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Forums - Nintendo - Reggie Defends Motion Controls in Youtube Video

Motion controls were very good in Skyward Sword.



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Games like DBZ and Metroid Prime 3 are examples of good ones. Skyward Sword is an example of a bad one. Overall, I like motion controls. But as long as the game lets your have the choice.



Einsam_Delphin said:
midrange said:

The winner of this debate all draws upon what we define as traditional. Since we have different ideas on the concept, there won't be a clear cut winner. Therefore we should agree to disagree

 

Nah, your idea is just wrong if you believe how something functions doesn't define what it is like it does literally everything else.

 

How is having a giant screen in the middle of your controller traditional?

I totally remember when the ps1 controller had that as that was the tradition back then. /s

I'm not continuing this pointless debate. Your idea of a "traditional" controller is different from mine. If you want to be a pretentious prick about it, then so be it



CaptainExplosion said:
curl-6 said:

Well implemented motion controls can deliver a kind of immersion and tactile enjoyment that traditional controls simply aren't capable of, in my opinion.

Provided they are done well.

Well, I did say "well implemented". ;)

Of course, there are plenty of examples of motion controls done badly, but there's also tons of instances where I felt the use of motion really elevated the experience.



curl-6 said:
Einsam_Delphin said:

Not forced or tacked on and you know that, they're optional and mostly only an option for what they're actually good at being aiming.

Between those games and also Splatoon, Pikmin 3, Mario Kart 8, Captain Toad, Yoshi's Woolly World, Starfox Zero, Fatal Frame, etc, motion controls are still used extensively on Wii U.

 

But not to the same extent as I've repeatedly said. I can't play Zelda on Wii without motion controls but I can on Wii U. That shows a shift in focus, Nintendo no longer sees motion controls as a primary control scheme but as a secondary/optional one as it should be.

 

midrange said:
Einsam_Delphin said:

 

Nah, your idea is just wrong if you believe how something functions doesn't define what it is like it does literally everything else.

 

How is having a giant screen in the middle of your controller traditional?

I totally remember when the ps1 controller had that as that was the tradition back then. /s

I'm not continuing this pointless debate. Your idea of a "traditional" controller is different from mine. If you want to be a pretentious prick about it, then so be it

 

Asking me a question the very post you quoted answered. The giant screen doesn't affect how the controller plays traditional games. Here's a question for you though. If a door has window on it, does that mean it's not a door anymore?

By that logic no controller nowadays is traditional then since they have way more inputs than the NES gamepad. (or whatever the first controller was)

Your first two sentences sure don't sound like you aren't continuing this debate.



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Nuvendil said:

Much like VR, motion controls excell in certain games and are not really viable in others. Standard controllers and other setups are "jack of all trades, master of none" setups.  Motion controls and VR interfaces are masters of few. With motion controls, some games are, in my frank opinion, are hands down and inarguably better for their motion controls. Metroid Prime Trilogy has far better flow and control than Prime 1 or 2.  Other games aren't necessarily better than contemporaries but are certainly very good on their own merrits. Skyward Sword comes to mind. But other games just don't work. Twitchy games that require rapid turning and aiming, like CoD, have never done well with motion controls.  JRPGs really don't have any sensible way you implement them except in suplemental systems. Those are just a few examples.  In short, certain games when designed from the ground up for motion controls are better for it. But it can't be used for everything. Which is where motion controls falter in the gaming space the most: a motion control-based console is kinda impractical because a console is by definition a jack of all trades proposition yet motion controls are specialized.

this and so much this.

 

i doubt even 1 person would argue that a bowling game on a standard controller is even close to as fun as bowling in wii sports.  motion is just perfect for that gameplay.  but i found wiimote/nunchuck woafully awkward for playing smash,.. just terrible stuff.

i fundamentally have nothing against motion but (like DLC) it has been "done wrong" far too often. 

 

i do hope that nintendo incorporates motion into the NX in some capacity.  i also do hope they found better technology than the wiimote provided.  the lag, the offsets, the drift,.. it took away from the experiences.  i'm not sure what it means to have better tech but i hope there is something out there that is more reliable then a gyro and accelerometer.



curl-6 said:
oniyide said:
Where are motion controls now? exactly, im seeing a lot of "the controls are good if they were implemented right" That was the problem alot of them were NOT implemented right. Hell IMHO the wiimote itself wasnt implemented right.

VR. Splatoon. Breath of the Wild. To name just a few.

Argumentum ad populum is a poor judge of quality.

is it though? if the quality was there we would have seen more of motion controls this and in future gens. All those things you mentioned dont really need motion control. So we went from having a system that was built around it to having all three systems barely using them.



zippy said:
Wii Sports resort, motion controls done right.

thats one game out of MANY released on that system.



oniyide said:
zippy said:
Wii Sports resort, motion controls done right.

thats one game out of MANY released on that system.

Fatal Frame and ZombiU.



mZuzek said:

The video is pretty stupid though. I mean, MatPat is constantly complaining about the motion controls in "newer" Zelda games (aka Skyward Sword) and then Reggie replies by saying Nintendo wants to innovate and that the Wii and Wii U are really cool. There's no real debate there.

Also, there also shouldn't be a debate about whether Nintendo should "return" to traditional controls or not on the next Zelda game, since it has been made clear that Breath of the Wild is already doing that.

MatPat uses Zelda as an example but has the higher argument of sticking to classic controls because motion controls aren't as good. Reggie is framing it differently; not as better but more as expanding the way we play games.

 

Think about it this way: MatPat is arguing that motion controls are useless while Reggie is arguing that they aren't.

 

I can at least offer my own anecdotal account: playing Call of Duty for Wii and Wii U. While often argued to be inferior to classic controls, using the Wii Remote and Nunchuk felt better to me. Often times I was competitive with fellow players and even placed top spot in some games, though by the end of my run playing that way, I'd admit it's not as accurate. It was sure fun, though!

 

A different sort of example is me using the Steam Controller, though this one isn't motion control. Arguably inferior and less accurate than KB+M in FPSs, I still prefer using it to traditional controls because of how it feels.



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