardware, but cost $600 when jt was released. Too expensive in a time when gaming basically comprised of parents buying stuff for their kids. Philips CDi had a very limited release cause phillips were more toying with the idea of a console than going all in.

Besides the industry calling for cds back with the N64 and nintendo ignoring, nintendo were still trying to impose very similar royalty programmes that devs already hated with the SNES. 

GC, the machine was even more powerful than the PS2. But they chose to go with a proprietary disc format that could only hold 1.5GB compared to the PS2s 4.7GB. At a time when all the rsve was about DVDs they made a console that couldnt play DVDs. 

I don't know how else to say this.... but if you twally follow the industry and nintendo, you will see that they are reslly still just making the same mistakes they always used to make since the 90s. 



Intrinsic said:
Miyamotoo said:

About N64 that gen, we can now say that cartridges are N64 cartridges were definitely bad move, but back then evre CD based console failed, (actually PS1 is first CD based console that succeed), so there was logic to continue with cartridges if all CD consoles before failed.

Wii U is totaly difrent story, beacuse Nintendo made bloody mess with Wii U, they made too many mistakes, you cant relly say that Wii U has just one reason or two reasons why failed like you can say for N64. There is reason why Wii U is worst selling Nintendo console.

Every cd based console failed not cause there wasnt a sound reason to use CDs, they wrre cheaper than carts and held more storage. They failed because of how they consoles were released. Saturn was released before devs even could finsih making games for it and at $400 which at the time was pricey. The 3DO was good hardware, but cost $600 when jt was released. Too expensive in a time when gaming basically comprised of parents buying stuff for their kids. Philips CDi had a very limited release cause phillips were more toying with the idea of a console than going all in.

Besides the industry calling for cds back with the N64 and nintendo ignoring, nintendo were still trying to impose very similar royalty programmes that devs already hated with the SNES. 

GC, the machine was even more powerful than the PS2. But they chose to go with a proprietary disc format that could only hold 1.5GB compared to the PS2s 4.7GB. At a time when all the rsve was about DVDs they made a console that couldnt play DVDs. 

I don't know how else to say this.... but if you twally follow the industry and nintendo, you will see that they are reslly still just making the same mistakes they always used to make since the 90s. 

Ok, so N64 & GC missed out on key 3rd party titles because cartridges/mini-DVD had less storage than CD/DVD. How is that at all related to Wii U's failures?



When the herd loses its way, the shepard must kill the bull that leads them astray.

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zorg1000 said:

Just doing what others are doing is not a gaurantee for success, that's like saying if you want to have success in the Smartphone market than just make a product similar to Apple's iPhone or Samsung's Galaxy, it's not that simple. Just because Nintendo releases a console similar to Sony or Microsoft's doesn't mean that people are going to buy it.

In the 30+ years of Nintendo making hardware, their success has always come down to exclusivity, software/features that can't be found on other platforms, how many multiplatform games can you think of that have had a strong effect on hardware sales? I'm guessing it's very few.

Come on man of course just doing what everyone is doing isnt going to gaurantee success. Did you read what i said? 

I said it would at the very least gaurantee that eveey gsme also comes to your platform. Then you can build on that, release your own exclusives and add on whatever platform defining feature  you want to add. 

Using ur phone analogy, this is more like you at least build a phone that can recieve and male calls like an iphone. That will excel at the core things that a phone is supposed to be able to do, then you can throw in an iris scanner and horny sensor to differentiate yourself. But what nintendo does is more like, they will make a phone that can only make calls if u put it in water. 



Intrinsic said:
Miyamotoo said:

About N64 that gen, we can now say that cartridges are N64 cartridges were definitely bad move, but back then evre CD based console failed, (actually PS1 is first CD based console that succeed), so there was logic to continue with cartridges if all CD consoles before failed.

Wii U is totaly difrent story, beacuse Nintendo made bloody mess with Wii U, they made too many mistakes, you cant relly say that Wii U has just one reason or two reasons why failed like you can say for N64. There is reason why Wii U is worst selling Nintendo console.

Every cd based console failed not cause there wasnt a sound reason to use CDs, they wrre cheaper than carts and held more storage. They failed because of how they consoles were released. Saturn was released before devs even could finsih making games for it and at $400 which at the time was pricey. The 3DO was good hardware, but cost $600 when jt was released. Too expensive in a time when gaming basically comprised of parents buying stuff for their kids. Philips CDi had a very limited release cause phillips were more toying with the idea of a console than going all in.

Besides the industry calling for cds back with the N64 and nintendo ignoring, nintendo were still trying to impose very similar royalty programmes that devs already hated with the SNES. 

GC, the machine was even more powerful than the PS2. But they chose to go with a proprietary disc format that could only hold 1.5GB compared to the PS2s 4.7GB. At a time when all the rsve was about DVDs they made a console that couldnt play DVDs. 

I don't know how else to say this.... but if you twally follow the industry and nintendo, you will see that they are reslly still just making the same mistakes they always used to make since the 90s. 

Ok, so N64 & GC missed out on key 3rd party titles because cartridges/mini-DVD had less storage than CD/DVD. How is that at all related to Wii U's failures?



When the herd loses its way, the shepard must kill the bull that leads them astray.

Zones said:
lionpetercarmoo said:
Not making PS4 backwards compatible like the fat PS3 was.

Oh what a terrible business decision that was. ;)

Yeah, there's no need for BC on the PS4, imo.



zorg1000 said:

Ok, so N64 & GC missed out on key 3rd party titles because cartridges/mini-DVD had less storage than CD/DVD. How is that at all related to Wii U's failures?

I'll put it this way then.

The problem with nintendo is that they do not make decisions that would favour the developmemt community. They make decisions for themselves first then require all developers to conform. Its what they have always done.

  • Using carts instead of cds
  • opting for proprietary discs instewd of DVDs
  • making underpowered hardware but with motion controls (luvkily for them this gamble worked)
  • making underpowered hardware (again) with a tablet controller tbat no one actually wanted or knew what to do with including them.
  • if rumors are true, about to make hardware and shun x86 at a time when game dev costs are high and devs are looking fir ways to save costs. While coming into a market thats already 3yrs in. There are even rumors they are thinking of going back to carts. 
And in eveeything i mentioned, they all the while had a very strict rigurous QA programme that they onoy let go off when the wii was released. And lets not forget how underdeveloped their online infrastructure is compared to what "everyone esle is doing".
The things they carry over, what to me makes them the most guilty party in this thread; are cross generational. They keep finding ways to fuck things up. 


Intrinsic said:
zorg1000 said:

Just doing what others are doing is not a gaurantee for success, that's like saying if you want to have success in the Smartphone market than just make a product similar to Apple's iPhone or Samsung's Galaxy, it's not that simple. Just because Nintendo releases a console similar to Sony or Microsoft's doesn't mean that people are going to buy it.

In the 30+ years of Nintendo making hardware, their success has always come down to exclusivity, software/features that can't be found on other platforms, how many multiplatform games can you think of that have had a strong effect on hardware sales? I'm guessing it's very few.

Come on man of course just doing what everyone is doing isnt going to gaurantee success. Did you read what i said? 

I said it would at the very least gaurantee that eveey gsme also comes to your platform. Then you can build on that, release your own exclusives and add on whatever platform defining feature  you want to add. 

Using ur phone analogy, this is more like you at least build a phone that can recieve and male calls like an iphone. That will excel at the core things that a phone is supposed to be able to do, then you can throw in an iris scanner and horny sensor to differentiate yourself. But what nintendo does is more like, they will make a phone that can only make calls if u put it in water. 

Yes, I read what you wrote, "how about they "just make what third parties want" which will at the veey lesst gaurantee that all gsmes are ALSO available on their platform".

How do they do that without making a device very similar to what the others are doing? What it comes down to is that you believe Nintendo needs to release a console with the same storage format, similar specs, similar controller & similar system features as PS/XB have in order to succeed or in other words, just do what the others are doing.



When the herd loses its way, the shepard must kill the bull that leads them astray.