Nem said:
The costs for mantaining servers are extremely low today and can be covered by the physical sales. This only becomes a problem with heavy traffic, aka the more hardcore online players. What the paywall does is make everyone pay the same for different useages to justify the excessive use. This ofc also affects how active in the long run online communities can be. That is why i say what i do. But apparantly is causes alot of disconfort. What i have also said is that if you got it for the games its fine. The service is worth that (if you find them worth it). But the paywall wich is used behind the online gaming acess does not in fact benefit anyone but Sony's financials. It doesn't benefit the games nor the consumers. It's a way to fish people into the service even though it doesn't benefit anyone. The online games's service detiorate's faster because the pool is smaller than it could be. Thing like longer queues and servers closed after a year or two due to inactivity, for example. |
So does everyone that have a cable tv and internet connection get dupped? I only watch TV at weekends and at the moment also only use my internet at home at the same time.. while there are guys who watch all day and keep connect non-stop... Should I them have cable tv and internet for free instead of paying for those guys that use it a lot?

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."









