sethnintendo said:
Right now I just see small and big. The medium developer is pretty much gone. Luckily, some indie developers are putting out as good of a quality game that you would see from the medium developers of the past. |
So where is the border between a small and a medium project? Where is the border between a medium and big project? These arbitrary lines are subjective.
Nevertheless I'm trying to list a few successful/great games of the last years, that are IMHO neither big AAA-titles nor the "usual" small indie game:
2013: Rayman Legends, XCOM: Enemy Within, Tearaway, Pikmin 3, DmC, Rocksmith, The Wolf Among Us, Trine 2, Lego Marvel Superheroes, Phoenix Wright 5, Far Cry: Blood Dragon, Goodbye Deponia, Company of Heroes 2, Puppeteer, Shadowrun Returns
2014: The Walking Dead: Season 2, Divinity: Original Sin, The Talos Principle, South Park: The Stick of Truth, Shantae and the Pirates's Curse, The Vanishing of Ethan Carter, Professor Layton 6, Wasteland 2, Danganronpa 1 + 2, LittleBigPlanet 3, Elite: Dangerous
2015: Pillars of Eternity, Game of Thrones, Tales from the Borderlands, Rocket League, Cities: Skylines, Grim Fandango: Remastered, Project CARS, SOMA, Life is Strange, King's Quest, The Book of Unwritten Tales 2, Disgaea 5,
2016/2017: The Witness, Day of the Tentacle Remastered, Grim Dawn, Dreamfall Chapters, King's Quest, Deponia Doomsday, Shenmue 3, Bloodstained, Torment: Tides of Numenera, Mighty No. 9, Yooka-Laylee, Battletech, The Bard's Tale 4, Obduction
Please no discussions that title A belongs in the "small" category or title B belongs in the "big" category.