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Forums - Microsoft - Fallout 4 console mod piracy threatens to destroy modding community

This is very sad. Good things are always ruined by people who take advantage



 

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Well, I'm sure it will cause some upset people and won't go over too well. However, I doubt it will destroy the modding community which consists of tens of thousands of authors on the Nexus Mods site alone. And the modding scene on consoles would die first before the community does since most of these mods are shoddily packaged for consoles.

Which brings me to the real issue: WHY ISN'T MICROSOFT OR BETHESDA WORKING WITH THE NEXUS?! Why isn't there an official Xbox One or Playstation 4 ap that gives you access to a console version of the Nexus that displays only mods flagged for consoles by their authors? The Nexus is enormous and already has it's curation down pat. And I am willing to bet Dark One would happily work with them since his site runs on traffic anyway. Why is it that every single time a big company tries to incorporate the modding community with a new platform they ignore the major, experienced figures in said community?



There's a reason that I only play certain franchises on the PC: the modding is just so damn good!

I questioned how they'd bring mods to consoles as so many mods are unstable and a great many (if not the majority) would likely be too demanding on console hardware.

Nuvendil's solution is about the only one that might work, but I don't see it happening. The controlled environments of consoles have never been very suitable for this sort of modding. The added effort of trying to determine what mods are truly stable on consoles and the complaints of those ignorant gamers who will undoubtedly blame either Bethesda or Sony/Microsoft when their chosen mods cause their consoles to crash could wind up ending this experiment rather early.



shikamaru317 said:
hershel_layton said:
This is very sad. Good things are always ruined by people who take advantage

Yeah, it's a shame. Hopefully Bethesda will start moderating all mods before they go live on XB1, to prevent stolen mods from being posted.

You expect Bethesda to moderate potentially thousands of mods when they can even moderate (i.e. check for bugs) their own games? I somehow doubt Bethesda is interesting in doing anything like that.



shikamaru317 said:

 

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I mean the modders have their right to be upset... I guess if others are bringing their work to the consoles, that said, I've no clue how the complaints go from people downloading the stolen mods on the consoles back to the original author, unless they are credited for their work and are tied to it?

Also this is a thread about the evil theives of intellectual property... you've just lifted an article off a site complete with the links to their other areas still active in the text, Poor Tweaktown, you didn't even include the URL to where you lifted it from.



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Damn console casuals trying to get the goods from the master race, joking aside, lets hope bethesda and others let the spoiled brats know, that one thing is wanting to play the mods from PC, and other is felling that you are entitled to pester the mod creators and get their works to upload them illegally.



someone needs to remind the pc community that



Mods really aren't worth all this trouble...



Nem said:
Mods really aren't worth all this trouble...

You really must not be very familiar with the true potential of the modding community.  Quest mods - many now with voice acting, at times very good, new weapons, new armors, new locations, there are even expansion sized mods out there and total conversions that can dang near match what pros put out.  There are mods that vastly improve the UI, overhaul enemy AI or mechanics for an improved or just outright different experience.  Yeah consoles can't make use of the enormous number of graphics mods, but there's still a ton of mods out there worth using.  



KylieDog said:
Reason lot of people doing it is because some mod creators clearly have no intention of ever releasing the mod on consoles for the sole reason of they think they're abover console gamers. Read some of the stuff they post or some of the youtube videos. Toxic.

Also reminds me of when people tried banning others using their mods on old PC shooter games in the hopes their unique modded server would get more players. Attitude back then from most modders was mods are for all and they used the mods on other servers anyway, so people gave up trying to ban the use.

I'm pretty familiar with the Bethesda game modding community and I don't recall seeing that attitude from the vast majority.  I've seen plenty who have said they don't have time to deal with all the headaches of trying to optimize for a console cause it is significantly more work.  And I am sure there are plenty of graphics mods guys who are tired of being bothered about a console version cause such a version would be impossible or pointless.  But I haven't seen much elitism, just concern for years that console mods would be a train wreck and lo and behold here we are.

No, people are doing this because they are selfish and just want the free content they feel hilariously entitled to.  And the people pirating the mods and uploading them are just petty little people who want attention but then deflect blame for consoles specific problems to the original author.  Which is probably why some mod authors now are a bit bitter towards the console audience.