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Nuvendil said:

Much like VR, motion controls excell in certain games and are not really viable in others. Standard controllers and other setups are "jack of all trades, master of none" setups.  Motion controls and VR interfaces are masters of few. With motion controls, some games are, in my frank opinion, are hands down and inarguably better for their motion controls. Metroid Prime Trilogy has far better flow and control than Prime 1 or 2.  Other games aren't necessarily better than contemporaries but are certainly very good on their own merrits. Skyward Sword comes to mind. But other games just don't work. Twitchy games that require rapid turning and aiming, like CoD, have never done well with motion controls.  JRPGs really don't have any sensible way you implement them except in suplemental systems. Those are just a few examples.  In short, certain games when designed from the ground up for motion controls are better for it. But it can't be used for everything. Which is where motion controls falter in the gaming space the most: a motion control-based console is kinda impractical because a console is by definition a jack of all trades proposition yet motion controls are specialized.

this and so much this.

 

i doubt even 1 person would argue that a bowling game on a standard controller is even close to as fun as bowling in wii sports.  motion is just perfect for that gameplay.  but i found wiimote/nunchuck woafully awkward for playing smash,.. just terrible stuff.

i fundamentally have nothing against motion but (like DLC) it has been "done wrong" far too often. 

 

i do hope that nintendo incorporates motion into the NX in some capacity.  i also do hope they found better technology than the wiimote provided.  the lag, the offsets, the drift,.. it took away from the experiences.  i'm not sure what it means to have better tech but i hope there is something out there that is more reliable then a gyro and accelerometer.