There's a reason that I only play certain franchises on the PC: the modding is just so damn good!
I questioned how they'd bring mods to consoles as so many mods are unstable and a great many (if not the majority) would likely be too demanding on console hardware.
Nuvendil's solution is about the only one that might work, but I don't see it happening. The controlled environments of consoles have never been very suitable for this sort of modding. The added effort of trying to determine what mods are truly stable on consoles and the complaints of those ignorant gamers who will undoubtedly blame either Bethesda or Sony/Microsoft when their chosen mods cause their consoles to crash could wind up ending this experiment rather early.







