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Forums - Nintendo - Nintendo: "Wii U would continue to fight on, but only Zelda is coming next year"

Barkley said:
Oh no, I hope we don't get swarmed with his alts...

Anyway I think pretty much everyone that isn't banned expected this, though I'm not sure how Nintendo thinks it will "fight on" I'd be surprised if they were even still manufacturing the console by the end of this year.

They expecting to sell only 800k units of Wii U for whole year (year ending 31. March 2017), that saying everything about their expectations from Wii U.



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Miyamotoo said:

Two Nintendo retail games, there will Just Dance, Lego..

Thats right thing to do, Nintendo can't support already dead platform and actual risking NX have another weak and spare launch lineup and software droughts. Also NX is only 8 monts away.

 

8 months away means a 2/3 of a year waiting with nothing more than Paper Mario, Lego and Just Dance in it. Add to it the fact that some won't get Zelda for WiiU but will go straight for the NX and its version counterpart.

Either you're very very patient or you'll go play somewhere different to make up for the amount of time you'll have to wait.



Wright said:
Miyamotoo said:

Two Nintendo retail games, there will Just Dance, Lego..

Thats right thing to do, Nintendo can't support already dead platform and actual risking NX have another weak and spare launch lineup and software droughts. Also NX is only 8 monts away.

 

8 months away means a 2/3 of a year waiting with nothing more than Paper Mario, Lego and Just Dance in it. Add to it the fact that some won't get Zelda for WiiU but will go straight for the NX and its version counterpart.

Either you're very very patient or you'll go play somewhere different to make up for the amount of time you'll have to wait.

Or you can hardly find person that has only Wii U.



I don't think Nintendo's original plan involved releasing the NX in 2017. That's one horrible scheduling mistake, especially if "customer retention" rate is a thing Nintendo's concerned about, and like everyone else, they should be.




Miyamotoo said:

Or you can hardly find person that has only Wii U.

 

All I said is Nintendo is encouraging people to go play on a different console. Whether they already own them or have only a WiiU is irrelevant.



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"The last Brain Training sold a lot with small resources."

Interesting considering the sales numbers we have here.



I don't know about anyone else but the line that really struck me the most was, "a Mario towel, Pikachu cookies, and room-temperature green tea given to attendees." Come on, Nintendo! These are your shareholders.



Hiku said:
Miyamotoo said:

Offcourse that gross profit is not $60, but only $27 for 1st party game and reatilers cut of 20%!? I think that isnt true at all, I think Nintendo making around $35-40 gross for evre sold phisical cope of $60 game, not to mentione that good number of Nintendo sales are now digital sales, around 20-30% and thats basicly 100% gross profit for evre digital sold game. IMO Zelda cost Nintendo closer to $100m not to $60m.

Well the articles I've checked claim 20% to retailer, so I'd asume the general number is around there.

Either way, I just want to make it clear that the 60 figure is far from what they profit form each sold retail copy. Digital sales however are a much different story.

I'm getting really tired of that skewed slicing of the game price to make them look all innocent like.

 That is full of lies. First the marketing budget varies from title to title. Second, the developer gets nothing. They have been payed by the publisher already for their work hours. The ammount varies so it can't be that slice like it shows there. Retailers often make cut's to the price at their own risk.

What happens in reality is this:

Royaties are payed to the console manufacturers. I don't know if this is just one license or how/if it scales per print or plafonds of prints.

Retailers buy the copies for a certain price. They add their cut on top of it.Publishers receive the whole money of the copies bought by the retailer. Wether they actually sell doesn't affect them immediatly. Taking into account the values in the picture, the publisher gets 48 dollars per copy. They will get that for every copy sold to the retailer in the bulk. If copies don't sell, the deficit goes to the retailer and not the publisher. The only thing is next time the retailer will place smaller orders.

Once the game "breaks even" the developer share no longer can even be a thing, nor the marketing budget. At wich point they really get max money for every copy sold.

If its a digital copy, many of the costs of manufacturing are completely negated. I don't know how much the digital retailers charge in comparison to physical ones. But it can't be as much.

 

So, no publishers aren't poor sods that only make 18 dollars per copy sold. That is propaganda. The reason why they push pre-order is because they get a bigger bulk order from the retailers. Once they do, they already "sold" all those copies and if they actually don't the retailers are there to take the brunt of it.

The retailers are actually the poor guys here.



Nem said:

I'm getting really tired of that skewed slicing of the game price to make them look all innocent like.

 That is full of lies. First the marketing budget varies from title to title. Second, the developer gets nothing. They have been payed by the publisher already for their work hours. The ammount varies so it can't be that slice like it shows there. Retailers often make cut's to the price at their own risk.

What happens in reality is this:

Royaties are payed to the console manufacturers. I don't know if this is just one license or how/if it scales per print or plafonds of prints.

Retailers buy the copies for a certain price. They add their cut on top of it.Publishers receive the whole money of the copies bought by the retailer. Wether they actually sell doesn't affect them immediatly. Taking into account the values in the picture, the publisher gets 48 dollars per copy. They will get that for every copy sold to the retailer in the bulk. If copies don't sell, the deficit goes to the retailer and not the publisher. The only thing is next time the retailer will place smaller orders.

Once the game "breaks even" the developer share no longer can even be a thing, nor the marketing budget. At wich point they really get max money for every copy sold.

If its a digital copy, many of the costs of manufacturing are completely negated. I don't know how much the digital retailers charge in comparison to physical ones. But it can't be as much.

 

So, no publishers aren't poor sods that only make 18 dollars per copy sold. That is propaganda. The reason why they push pre-order is because they get a bigger bulk order from the retailers. Once they do, they already "sold" all those copies and if they actually don't the retailers are there to take the brunt of it.

The retailers are actually the poor guys here.

That's not true.  Bonuses and royalties are often included in contracts between developers and publishers.



twintail said:
Metallox said:

Breath of the Wild will be profitable once the game sells more than 2 million units, which is odd, because it sounds like a tiny quantity for the most ambitious Nintendo game of all time.

Doesn't count the game engine (most likely) , nor marketing, nor distribution.

Shouldn't the production costs include everything related to the development of the game, including the engine? 



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first.