Farsala said:
Swordmasterman said:
What a shame, this guy surpassed my time playing Mobas, well, i have 4-5 accounts because of some reason my Client have a Bug that close the game and because of that i was banned some times.
This site tracks how much hours people Spent in Lol, the one who spent the most spent 702 Days playing lol and is a Korean, I Spent only 147 days (3520 hours) but i stopped playing since Last Year because of that Bug that i don't know how to fix, if wasn't by that i would probably be at 5000+ Hours.
Here is the link for my Account's time in the site "Wasted-On-Lol" http://wasted-on-lol.com/stats/br/omegatetra/
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Yeah I spent 90 days on League, which is a farcry from my 400+ days on World of Warcraft.
Sucks for that bug though! I used to get tons of client bugs but lately my League has been running fine for about a year now. Try looking it up on reddit or youtube see if anyone else has the same problem.
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Yes, soon enought i will change my computer so i will try again later.
Regarding the Topic, I think that the Moba Style came because of the lack of Competitive Free to Play games, not everyone was willing to pay a monthly fee for World of Warcraft, or purchase the original versions of the Starcraft, also the other "Free to Play games" were much more Pay to Win than Free to Play.
I Completely agree with the policy of 100% Free to play games without being Pay to Win, people spend a lot of money on Skins that don't change nothing of the Gameplay (just the visual) and before they notice it they already spent more with those Skins than with a Regular Game.
League of Legends Players spend over 10US$ at average per player per year if i remember well (the number can be higher).