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Forums - Nintendo - Miyamoto: Breath of the Wild Needs to sell 2 million.

wombat123 said:
DonFerrari said:

You know how much sense would make to think ... well this game development cost 20M, but it's a little generic and probably would sell only 1M (having like 10M profit, or 50% over the investiment) so let's toss 100M at it and expect to sell at least 5M to break even make? Makes zero sense, so it's just your opinion that the game is derivative and they tossed money at it to cover it. ok.

Value and cost are two different things with not much of a connection. But expecting to find it normal that a game costing 2% of the revenue they are making as acceptable as a customer is quite crazy.

And you know why I'm certain it's crazy? Because about every customer complain about things being too expensive and the company is only getting 3-10% margin, so I'm pretty sure it's senseless to say 80% margin is reasonable.

No it isn't their money. It's your money that you gave then for their product. If you as customer think they should be doing things different than you shouldn't be giving they your money or you are only enforcing what they are doing. It's the endless cicle in videogames, gamers complain at what a company is doing or about a game but end buying it anyway. Do you think the company is going to care about the complains? Hell no.

In my opinion -- development and advertising budgets in general have gotten out of hand.  I see it as a snowball effect of companies wanting to have their own CoD or GTA franchise that sells a ton but not wanting to try anything new or unique in that investment and risk losing money, so they go for tried and tested formulas for low risk investments and try to differentiate themselves by investing in graphics, voice acting and marketing -- because it's a formula that's been proven to work.  That's not to say that all AAA games take this approach but a lot of them do -- in my opinion.

And yes, it is their money.  After you give them your money for their game and don't return their game, it's their money.  If they want to piss it away, that's their business but if they do so, they'll ruin their relationship with their customers and quickly go out of business.  As for if a company is going to care about customer complaints?  Yes -- if it affects their profits.  Hell, companies caring too much about customer opinions is one of the bigger problems we currently have because of a minority of virtue signaler SJWs trying to speak for the majority of gamers and insert their politics into games.

Paying full price for a low budget game may not be acceptable to many consumers but milllions of people still do it when it comes to a lot of those  games because they've determined that the game itself is worth 60 dollars -- same way people spend 60 dollars on derivitive (in my opinion) AAA titles and determine it's worth their money.  You say everyone complains about certain low budget games being too expensive but apparently not enough of them put their money where their mouths are for those companies to lower their prices.   You say that a game costing 2% of the revenue they are making is crazy but then you look at a company like Apple and what they charge for their products or Nike and what they charge for their shoes and it just all comes down to what the market determines something should cost.  Just because you and people you know in real life and on online forums think that's not acceptable isn't going to stop them from charging what they charge as long as people still buy it at their asking price.

Ok, so about the first point now we are at agreement. Some or a lot of budgets seem out of control because of marketing cost and bad management decision on what to invest the budget.

So on the second post you basically agree with me. They only care if it affects profit (meaning that if you complain but still buy you aren't truly showing your disatisfaction) and the SJWs is so ridiculous because the company ends up changing a game and losing the crowd that bought before without the SJW then buying the game that was changed for them. And Saying it's their money after you paid isn't contradicting what I said, because they need a constant flow of money and that is in your hand and for them to get it they must show that they are doing good use of what you already gave them.

So you agree with me on the third point (and yes I agree the market buying it for 60 they are agreeing that for them that value is right, be it low budget or crap AAA games). And there are a lot of people that complain about Apple and Nike margin (and they aren't above 30% as far as I know) but you see more complains in other markets than on VG (where we have more people complaining about the 60,00 of GTA than to the perpetuous 60,00 of a Mario Kart). And yes I agree that the price the market is willing to accept enable companies to charge it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Miyamotoo said:

Game doesnt need to look technically impressive to look great, non of Wii U games are not technically impressive games but some of them are looking very beatifule despite weak hardware, Mario Kart, Zelda Wind Waker HD, Mario 3D World, Pikmin 3, Yoshi Woolly World, Captain Toad, Zelda BotW..

Also Nintendo couldn't really make game that is technically on pair with Witcher 3 because Wii U is very weak compared to XB1/PS4.

Sure, but the wii u is stronger then the ps3/xbox 360 and games like the last of us are technically still way advanced. Nintendo just isnt into this expensive AAA technical impressive graphics buisness. They choose the cheaper road ( artstyle, no voice acting, no motion capturing etc.), similar to what indies are often doing (because they dont have big budgets).

 

Im sure a game like Mario Kart Wii or even Mario Kart 8 really werent expensive to make, not needed big teams to develop. Games like Driveclub or Forza are probl way harder to make. Nonthekess nintendo manages to sell alot more copies of their games even with less money/work put into them (in comparison to the competition).

 

Thats maybe also one reason why nintendo isnt developing alot realistic looking games anymore, If they want them to look as good as the competition (even as good as the competition on ps3/x360) thats damn expensive. With cartoony graphics they cann still make games looking really beaitufll but saving tons of money, and thas anyway what their fanbase wanted.



hadoram said:
Miyamotoo said:

Game doesnt need to look technically impressive to look great, non of Wii U games are not technically impressive games but some of them are looking very beatifule despite weak hardware, Mario Kart, Zelda Wind Waker HD, Mario 3D World, Pikmin 3, Yoshi Woolly World, Captain Toad, Zelda BotW..

Also Nintendo couldn't really make game that is technically on pair with Witcher 3 because Wii U is very weak compared to XB1/PS4.

Sure, but the wii u is stronger then the ps3/xbox 360 and games like the last of us are technically still way advanced. Nintendo just isnt into this expensive AAA technical impressive graphics buisness. They choose the cheaper road ( artstyle, no voice acting, no motion capturing etc.), similar to what indies are often doing (because they dont have big budgets).

 

Im sure a game like Mario Kart Wii or even Mario Kart 8 really werent expensive to make, not needed big teams to develop. Games like Driveclub or Forza are probl way harder to make. Nonthekess nintendo manages to sell alot more copies of their games even with less money/work put into them (in comparison to the competition).

 

Thats maybe also one reason why nintendo isnt developing alot realistic looking games anymore, If they want them to look as good as the competition (even as good as the competition on ps3/x360) thats damn expensive. With cartoony graphics they cann still make games looking really beaitufll but saving tons of money, and thas anyway what their fanbase wanted.

Mostly, but for instance Xenoblade X is technically very impressive game for Wii U hardware.

Defintaly not expansive compared to AAA titles from other devolpers.

One of reasons is why is Nintendo not going with realistic graphics is that today almost every AAA game realistic graphic, also they prove you don't need realistic or technical graphic to have beautiful, great game that will have good sales.



DonFerrari said:
wombat123 said:

In my opinion -- development and advertising budgets in general have gotten out of hand.  I see it as a snowball effect of companies wanting to have their own CoD or GTA franchise that sells a ton but not wanting to try anything new or unique in that investment and risk losing money, so they go for tried and tested formulas for low risk investments and try to differentiate themselves by investing in graphics, voice acting and marketing -- because it's a formula that's been proven to work.  That's not to say that all AAA games take this approach but a lot of them do -- in my opinion.

And yes, it is their money.  After you give them your money for their game and don't return their game, it's their money.  If they want to piss it away, that's their business but if they do so, they'll ruin their relationship with their customers and quickly go out of business.  As for if a company is going to care about customer complaints?  Yes -- if it affects their profits.  Hell, companies caring too much about customer opinions is one of the bigger problems we currently have because of a minority of virtue signaler SJWs trying to speak for the majority of gamers and insert their politics into games.

Paying full price for a low budget game may not be acceptable to many consumers but milllions of people still do it when it comes to a lot of those  games because they've determined that the game itself is worth 60 dollars -- same way people spend 60 dollars on derivitive (in my opinion) AAA titles and determine it's worth their money.  You say everyone complains about certain low budget games being too expensive but apparently not enough of them put their money where their mouths are for those companies to lower their prices.   You say that a game costing 2% of the revenue they are making is crazy but then you look at a company like Apple and what they charge for their products or Nike and what they charge for their shoes and it just all comes down to what the market determines something should cost.  Just because you and people you know in real life and on online forums think that's not acceptable isn't going to stop them from charging what they charge as long as people still buy it at their asking price.

Ok, so about the first point now we are at agreement. Some or a lot of budgets seem out of control because of marketing cost and bad management decision on what to invest the budget.

So on the second post you basically agree with me. They only care if it affects profit (meaning that if you complain but still buy you aren't truly showing your disatisfaction) and the SJWs is so ridiculous because the company ends up changing a game and losing the crowd that bought before without the SJW then buying the game that was changed for them. And Saying it's their money after you paid isn't contradicting what I said, because they need a constant flow of money and that is in your hand and for them to get it they must show that they are doing good use of what you already gave them.

So you agree with me on the third point (and yes I agree the market buying it for 60 they are agreeing that for them that value is right, be it low budget or crap AAA games). And there are a lot of people that complain about Apple and Nike margin (and they aren't above 30% as far as I know) but you see more complains in other markets than on VG (where we have more people complaining about the 60,00 of GTA than to the perpetuous 60,00 of a Mario Kart). And yes I agree that the price the market is willing to accept enable companies to charge it.

Okay, I guess it was just a mixup in communication from both of us.  Honestly, I was worried that this was going to get into one of those 20 post reply chains.  I always get that dreadful feeling everytime someone replies to one of my posts in something that's more than one paragraph.



Miyamotoo said:
hadoram said:

Sure, but the wii u is stronger then the ps3/xbox 360 and games like the last of us are technically still way advanced. Nintendo just isnt into this expensive AAA technical impressive graphics buisness. They choose the cheaper road ( artstyle, no voice acting, no motion capturing etc.), similar to what indies are often doing (because they dont have big budgets).

 

Im sure a game like Mario Kart Wii or even Mario Kart 8 really werent expensive to make, not needed big teams to develop. Games like Driveclub or Forza are probl way harder to make. Nonthekess nintendo manages to sell alot more copies of their games even with less money/work put into them (in comparison to the competition).

 

Thats maybe also one reason why nintendo isnt developing alot realistic looking games anymore, If they want them to look as good as the competition (even as good as the competition on ps3/x360) thats damn expensive. With cartoony graphics they cann still make games looking really beaitufll but saving tons of money, and thas anyway what their fanbase wanted.

Mostly, but for instance Xenoblade X is technically very impressive game for Wii U hardware.

Defintaly not expansive compared to AAA titles from other devolpers.

One of reasons is why is Nintendo not going with realistic graphics is that today almost every AAA game realistic graphic, also they prove you don't need realistic or technical graphic to have beautiful, great game that will have good sales.

That and stylized graphics tend to age better.  I mean, it's rediculous how a lot of us thought the graphics back in the 6th gen that focused on realism were awesome back in the day.  Now they look like wet garbage while something like Windwaker still looks great.



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d21lewis said:
HoangNhatAnh said:

Bigger budget = better game? Lol sure, that is why all AAA games are master pieces without glitches, bugs, broken and frames rate drop LOL

Maybe they could fix this glitches with a little more funding...

I'm not saying more games need bigger budgets. I just don't understand how some people are implying a smaller budget means a better game. 

Either statement is an oversimplification.  What kills a lot of big budget games and why it LOOKS like smaller budgets within reason fair better is because a lot of AAA - and I mean A LOT of AAA - companies are horribly inefficient, commiting many classic management errors that are guaranteed to make projects cost more, potentially take longer, and usually suffer in quality.  So most massive budgets happen to come from this problem rather than actual costs of game development.  Nintendo is just a very efficient company fiscally and creatively.  No they don't ding out a game for each franchise every year but their development cost to end product quality is among the best there is because the way they run things is quite good.  



I dont believe this. BoTW needs to sell at least 4 million to be successful :p



wombat123 said:
DonFerrari said:

Ok, so about the first point now we are at agreement. Some or a lot of budgets seem out of control because of marketing cost and bad management decision on what to invest the budget.

So on the second post you basically agree with me. They only care if it affects profit (meaning that if you complain but still buy you aren't truly showing your disatisfaction) and the SJWs is so ridiculous because the company ends up changing a game and losing the crowd that bought before without the SJW then buying the game that was changed for them. And Saying it's their money after you paid isn't contradicting what I said, because they need a constant flow of money and that is in your hand and for them to get it they must show that they are doing good use of what you already gave them.

So you agree with me on the third point (and yes I agree the market buying it for 60 they are agreeing that for them that value is right, be it low budget or crap AAA games). And there are a lot of people that complain about Apple and Nike margin (and they aren't above 30% as far as I know) but you see more complains in other markets than on VG (where we have more people complaining about the 60,00 of GTA than to the perpetuous 60,00 of a Mario Kart). And yes I agree that the price the market is willing to accept enable companies to charge it.

Okay, I guess it was just a mixup in communication from both of us.  Honestly, I was worried that this was going to get into one of those 20 post reply chains.  I always get that dreadful feeling everytime someone replies to one of my posts in something that's more than one paragraph.

Great.. and on a up note to end the convo I hope NX have a very successfull release.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

tbone51 said:
Lawlight said:
2M to get back production costs. What about marketing?

An extra 200k-400k? Looks good considering the game will do over 5mil so its all profit

More like $20M-$40M.



Lawlight said:
tbone51 said:

An extra 200k-400k? Looks good considering the game will do over 5mil so its all profit

More like $20M-$40M.

200k-400k more copies sold. And marketing wont be as high as $40mil. Besides with marketing it'll easily make a profit. Its just common sense at this point.