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curl-6 said:
Einsam_Delphin said:

Not forced or tacked on and you know that, they're optional and mostly only an option for what they're actually good at being aiming.

Between those games and also Splatoon, Pikmin 3, Mario Kart 8, Captain Toad, Yoshi's Woolly World, Starfox Zero, Fatal Frame, etc, motion controls are still used extensively on Wii U.

 

But not to the same extent as I've repeatedly said. I can't play Zelda on Wii without motion controls but I can on Wii U. That shows a shift in focus, Nintendo no longer sees motion controls as a primary control scheme but as a secondary/optional one as it should be.

 

midrange said:
Einsam_Delphin said:

 

Nah, your idea is just wrong if you believe how something functions doesn't define what it is like it does literally everything else.

 

How is having a giant screen in the middle of your controller traditional?

I totally remember when the ps1 controller had that as that was the tradition back then. /s

I'm not continuing this pointless debate. Your idea of a "traditional" controller is different from mine. If you want to be a pretentious prick about it, then so be it

 

Asking me a question the very post you quoted answered. The giant screen doesn't affect how the controller plays traditional games. Here's a question for you though. If a door has window on it, does that mean it's not a door anymore?

By that logic no controller nowadays is traditional then since they have way more inputs than the NES gamepad. (or whatever the first controller was)

Your first two sentences sure don't sound like you aren't continuing this debate.